Rational and irrational numbers
Students start the year tightening up how numbers work. They simplify expressions with square roots, decide when a number is rational or irrational, and explain what happens when those numbers are added or multiplied.
This is the year math shifts from arithmetic to thinking in functions. Students learn to write rules with letters, graph lines on a coordinate plane, and use those lines to predict what happens next in a real situation. They also work with quadratics (curves), exponentials (fast growth), and basic shapes and angles. By spring, students can take a word problem, write an equation for it, graph the answer, and explain what the slope and starting point actually mean.
Students start the year tightening up how numbers work. They simplify expressions with square roots, decide when a number is rational or irrational, and explain what happens when those numbers are added or multiplied.
Students move into linear functions in earnest. They graph lines, read slope and intercepts from a real situation, and start using f(x) notation to describe how one quantity depends on another.
Students treat step-by-step patterns, like a savings plan that grows by the same amount each week, as functions. They write rules for these patterns and compare linear graphs to curves like parabolas and absolute value.
Students graph inequalities in two variables and shade the region of possible answers. They solve systems of inequalities to find values that satisfy several real-world limits at once, like a budget with a time cap.
Students meet two new function families. Quadratics model paths like a thrown ball, and exponentials model things that double or decay. Students write the equations, graph them, and solve problems set in real situations.
Students close the year working with data. They compare distributions, fit a line to a scatter plot, interpret the correlation, and use two-way tables to talk about probability and what the numbers mean in context.
Students keep working through hard math problems even when they get stuck. They ask for help when they need it, take in feedback, and track their own progress over time.
Students stick with hard problems instead of giving up, ask for help when stuck, and adjust their approach based on feedback. They also set goals for themselves and track their own progress in math.
Students keep working through hard problems instead of giving up, ask for help when stuck, and adjust their approach based on feedback. They also set goals and track their own progress in math.
When a math problem gets hard, students keep trying instead of giving up. They ask for help when they need it, use feedback to improve, and track their own progress toward goals they set.
Students stick with hard problems instead of giving up, ask for help when they're stuck, and reflect on what's working. These habits of persistence and self-monitoring apply across every math topic they encounter.
Students stick with hard problems even when the first attempt fails. They ask for help when stuck, use feedback to improve, and keep track of their own progress.
Students stick with hard problems instead of giving up, ask for help when stuck, and adjust their approach based on feedback. They also set goals and track their own progress in math.
Students keep working through hard math problems even when the answer isn't obvious. They ask for help when stuck, use feedback to improve, and track their own progress over time.
Students keep working through hard problems instead of giving up, try different strategies when stuck, and ask for help when they need it. They also set goals for themselves and pay attention to whether those goals are working.
Students stick with hard problems instead of giving up, ask for help when they're stuck, and reflect on their own progress. These habits, thinking carefully, working with others, and explaining their reasoning, matter as much as getting the right answer.
Students read a problem carefully, figure out what it's actually asking, and keep trying even when the first approach doesn't work. They adjust their strategy instead of giving up.
Students figure out what a problem is actually asking before jumping in, then keep working even when the solution isn't obvious. They try a different approach when the first one stalls instead of stopping.
When a math problem gets hard, students keep trying instead of giving up. They ask for help when they need it, talk through their thinking with others, and track their own progress over time.
Students read a problem carefully, figure out what it's actually asking, and keep trying even when the path forward isn't obvious. They check whether their answer makes sense before calling it done.
Students read a problem carefully, figure out what it's actually asking, and keep working even when the answer isn't obvious. They try a different approach instead of stopping when the first one doesn't work.
Students read a problem carefully, figure out what it's actually asking, and keep working even when the path isn't obvious. They check whether their answer makes sense before moving on.
Students read a problem carefully before jumping in, try more than one approach when stuck, and keep working until the solution makes sense.
When a math problem gets hard, students keep trying instead of giving up. They ask for help when stuck, listen to feedback, and track their own progress toward goals they set for themselves.
Students figure out what a problem is actually asking before jumping to an answer, then keep working through it even when it gets hard.
Students keep working when a math problem gets hard, try different approaches when stuck, and ask for help when they need it. They set goals for themselves and take feedback seriously.
When a problem gets hard, students keep trying instead of giving up. They think through the steps, ask for help when stuck, and pay attention to feedback so they can improve.
Students read a problem carefully, figure out what it's asking, and keep trying even when the first approach doesn't work. They check whether their answer actually makes sense before moving on.
Students read a problem carefully, figure out what it's actually asking, and keep working through it even when the first approach doesn't pan out. They try a new method instead of giving up.
Students read a problem carefully, plan a path to the answer, and keep working even when the first approach fails. If they get stuck, they try a different method rather than giving up.
Students take a real situation, turn it into math (numbers, symbols, equations), solve it, then translate the answer back into what it means in the real world.
Students take a real problem, translate it into numbers or symbols to solve it, then translate the answer back into what it means in the real world.
Students take a real-world number or situation, translate it into a math problem, solve it, then explain what the answer actually means back in the real world.
Students translate between real-world situations and math symbols, then step back to check whether the numbers in their answer actually make sense in context.
Students take a real situation, turn it into math (an equation, a number, a symbol), solve it, then translate the answer back into what it means in the real world.
Students translate between real-world situations and the numbers and symbols that represent them, then check whether the math they used actually makes sense as an answer.
Reasoning abstractly means stepping back from a messy problem to see the bigger pattern, then stepping back in to check that the math still matches reality. Students practice moving between the big picture and the specific numbers until both make sense.
Students take a real problem, strip it down to numbers and symbols to solve it, then check that the answer still makes sense in the original situation.
Students take a real-world problem, translate it into numbers or symbols, solve it, and then interpret what the answer actually means back in the original situation.
Students build a math argument to support their answer, then explain clearly why a classmate's approach works or where it goes wrong.
Students build a case for their answer using numbers, examples, or logic, then explain where a classmate's reasoning holds up or falls apart.
Students build a math argument by explaining why their answer makes sense, then look for gaps or errors in how a classmate solved the same problem.
Students explain how they solved a problem and show where their thinking went. They also look at someone else's solution, spot errors or gaps, and explain what's missing or wrong.
Students build a math argument by showing their work and explaining why each step is correct. They also look at how a classmate solved the same problem and point out where the reasoning holds up or falls apart.
Students build a math argument by showing their work and explaining why each step makes sense. They also look at a classmate's solution and point out where the reasoning holds up or breaks down.
Students build a case for their answer using numbers or logic, then explain where a classmate's reasoning goes wrong or why it holds up.
Students build a math argument that explains why their answer makes sense, then look at a classmate's reasoning and decide whether it holds up.
Students build a logical case for their answer and explain why it holds up. They also look at how a classmate solved the same problem and point out where the reasoning works or falls short.
Students take a real-world situation, like splitting a bill or planning a garden, and write an equation or draw a diagram to make sense of it. The math becomes a tool for solving an actual problem, not just an exercise on a page.
Students take a real situation (a budget, a distance, a crowd size) and translate it into math, like an equation or a graph, to figure out what happens next or make a decision.
Students use math to make sense of real situations. They write equations, draw diagrams, or build tables to figure out what's happening in a problem and check whether their answer makes sense.
Students take a real-world situation, like splitting a bill or tracking a savings goal, and write an equation or draw a diagram to make sense of it. Math becomes a tool for figuring out actual problems, not just answering textbook questions.
Students use math to make sense of real situations, like figuring out costs, distances, or patterns. They build equations, graphs, or diagrams that represent a problem, then check whether the math actually matches what's happening.
Students take a real situation, like planning a budget or measuring a yard, and turn it into a drawing, equation, or diagram to work through the problem. The model helps them find an answer and check whether it makes sense.
Students take a real situation (a recipe, a phone bill, a road trip) and turn it into a math equation or diagram to figure out what's happening. Then they check whether the math answer actually makes sense in real life.
Students use math to make sense of real situations, like figuring out cost, distance, or time. They set up equations or diagrams that fit the problem, check whether the answer makes sense, and adjust their work if it doesn't.
Students take a real situation (splitting a bill, planning a garden, figuring out a trip's cost) and write equations or draw diagrams to make sense of it. The math becomes a tool for solving something that actually matters.
Students choose the right tool for the job, whether that's a calculator, a ruler, a graph, or scratch paper. Knowing which tool fits the problem is part of solving it.
Students choose the right tool for the problem, whether that means a calculator, a graph, a ruler, or pencil and paper. Knowing which tool fits the work is part of solving it.
Students choose the right tool for the problem, whether that means picking up a ruler, sketching a graph by hand, or using a calculator. Knowing when each tool helps is part of solving the problem.
Students choose the right tool for the problem, whether that's a calculator, a ruler, a graph, or scratch paper. Knowing which tool fits matters as much as knowing how to use it.
Students learn to pick the right tool for the problem, whether that means reaching for a calculator, sketching a graph by hand, or using a spreadsheet. Knowing which tool helps and which one slows you down is part of solving the problem.
Students choose the right tool for the job, whether that's a calculator, a graph, a ruler, or pencil and paper, and explain why that tool fits the problem they're solving.
Students choose the right tool for the problem, whether that means a calculator, a ruler, a graph, or pencil and paper. Knowing which tool fits the job is part of solving it.
Students choose the right tool for the problem, whether that means a calculator, a ruler, a graph, or pencil-and-paper math. Knowing when to use each tool is part of solving the problem.
Students choose the right tool for the job, whether that means picking up a calculator, sketching a graph, or using a ruler. Knowing when a tool helps and when it gets in the way is part of solving the problem.
Students check their own work for accuracy, use correct units and labels, and say exactly what they mean when explaining a solution. Sloppy notation or vague language counts as an incomplete answer.
Students check their work carefully, use exact numbers and units, and say clearly what they mean when explaining their thinking. Getting the right answer matters less if the math behind it is sloppy or hard to follow.
Students check their work carefully, use the right math words, and make sure their answers are as exact as the problem requires. Sloppy labels or rounded-too-early numbers can change everything in math.
Students check their work carefully, use exact numbers and units, and say what they mean clearly enough that someone else could follow every step.
Students check their work carefully, use exact numbers and correct units, and say what they mean clearly enough that someone else could follow their reasoning.
Students check their work carefully, use exact numbers or units, and say what they mean clearly enough that someone else could follow every step.
Students check their work carefully, use exact numbers and units, and say clearly what each answer means. In math, a right answer explained sloppily is still an incomplete answer.
Students check that their numbers, units, and labels are correct before calling an answer done. In math, a right answer written sloppily or missing its units is still a wrong answer.
Students check their work carefully, use exact numbers and labels, and say what they mean clearly enough that another person could follow the same steps.
Students learn to spot patterns and hidden structure in a problem before diving in. Recognizing that a complex expression or diagram has a familiar shape helps them choose a smarter path to the solution.
Students notice patterns and shortcuts hiding inside a problem, like recognizing that a complex expression follows a familiar form, and use that structure to solve it more efficiently instead of starting from scratch.
Students spot patterns and shortcuts hiding inside a problem, like noticing a shape repeats or an equation follows a familiar form, then use that structure to solve it faster.
Students spot patterns or hidden structure in a problem (like noticing a shape repeats or an equation has a familiar form) and use that shortcut to solve it faster or more cleanly.
Students notice patterns and shortcuts in math problems rather than starting from scratch each time. Recognizing that a formula, shape, or equation has a familiar structure helps students solve new problems faster and with more confidence.
Students notice patterns and built-in structure in a problem, like symmetry in a shape or a repeating step in an equation, and use that structure as a shortcut to the solution.
Students look for patterns and hidden structure in a problem before diving in. Spotting that a math problem repeats a familiar shape or rule helps students solve it faster and with less guessing.
Students spot patterns or hidden structure in a problem and use that shortcut to solve it faster. Noticing that a long equation has a repeating part, for example, is enough to cut the work in half.
Students spot patterns and hidden structure in a problem, like recognizing that an expression can be factored or that a graph has symmetry, then use that structure as a shortcut to the solution.
Students notice when the same steps keep appearing in a problem and use that pattern as a shortcut or rule. Spotting repetition is how formulas and shortcuts get discovered in the first place.
Students notice when the same steps keep working the same way, then use that pattern as a shortcut. Instead of solving each problem from scratch, they ask why the pattern holds and write a rule that works every time.
Students notice when the same steps keep appearing in a problem and use that pattern to find a shortcut or write a general rule. Spotting repetition is how math gets faster and more powerful.
Students notice when the same steps keep producing the same result and use that pattern as a shortcut or rule. Instead of solving each problem from scratch, they ask why the pattern works and let that answer do the heavy lifting.
When a problem type keeps showing up, students notice the pattern and turn it into a shortcut or rule they can use again. They check whether that shortcut actually works before trusting it.
Students notice when the same steps keep appearing in a problem and use that pattern to find a shortcut or write a general rule. Spotting the repetition is the skill.
Students notice when the same steps keep appearing in a problem and use that pattern to find a shortcut or write a general rule. Spotting repetition is how algebra moves from solving one problem to solving all problems like it.
Students notice when the same steps keep showing up in a problem and use that pattern to find a shortcut or write a general rule. Spotting the pattern saves work the next time a similar problem comes up.
Students notice when the same steps keep showing up in different problems and use that pattern to build a shortcut or rule. Spotting the pattern once means they don't have to solve from scratch every time.
Students take a real-world problem, turn it into numbers or symbols to solve it, then translate the answer back into what it means in context.
Students read a problem carefully, figure out what it's actually asking, and keep working even when the answer isn't obvious right away.
Students read a math problem carefully, figure out what it's really asking, and keep working even when the answer isn't obvious right away.
Students read a math problem carefully, figure out what it's asking, and keep trying even when the first approach doesn't work.
Students read a math problem carefully, figure out what it's actually asking, and keep trying even when the first approach doesn't work.
Students take a real problem (a distance, a price, a speed) and translate it into numbers or symbols to solve it, then check whether the answer still makes sense in the original situation.
Students take a real problem, strip it down to numbers and symbols to solve it, then check that the answer still makes sense in the original situation.
Students take a real problem, turn it into numbers or symbols to solve it, then translate the answer back into what it means in the original situation.
Students build a case for their answer using facts and logic, then explain clearly where another student's reasoning goes wrong or why it holds up.
Students take a real problem, like splitting a bill or measuring a room, and translate it into numbers and equations. Then they check whether the answer actually makes sense back in the real world.
Students back up their math answers with clear reasoning and explain where another student's thinking goes wrong or why it holds up.
Students explain why their math answer is correct and find the flaws in someone else's explanation. This is less about calculation and more about making a case with evidence.
Students use math to make sense of real situations: writing an equation to describe a pattern, drawing a diagram to plan a space, or checking whether their model actually fits the problem.
Students explain why their answer is correct and find the flaw when a classmate's reasoning doesn't hold up. The work is both making a case and testing someone else's.
Students build a math argument by showing why their answer makes sense, then explain where a classmate's reasoning goes wrong or right. The focus is on justifying the work, not just getting the answer.
Students use math to make sense of real situations. They write equations, draw diagrams, or build graphs to show what a problem means and check whether the answer makes sense.
Students choose the right tool for the problem, whether that's a calculator, a ruler, a graph, or a sketch on paper. Knowing when to use each tool is part of solving the problem.
Students use math to make sense of real situations: writing an equation for a budget problem, drawing a diagram to plan a space, or checking whether the answer fits the original situation.
Students use math to make sense of real-world situations. They write equations, sketch graphs, or build tables to represent a problem, then check whether their answer makes sense in context.
Students use math to make sense of real situations. They write an equation, draw a diagram, or build a table to figure out what's happening and check whether the answer fits the original problem.
Students learn which tool fits the problem, whether that's a calculator, a graph, a ruler, or a sketch on paper, and when using one would actually help versus slow them down.
Students choose the right tool for each problem, whether that means reaching for a calculator, a ruler, or a diagram, and they know when a mental shortcut works better than any tool at all.
Students check their work carefully, use exact numbers and units, and say what they mean clearly enough that someone else could follow their reasoning.
Students choose the right tool for the problem, whether that means a calculator, a graph, a ruler, or pencil and paper. Knowing when a tool helps and when it slows you down is part of the work.
Students choose the right tool for the problem, whether that means reaching for a calculator, sketching a graph by hand, or using a ruler. Knowing which tool helps and which one gets in the way is part of doing the math.
Students choose words, units, and symbols carefully so their math work says exactly what they mean. A precise answer names the right unit, uses the correct sign, and leaves no room for misreading.
Students notice patterns and hidden structure in a problem, like recognizing that an expression can be rewritten or a shape broken into simpler parts, and use that structure as a shortcut to the solution.
Students choose words, units, and symbols carefully so their math work says exactly what they mean. A precise answer names the right unit, uses the correct sign, and leaves no room for misreading.
Students say exactly what they mean in math: using the right units, labeling answers clearly, and choosing words or symbols that leave no room for confusion.
Students choose words, units, and labels carefully so their math work says exactly what they mean. A clear answer names the right unit and uses the correct symbol.
Students learn to spot patterns in math problems, like noticing that the same steps work across different equations. Recognizing that structure saves time and helps students solve new problems they haven't seen before.
Students notice when the same steps keep showing up in a problem and use that pattern to find a shortcut or write a general rule. Spotting repetition is how algebra gets built.
Students spot patterns and hidden structure in a math problem, like recognizing that an expression factors neatly or that a graph has symmetry, then use that structure to solve the problem faster or more cleanly.
Students learn to spot patterns and hidden structure in math problems, like noticing that an expression can be broken apart or rearranged to make solving easier. Recognizing that structure is the shortcut.
Students notice patterns and underlying structure in math problems, like recognizing that a trinomial factors the same way every time. That recognition helps them solve new problems faster.
When students solve similar problems over and over, they look for shortcuts or patterns that always work. Instead of starting from scratch each time, they use what they noticed to build a faster, more reliable method.
When solving problems, students notice patterns in the steps they keep repeating and use those patterns to find shortcuts or write general rules that work every time.
Students notice when the same steps keep producing the same kind of answer, then use that pattern as a shortcut or rule instead of repeating the work each time.
When students solve the same type of problem repeatedly, they start noticing patterns and shortcuts. This standard asks them to use those patterns to reason faster and check whether their answers make sense.
| Standard | Definition | Code |
|---|---|---|
| Display perseverance and patience in problem-solving | Students keep working through hard math problems even when they get stuck. They ask for help when they need it, take in feedback, and track their own progress over time. | C.MP |
| Display perseverance and patience in problem-solving | Students stick with hard problems instead of giving up, ask for help when stuck, and adjust their approach based on feedback. They also set goals for themselves and track their own progress in math. | SR.MP |
| Display perseverance and patience in problem-solving | Students keep working through hard problems instead of giving up, ask for help when stuck, and adjust their approach based on feedback. They also set goals and track their own progress in math. | DE.MP |
| Display perseverance and patience in problem-solving | When a math problem gets hard, students keep trying instead of giving up. They ask for help when they need it, use feedback to improve, and track their own progress toward goals they set. | AFA.MP |
| Display perseverance and patience in problem-solving | Students stick with hard problems instead of giving up, ask for help when they're stuck, and reflect on what's working. These habits of persistence and self-monitoring apply across every math topic they encounter. | LACS.MP |
| Display perseverance and patience in problem-solving | Students stick with hard problems even when the first attempt fails. They ask for help when stuck, use feedback to improve, and keep track of their own progress. | A.MP |
| Display perseverance and patience in problem-solving | Students stick with hard problems instead of giving up, ask for help when stuck, and adjust their approach based on feedback. They also set goals and track their own progress in math. | CRM.MP |
| Display perseverance and patience in problem-solving | Students keep working through hard math problems even when the answer isn't obvious. They ask for help when stuck, use feedback to improve, and track their own progress over time. | G.MP |
| Display perseverance and patience in problem-solving | Students keep working through hard problems instead of giving up, try different strategies when stuck, and ask for help when they need it. They also set goals for themselves and pay attention to whether those goals are working. | MVC.MP |
| Display perseverance and patience in problem-solving | Students stick with hard problems instead of giving up, ask for help when they're stuck, and reflect on their own progress. These habits, thinking carefully, working with others, and explaining their reasoning, matter as much as getting the right answer. | AMDM.MP |
| Make sense of problems and persevere in solving them | Students read a problem carefully, figure out what it's actually asking, and keep trying even when the first approach doesn't work. They adjust their strategy instead of giving up. | DE.MP.1 |
| Make sense of problems and persevere in solving them | Students figure out what a problem is actually asking before jumping in, then keep working even when the solution isn't obvious. They try a different approach when the first one stalls instead of stopping. | CRM.MP.1 |
| Display perseverance and patience in problem-solving | When a math problem gets hard, students keep trying instead of giving up. They ask for help when they need it, talk through their thinking with others, and track their own progress over time. | MIG.MP |
| Make sense of problems and persevere in solving them | Students read a problem carefully, figure out what it's actually asking, and keep trying even when the path forward isn't obvious. They check whether their answer makes sense before calling it done. | AFA.MP.1 |
| Make sense of problems and persevere in solving them | Students read a problem carefully, figure out what it's actually asking, and keep working even when the answer isn't obvious. They try a different approach instead of stopping when the first one doesn't work. | C.MP.1 |
| Make sense of problems and persevere in solving them | Students read a problem carefully, figure out what it's actually asking, and keep working even when the path isn't obvious. They check whether their answer makes sense before moving on. | MVC.MP.1 |
| Make sense of problems and persevere in solving them | Students read a problem carefully before jumping in, try more than one approach when stuck, and keep working until the solution makes sense. | SR.MP.1 |
| Display perseverance and patience in problem-solving | When a math problem gets hard, students keep trying instead of giving up. They ask for help when stuck, listen to feedback, and track their own progress toward goals they set for themselves. | AA.MP |
| Make sense of problems and persevere in solving them | Students figure out what a problem is actually asking before jumping to an answer, then keep working through it even when it gets hard. | G.MP.1 |
| Display perseverance and patience in problem-solving | Students keep working when a math problem gets hard, try different approaches when stuck, and ask for help when they need it. They set goals for themselves and take feedback seriously. | EC.MP |
| Display perseverance and patience in problem-solving | When a problem gets hard, students keep trying instead of giving up. They think through the steps, ask for help when stuck, and pay attention to feedback so they can improve. | HM.MP |
| Make sense of problems and persevere in solving them | Students read a problem carefully, figure out what it's asking, and keep trying even when the first approach doesn't work. They check whether their answer actually makes sense before moving on. | LACS.MP.1 |
| Make sense of problems and persevere in solving them | Students read a problem carefully, figure out what it's actually asking, and keep working through it even when the first approach doesn't pan out. They try a new method instead of giving up. | A.MP.1 |
| Make sense of problems and persevere in solving them | Students read a problem carefully, plan a path to the answer, and keep working even when the first approach fails. If they get stuck, they try a different method rather than giving up. | AMDM.MP.1 |
| Reason abstractly and quantitatively | Students take a real situation, turn it into math (numbers, symbols, equations), solve it, then translate the answer back into what it means in the real world. | CRM.MP.2 |
| Reason abstractly and quantitatively | Students take a real problem, translate it into numbers or symbols to solve it, then translate the answer back into what it means in the real world. | C.MP.2 |
| Reason abstractly and quantitatively | Students take a real-world number or situation, translate it into a math problem, solve it, then explain what the answer actually means back in the real world. | AMDM.MP.2 |
| Reason abstractly and quantitatively | Students translate between real-world situations and math symbols, then step back to check whether the numbers in their answer actually make sense in context. | A.MP.2 |
| Reason abstractly and quantitatively | Students take a real situation, turn it into math (an equation, a number, a symbol), solve it, then translate the answer back into what it means in the real world. | SR.MP.2 |
| Reason abstractly and quantitatively | Students translate between real-world situations and the numbers and symbols that represent them, then check whether the math they used actually makes sense as an answer. | G.MP.2 |
| Reason abstractly and quantitatively | Reasoning abstractly means stepping back from a messy problem to see the bigger pattern, then stepping back in to check that the math still matches reality. Students practice moving between the big picture and the specific numbers until both make sense. | LACS.MP.2 |
| Reason abstractly and quantitatively | Students take a real problem, strip it down to numbers and symbols to solve it, then check that the answer still makes sense in the original situation. | MVC.MP.2 |
| Reason abstractly and quantitatively | Students take a real-world problem, translate it into numbers or symbols, solve it, and then interpret what the answer actually means back in the original situation. | DE.MP.2 |
| Construct viable arguments and critique the reasoning of others | Students build a math argument to support their answer, then explain clearly why a classmate's approach works or where it goes wrong. | MVC.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students build a case for their answer using numbers, examples, or logic, then explain where a classmate's reasoning holds up or falls apart. | DE.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students build a math argument by explaining why their answer makes sense, then look for gaps or errors in how a classmate solved the same problem. | LACS.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students explain how they solved a problem and show where their thinking went. They also look at someone else's solution, spot errors or gaps, and explain what's missing or wrong. | A.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students build a math argument by showing their work and explaining why each step is correct. They also look at how a classmate solved the same problem and point out where the reasoning holds up or falls apart. | G.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students build a math argument by showing their work and explaining why each step makes sense. They also look at a classmate's solution and point out where the reasoning holds up or breaks down. | SR.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students build a case for their answer using numbers or logic, then explain where a classmate's reasoning goes wrong or why it holds up. | AMDM.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students build a math argument that explains why their answer makes sense, then look at a classmate's reasoning and decide whether it holds up. | C.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students build a logical case for their answer and explain why it holds up. They also look at how a classmate solved the same problem and point out where the reasoning works or falls short. | CRM.MP.3 |
| Model with mathematics | Students take a real-world situation, like splitting a bill or planning a garden, and write an equation or draw a diagram to make sense of it. The math becomes a tool for solving an actual problem, not just an exercise on a page. | C.MP.4 |
| Model with mathematics | Students take a real situation (a budget, a distance, a crowd size) and translate it into math, like an equation or a graph, to figure out what happens next or make a decision. | AMDM.MP.4 |
| Model with mathematics | Students use math to make sense of real situations. They write equations, draw diagrams, or build tables to figure out what's happening in a problem and check whether their answer makes sense. | SR.MP.4 |
| Model with mathematics | Students take a real-world situation, like splitting a bill or tracking a savings goal, and write an equation or draw a diagram to make sense of it. Math becomes a tool for figuring out actual problems, not just answering textbook questions. | A.MP.4 |
| Model with mathematics | Students use math to make sense of real situations, like figuring out costs, distances, or patterns. They build equations, graphs, or diagrams that represent a problem, then check whether the math actually matches what's happening. | DE.MP.4 |
| Model with mathematics | Students take a real situation, like planning a budget or measuring a yard, and turn it into a drawing, equation, or diagram to work through the problem. The model helps them find an answer and check whether it makes sense. | G.MP.4 |
| Model with mathematics | Students take a real situation (a recipe, a phone bill, a road trip) and turn it into a math equation or diagram to figure out what's happening. Then they check whether the math answer actually makes sense in real life. | LACS.MP.4 |
| Model with mathematics | Students use math to make sense of real situations, like figuring out cost, distance, or time. They set up equations or diagrams that fit the problem, check whether the answer makes sense, and adjust their work if it doesn't. | CRM.MP.4 |
| Model with mathematics | Students take a real situation (splitting a bill, planning a garden, figuring out a trip's cost) and write equations or draw diagrams to make sense of it. The math becomes a tool for solving something that actually matters. | MVC.MP.4 |
| Use appropriate tools strategically | Students choose the right tool for the job, whether that's a calculator, a ruler, a graph, or scratch paper. Knowing which tool fits the problem is part of solving it. | C.MP.5 |
| Use appropriate tools strategically | Students choose the right tool for the problem, whether that means a calculator, a graph, a ruler, or pencil and paper. Knowing which tool fits the work is part of solving it. | A.MP.5 |
| Use appropriate tools strategically | Students choose the right tool for the problem, whether that means picking up a ruler, sketching a graph by hand, or using a calculator. Knowing when each tool helps is part of solving the problem. | G.MP.5 |
| Use appropriate tools strategically | Students choose the right tool for the problem, whether that's a calculator, a ruler, a graph, or scratch paper. Knowing which tool fits matters as much as knowing how to use it. | DE.MP.5 |
| Use appropriate tools strategically | Students learn to pick the right tool for the problem, whether that means reaching for a calculator, sketching a graph by hand, or using a spreadsheet. Knowing which tool helps and which one slows you down is part of solving the problem. | AMDM.MP.5 |
| Use appropriate tools strategically | Students choose the right tool for the job, whether that's a calculator, a graph, a ruler, or pencil and paper, and explain why that tool fits the problem they're solving. | MVC.MP.5 |
| Use appropriate tools strategically | Students choose the right tool for the problem, whether that means a calculator, a ruler, a graph, or pencil and paper. Knowing which tool fits the job is part of solving it. | SR.MP.5 |
| Use appropriate tools strategically | Students choose the right tool for the problem, whether that means a calculator, a ruler, a graph, or pencil-and-paper math. Knowing when to use each tool is part of solving the problem. | CRM.MP.5 |
| Use appropriate tools strategically | Students choose the right tool for the job, whether that means picking up a calculator, sketching a graph, or using a ruler. Knowing when a tool helps and when it gets in the way is part of solving the problem. | LACS.MP.5 |
| Attend to precision | Students check their own work for accuracy, use correct units and labels, and say exactly what they mean when explaining a solution. Sloppy notation or vague language counts as an incomplete answer. | G.MP.6 |
| Attend to precision | Students check their work carefully, use exact numbers and units, and say clearly what they mean when explaining their thinking. Getting the right answer matters less if the math behind it is sloppy or hard to follow. | DE.MP.6 |
| Attend to precision | Students check their work carefully, use the right math words, and make sure their answers are as exact as the problem requires. Sloppy labels or rounded-too-early numbers can change everything in math. | CRM.MP.6 |
| Attend to precision | Students check their work carefully, use exact numbers and units, and say what they mean clearly enough that someone else could follow every step. | MVC.MP.6 |
| Attend to precision | Students check their work carefully, use exact numbers and correct units, and say what they mean clearly enough that someone else could follow their reasoning. | LACS.MP.6 |
| Attend to precision | Students check their work carefully, use exact numbers or units, and say what they mean clearly enough that someone else could follow every step. | A.MP.6 |
| Attend to precision | Students check their work carefully, use exact numbers and units, and say clearly what each answer means. In math, a right answer explained sloppily is still an incomplete answer. | AMDM.MP.6 |
| Attend to precision | Students check that their numbers, units, and labels are correct before calling an answer done. In math, a right answer written sloppily or missing its units is still a wrong answer. | SR.MP.6 |
| Attend to precision | Students check their work carefully, use exact numbers and labels, and say what they mean clearly enough that another person could follow the same steps. | C.MP.6 |
| Look for and make use of structure | Students learn to spot patterns and hidden structure in a problem before diving in. Recognizing that a complex expression or diagram has a familiar shape helps them choose a smarter path to the solution. | AMDM.MP.7 |
| Look for and make use of structure | Students notice patterns and shortcuts hiding inside a problem, like recognizing that a complex expression follows a familiar form, and use that structure to solve it more efficiently instead of starting from scratch. | CRM.MP.7 |
| Look for and make use of structure | Students spot patterns and shortcuts hiding inside a problem, like noticing a shape repeats or an equation follows a familiar form, then use that structure to solve it faster. | LACS.MP.7 |
| Look for and make use of structure | Students spot patterns or hidden structure in a problem (like noticing a shape repeats or an equation has a familiar form) and use that shortcut to solve it faster or more cleanly. | MVC.MP.7 |
| Look for and make use of structure | Students notice patterns and shortcuts in math problems rather than starting from scratch each time. Recognizing that a formula, shape, or equation has a familiar structure helps students solve new problems faster and with more confidence. | DE.MP.7 |
| Look for and make use of structure | Students notice patterns and built-in structure in a problem, like symmetry in a shape or a repeating step in an equation, and use that structure as a shortcut to the solution. | G.MP.7 |
| Look for and make use of structure | Students look for patterns and hidden structure in a problem before diving in. Spotting that a math problem repeats a familiar shape or rule helps students solve it faster and with less guessing. | C.MP.7 |
| Look for and make use of structure | Students spot patterns or hidden structure in a problem and use that shortcut to solve it faster. Noticing that a long equation has a repeating part, for example, is enough to cut the work in half. | SR.MP.7 |
| Look for and make use of structure | Students spot patterns and hidden structure in a problem, like recognizing that an expression can be factored or that a graph has symmetry, then use that structure as a shortcut to the solution. | A.MP.7 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep appearing in a problem and use that pattern as a shortcut or rule. Spotting repetition is how formulas and shortcuts get discovered in the first place. | C.MP.8 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep working the same way, then use that pattern as a shortcut. Instead of solving each problem from scratch, they ask why the pattern holds and write a rule that works every time. | CRM.MP.8 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep appearing in a problem and use that pattern to find a shortcut or write a general rule. Spotting repetition is how math gets faster and more powerful. | MVC.MP.8 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep producing the same result and use that pattern as a shortcut or rule. Instead of solving each problem from scratch, they ask why the pattern works and let that answer do the heavy lifting. | G.MP.8 |
| Look for and express regularity in repeated reasoning | When a problem type keeps showing up, students notice the pattern and turn it into a shortcut or rule they can use again. They check whether that shortcut actually works before trusting it. | DE.MP.8 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep appearing in a problem and use that pattern to find a shortcut or write a general rule. Spotting the repetition is the skill. | AMDM.MP.8 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep appearing in a problem and use that pattern to find a shortcut or write a general rule. Spotting repetition is how algebra moves from solving one problem to solving all problems like it. | A.MP.8 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep showing up in a problem and use that pattern to find a shortcut or write a general rule. Spotting the pattern saves work the next time a similar problem comes up. | LACS.MP.8 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep showing up in different problems and use that pattern to build a shortcut or rule. Spotting the pattern once means they don't have to solve from scratch every time. | SR.MP.8 |
| Reason abstractly and quantitatively | Students take a real-world problem, turn it into numbers or symbols to solve it, then translate the answer back into what it means in context. | AFA.MP.2 |
| Make sense of problems and persevere in solving them | Students read a problem carefully, figure out what it's actually asking, and keep working even when the answer isn't obvious right away. | EC.MP.1 |
| Make sense of problems and persevere in solving them | Students read a math problem carefully, figure out what it's really asking, and keep working even when the answer isn't obvious right away. | MIG.MP.1 |
| Make sense of problems and persevere in solving them | Students read a math problem carefully, figure out what it's asking, and keep trying even when the first approach doesn't work. | HM.MP.1 |
| Make sense of problems and persevere in solving them | Students read a math problem carefully, figure out what it's actually asking, and keep trying even when the first approach doesn't work. | AA.MP.1 |
| Reason abstractly and quantitatively | Students take a real problem (a distance, a price, a speed) and translate it into numbers or symbols to solve it, then check whether the answer still makes sense in the original situation. | MIG.MP.2 |
| Reason abstractly and quantitatively | Students take a real problem, strip it down to numbers and symbols to solve it, then check that the answer still makes sense in the original situation. | HM.MP.2 |
| Reason abstractly and quantitatively | Students take a real problem, turn it into numbers or symbols to solve it, then translate the answer back into what it means in the original situation. | AA.MP.2 |
| Construct viable arguments and critique the reasoning of others | Students build a case for their answer using facts and logic, then explain clearly where another student's reasoning goes wrong or why it holds up. | AFA.MP.3 |
| Reason abstractly and quantitatively | Students take a real problem, like splitting a bill or measuring a room, and translate it into numbers and equations. Then they check whether the answer actually makes sense back in the real world. | EC.MP.2 |
| Construct viable arguments and critique the reasoning of others | Students back up their math answers with clear reasoning and explain where another student's thinking goes wrong or why it holds up. | HM.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students explain why their math answer is correct and find the flaws in someone else's explanation. This is less about calculation and more about making a case with evidence. | AA.MP.3 |
| Model with mathematics | Students use math to make sense of real situations: writing an equation to describe a pattern, drawing a diagram to plan a space, or checking whether their model actually fits the problem. | AFA.MP.4 |
| Construct viable arguments and critique the reasoning of others | Students explain why their answer is correct and find the flaw when a classmate's reasoning doesn't hold up. The work is both making a case and testing someone else's. | EC.MP.3 |
| Construct viable arguments and critique the reasoning of others | Students build a math argument by showing why their answer makes sense, then explain where a classmate's reasoning goes wrong or right. The focus is on justifying the work, not just getting the answer. | MIG.MP.3 |
| Model with mathematics | Students use math to make sense of real situations. They write equations, draw diagrams, or build graphs to show what a problem means and check whether the answer makes sense. | EC.MP.4 |
| Use appropriate tools strategically | Students choose the right tool for the problem, whether that's a calculator, a ruler, a graph, or a sketch on paper. Knowing when to use each tool is part of solving the problem. | AFA.MP.5 |
| Model with mathematics | Students use math to make sense of real situations: writing an equation for a budget problem, drawing a diagram to plan a space, or checking whether the answer fits the original situation. | HM.MP.4 |
| Model with mathematics | Students use math to make sense of real-world situations. They write equations, sketch graphs, or build tables to represent a problem, then check whether their answer makes sense in context. | MIG.MP.4 |
| Model with mathematics | Students use math to make sense of real situations. They write an equation, draw a diagram, or build a table to figure out what's happening and check whether the answer fits the original problem. | AA.MP.4 |
| Use appropriate tools strategically | Students learn which tool fits the problem, whether that's a calculator, a graph, a ruler, or a sketch on paper, and when using one would actually help versus slow them down. | HM.MP.5 |
| Use appropriate tools strategically | Students choose the right tool for each problem, whether that means reaching for a calculator, a ruler, or a diagram, and they know when a mental shortcut works better than any tool at all. | EC.MP.5 |
| Attend to precision | Students check their work carefully, use exact numbers and units, and say what they mean clearly enough that someone else could follow their reasoning. | AFA.MP.6 |
| Use appropriate tools strategically | Students choose the right tool for the problem, whether that means a calculator, a graph, a ruler, or pencil and paper. Knowing when a tool helps and when it slows you down is part of the work. | MIG.MP.5 |
| Use appropriate tools strategically | Students choose the right tool for the problem, whether that means reaching for a calculator, sketching a graph by hand, or using a ruler. Knowing which tool helps and which one gets in the way is part of doing the math. | AA.MP.5 |
| Attend to precision | Students choose words, units, and symbols carefully so their math work says exactly what they mean. A precise answer names the right unit, uses the correct sign, and leaves no room for misreading. | EC.MP.6 |
| Look for and make use of structure | Students notice patterns and hidden structure in a problem, like recognizing that an expression can be rewritten or a shape broken into simpler parts, and use that structure as a shortcut to the solution. | AFA.MP.7 |
| Attend to precision | Students choose words, units, and symbols carefully so their math work says exactly what they mean. A precise answer names the right unit, uses the correct sign, and leaves no room for misreading. | MIG.MP.6 |
| Attend to precision | Students say exactly what they mean in math: using the right units, labeling answers clearly, and choosing words or symbols that leave no room for confusion. | AA.MP.6 |
| Attend to precision | Students choose words, units, and labels carefully so their math work says exactly what they mean. A clear answer names the right unit and uses the correct symbol. | HM.MP.6 |
| Look for and make use of structure | Students learn to spot patterns in math problems, like noticing that the same steps work across different equations. Recognizing that structure saves time and helps students solve new problems they haven't seen before. | MIG.MP.7 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep showing up in a problem and use that pattern to find a shortcut or write a general rule. Spotting repetition is how algebra gets built. | AFA.MP.8 |
| Look for and make use of structure | Students spot patterns and hidden structure in a math problem, like recognizing that an expression factors neatly or that a graph has symmetry, then use that structure to solve the problem faster or more cleanly. | AA.MP.7 |
| Look for and make use of structure | Students learn to spot patterns and hidden structure in math problems, like noticing that an expression can be broken apart or rearranged to make solving easier. Recognizing that structure is the shortcut. | EC.MP.7 |
| Look for and make use of structure | Students notice patterns and underlying structure in math problems, like recognizing that a trinomial factors the same way every time. That recognition helps them solve new problems faster. | HM.MP.7 |
| Look for and express regularity in repeated reasoning | When students solve similar problems over and over, they look for shortcuts or patterns that always work. Instead of starting from scratch each time, they use what they noticed to build a faster, more reliable method. | HM.MP.8 |
| Look for and express regularity in repeated reasoning | When solving problems, students notice patterns in the steps they keep repeating and use those patterns to find shortcuts or write general rules that work every time. | EC.MP.8 |
| Look for and express regularity in repeated reasoning | Students notice when the same steps keep producing the same kind of answer, then use that pattern as a shortcut or rule instead of repeating the work each time. | AA.MP.8 |
| Look for and express regularity in repeated reasoning | When students solve the same type of problem repeatedly, they start noticing patterns and shortcuts. This standard asks them to use those patterns to reason faster and check whether their answers make sense. | MIG.MP.8 |
Students write equations and draw graphs for patterns that grow by the same amount each step, like a weekly savings plan. They read those graphs to explain what the numbers mean in real life, and compare straight-line patterns to curved ones.
Students practice spotting patterns that grow by the same amount each step, like a weekly savings total or a pay stub that adds the same hours every shift. They write those patterns as equations and read them on a graph.
Students graph a straight line that represents a real-world situation, such as a phone plan or a car trip, then read and explain what the slope and starting point mean in context.
Students learn to identify which input values and output values make sense for a linear function, read those boundaries from a graph, and write them using standard math notation.
Students practice writing linear functions using f(x) notation, then plug in numbers to find outputs. They also read function notation statements and explain what the inputs and outputs mean in context.
Students compare the graph of a straight line to the curves of other common functions, like a parabola or an exponential curve, and explain what makes each one different from a line.
| Standard | Definition | Code |
|---|---|---|
| Construct and interpret arithmetic sequences as functions, algebraically and… | Students write equations and draw graphs for patterns that grow by the same amount each step, like a weekly savings plan. They read those graphs to explain what the numbers mean in real life, and compare straight-line patterns to curved ones. | A.FRR.2 |
| Use mathematically applicable situations algebraically and graphically to build… | Students practice spotting patterns that grow by the same amount each step, like a weekly savings total or a pay stub that adds the same hours every shift. They write those patterns as equations and read them on a graph. | A.FGR.2.1 |
| Construct and interpret the graph of a linear function that models real-life… | Students graph a straight line that represents a real-world situation, such as a phone plan or a car trip, then read and explain what the slope and starting point mean in context. | A.FGR.2.2 |
| Relate the domain and range of a linear function to its graph and, where… | Students learn to identify which input values and output values make sense for a linear function, read those boundaries from a graph, and write them using standard math notation. | A.FGR.2.3 |
| Use function notation to build and evaluate linear functions for inputs in… | Students practice writing linear functions using f(x) notation, then plug in numbers to find outputs. They also read function notation statements and explain what the inputs and outputs mean in context. | A.FGR.2.4 |
| Analyze the difference between linear functions and nonlinear functions by… | Students compare the graph of a straight line to the curves of other common functions, like a parabola or an exponential curve, and explain what makes each one different from a line. | A.FGR.2.5 |
Problem-solving in math rarely goes smoothly. Students practice pushing through hard problems, asking for help when stuck, and using feedback to improve. They also learn to set goals and track their own progress.
Students read a math problem carefully, plan how to tackle it, and keep working even when the first approach doesn't pan out. If stuck, they try a different method rather than giving up.
Students take a real problem, translate it into numbers or symbols to work it through, then translate the answer back to make sure it actually makes sense in context.
Students build a case for their answer using math they can point to, then explain where a classmate's reasoning breaks down or holds up.
Students take a real situation (a budget, a recipe, a distance) and write an equation or draw a diagram to make sense of it. Then they check whether their math actually fits what the problem describes.
Students choose the right tool for the problem, whether that's a calculator, a ruler, a graph, or pencil and paper. Knowing when to use each tool is part of solving the problem well.
Students check their work carefully, use exact numbers and labels, and say what they mean clearly enough that someone else could follow the same steps.
Students spot patterns or hidden structure in a problem, like noticing that two expressions share a common factor, then use that insight to work through the problem more efficiently.
When a type of problem keeps showing up, students notice the pattern and use it as a shortcut. Instead of solving from scratch each time, they spot what stays the same and turn it into a rule or formula.
| Standard | Definition | Code |
|---|---|---|
| Display perseverance and patience in problem-solving | Problem-solving in math rarely goes smoothly. Students practice pushing through hard problems, asking for help when stuck, and using feedback to improve. They also learn to set goals and track their own progress. | PC.MP |
| Make sense of problems and persevere in solving them | Students read a math problem carefully, plan how to tackle it, and keep working even when the first approach doesn't pan out. If stuck, they try a different method rather than giving up. | PC.MP.1 |
| Reason abstractly and quantitatively | Students take a real problem, translate it into numbers or symbols to work it through, then translate the answer back to make sure it actually makes sense in context. | PC.MP.2 |
| Construct viable arguments and critique the reasoning of others | Students build a case for their answer using math they can point to, then explain where a classmate's reasoning breaks down or holds up. | PC.MP.3 |
| Model with mathematics | Students take a real situation (a budget, a recipe, a distance) and write an equation or draw a diagram to make sense of it. Then they check whether their math actually fits what the problem describes. | PC.MP.4 |
| Use appropriate tools strategically | Students choose the right tool for the problem, whether that's a calculator, a ruler, a graph, or pencil and paper. Knowing when to use each tool is part of solving the problem well. | PC.MP.5 |
| Attend to precision | Students check their work carefully, use exact numbers and labels, and say what they mean clearly enough that someone else could follow the same steps. | PC.MP.6 |
| Look for and make use of structure | Students spot patterns or hidden structure in a problem, like noticing that two expressions share a common factor, then use that insight to work through the problem more efficiently. | PC.MP.7 |
| Look for and express regularity in repeated reasoning | When a type of problem keeps showing up, students notice the pattern and use it as a shortcut. Instead of solving from scratch each time, they spot what stays the same and turn it into a rule or formula. | PC.MP.8 |
Students take a real-world situation, like budgeting money or planning a route, and build a math model to make sense of it. The math helps them predict what happens or decide what to do.
Students take a real situation, like planning a budget or measuring a yard, and figure out which math fits. Then they use that math to understand what's happening or predict what comes next.
Students take a real situation, like budgeting money or predicting a sports outcome, and build a math equation or graph that explains what's happening.
Students take a real situation, like budgeting money or predicting traffic, and build a math equation or graph that explains what's happening. The goal is to use math as a tool for making sense of everyday problems.
Students take a real situation, like planning a budget or timing a trip, and turn it into a math problem they can solve. The answer then points back to a decision in real life.
Students take a real situation, like planning a budget or measuring a yard, and use math to make sense of it. The goal is to move between the real world and the numbers or equations that describe it.
Students take a real-world situation, like planning a budget or measuring a yard, and find the math that describes it. They also work the other direction: they start with an equation or graph and connect it back to something real.
Students take a real situation, like figuring out the cost of a road trip or predicting how a population grows, and build a math equation or graph that describes it. The math becomes a tool for making sense of something outside the classroom.
Students take a real-world situation, like comparing phone plans or tracking a sports statistic, and write an equation or draw a graph that explains what's happening.
Students take a real-world situation, like budgeting money or tracking a sports statistic, and write equations or draw graphs to make sense of it. Math becomes a tool for answering questions that actually come up outside school.
Students take a real-world problem, like comparing phone plans or estimating a car payment, and build a math equation or graph that shows what's happening. The model makes the situation easier to analyze and explain.
Students take a real-world problem, like figuring out how long a road trip takes at different speeds, and write it as a math equation or graph. The math model makes the problem easier to analyze and solve.
Students take a real situation (a sale price, a growing plant, a race) and write a math equation or draw a graph that shows what's happening. The model makes the problem easier to analyze and solve.
Students take a real-world problem (budgeting money, measuring a yard, predicting a score) and translate it into an equation or diagram that makes the math visible. The model helps them work through the problem and explain their reasoning.
Students take a real-world problem (like figuring out the cost of a road trip or predicting a sports score) and build a math equation or graph that describes it. The model makes the problem easier to analyze and solve.
Students take a real-world situation, like a phone plan or a growing garden, and build a math equation or graph that describes what's happening. The model makes it easier to predict and explain.
Students take a real-world situation, like calculating loan payments or comparing phone plans, and build a math model to explain what's happening and predict what comes next.
Students take a real-world situation, like a sports score or a phone bill, and write an equation or draw a graph that shows what's happening. The math becomes a tool for making sense of the problem.
Students take a real-world situation from science, history, art, or another subject and build a math model, such as an equation or graph, that explains what's happening.
Students build math models, such as equations or graphs, to make sense of patterns from the real world, whether in music, nature, economics, or history.
Students take something real, like a population trend or a musical pattern, and build a math model that explains how it works. The model might use an equation, a graph, or a table depending on what fits the situation.
Students pick a real situation, such as a population trend or a musical pattern, and build a math model that explains how it works.
Students build equations, graphs, or diagrams to explain something real, like how a population grows or how sound changes. The math comes from observing the world, not just a textbook problem.
Students build math models, such as equations or graphs, to describe something real: a population trend, a musical pattern, or a social phenomenon. The math becomes a tool for explaining what they observe in the world.
Students build equations, graphs, or other math tools to explain something real, like how a population grows or how a song's rhythm follows a pattern.
Students build math models, like equations or graphs, to make sense of real patterns in science, music, history, or the arts. The math becomes a tool for explaining something that actually happens in the world.
Students build equations, graphs, or diagrams to explain something real, like how a population grows or how a song's rhythm follows a pattern. The model connects math class to a subject students are already studying.
Students look at real numbers from a real situation and use that information to make a decision. The math becomes a tool for figuring out what to do next, not just a problem to solve on paper.
Students look at real-world data, decide what it means, and use that reasoning to make a practical choice. The focus is on reading a situation carefully and drawing a conclusion that holds up.
Students look at real numbers or data from an everyday situation and use that information to make a decision or draw a conclusion. The math has to back up the choice.
Students look at real-world data, like prices, distances, or survey results, and use numbers and reasoning to make a decision. The math helps them weigh the options and land on a defensible answer.
Students look at real-world information, like prices, distances, or survey results, and use math to decide what the numbers actually mean. The focus is on making a defensible choice, not just calculating an answer.
Students look at real data from an everyday situation and use math to decide what it means or what to do next. The focus is on making a reasoned choice, not just calculating an answer.
Students look at real-world data, spot what matters, and use math to make a decision. The numbers come from an actual situation, not a textbook setup.
Students use units like miles, square feet, and gallons to set up and solve real-world problems, converting between units when needed and making sure the answer comes out in a unit that actually makes sense.
Students look at real-world data, decide what it means, and use that reasoning to make a practical choice or recommendation. The focus is on judgment, not just calculation.
Students pull numbers and facts from a real situation, then build a chart, equation, or diagram that helps solve the actual problem.
Students take a real-life situation, like comparing phone plans or splitting a bill, and choose the right math tool for it: a graph, an equation, or a table. Then they use that tool to solve the actual problem.
Students take a real-world situation and choose the right math tools to make sense of it, whether that means drawing a graph, writing an equation, or building a table. The math has to match the problem, not just fill the page.
Students take a real-life situation, like figuring out a budget or a travel distance, and choose the right math tools to model it and find a solution. That might mean writing an equation, drawing a graph, or building a table.
Students take a real-life situation, like budgeting money or planning a trip, and translate it into equations, graphs, or tables to find an answer. The math tool fits the problem, not the other way around.
Students take a real-life situation, like budgeting money or tracking distance, and translate it into equations, graphs, or tables to find an answer that actually works outside the classroom.
Students take a real-world situation, like figuring out the cost of a road trip or how fast a population grows, and choose the right math tool to solve it. That might mean drawing a graph, writing an equation, or building a table.
Students take a real-life situation, like comparing phone plans or splitting a bill, and choose the right math tool for it: a graph, an equation, a table, or a formula. The goal is a solution that actually answers the question.
Students take a real-life situation, such as a budget or a distance problem, and translate it into an equation, table, or graph to find an answer that makes sense outside the math classroom.
Students choose which numbers and measurements actually matter for the problem they're solving. Instead of tracking everything, they figure out what to measure and what to ignore.
Students take a real situation (a sports score, a phone bill, a growing plant) and write an equation or draw a graph that explains what's happening. The math becomes a tool for making sense of everyday life.
Students take a real-world situation, like planning a budget or predicting how long a trip takes, and build a math equation or graph that describes it.
Students take a real-world situation, like a phone bill or a sprinting race, and write an equation or draw a graph that shows what's happening. The math model helps explain why things change the way they do.
Students take a real-world situation, like figuring out loan payments or predicting a crowd size, and build a math equation or graph that describes it. The math becomes a tool for answering actual questions.
Students take a real situation, like budgeting money or tracking a sports statistic, and write an equation or draw a graph that explains what's happening.
Students take a real situation, like budgeting money or predicting how fast something spreads, and write equations or draw graphs that describe what's happening. Math becomes a tool for answering actual questions.
Students take a real-world situation, like a car trip or a growing savings account, and write an equation or draw a graph that captures what's happening. Then they explain what the math shows about the actual problem.
Students build math models, like equations or graphs, to explain real patterns from science, history, music, or everyday life. The goal is to use math as a tool for making sense of the world outside math class.
Students take a real-world situation, like a car trip or a phone plan, and write an equation or draw a graph that shows how it works. Then they explain what the math actually means in plain terms.
Students take a real-life situation, such as a car trip or a savings plan, and write an equation or draw a graph that shows what's happening. Then they explain what the math actually means in plain terms.
Students take a real-world problem, like comparing phone plans or splitting a bill, and build an equation or graph that shows what's happening. The math makes the situation easier to analyze and explain.
Students pick a real situation (a trend in music sales, a pattern in nature, a social issue) and build a math model that describes or predicts what's happening in it.
Students build equations, graphs, or other math tools to explain something real, like population growth, a song's rhythm pattern, or how a disease spreads. The math comes from a real question, not a textbook exercise.
Students build equations, graphs, or other math tools to explain something real, like population growth, a musical pattern, or a historical trend. The math becomes a way to describe how the world actually works.
Students look at real-world data, decide what the numbers actually mean, and use that reasoning to make a choice or draw a conclusion.
Students build equations, graphs, or diagrams to explain something real, like population growth, a musical pattern, or how a disease spreads. The model turns a real-world question into math that can be analyzed and discussed.
Students look at real data from an everyday situation and use math to decide what it means or what to do next. The focus is on making a reasoned choice, not just calculating an answer.
Students take a real-world situation, such as a budget, a distance, or a pattern, and translate it into equations, graphs, or tables to find an answer that actually solves the problem.
Students look at real numbers and data from an everyday situation, then use that information to make a decision or draw a conclusion. The math becomes a tool for figuring out what to do next.
Students look at real-world data, like survey results or a graph of prices over time, and use reasoning to make a decision or draw a conclusion based on what the numbers actually show.
Students look at real-world data, such as a survey result or a price trend, and use reasoning to make a decision based on what the numbers actually show.
Students take a real-life situation, such as a sale price or a trip's distance, and translate it into equations, graphs, or tables to find an answer that actually means something outside math class.
Students take a real situation, like a budget or a sports stat, and choose the right kind of math (an equation, a graph, a table) to make sense of it and find an answer.
Students pick the right tool for the job, whether that's an equation, a graph, or a table, and use it to work through a real problem. The focus is on translating a messy situation into math that actually solves something.
Students take a real-life situation, like figuring out the cost of a road trip or predicting population growth, and translate it into equations, graphs, or tables to find an answer.
| Standard | Definition | Code |
|---|---|---|
| Apply mathematics to real-life situations | Students take a real-world situation, like budgeting money or planning a route, and build a math model to make sense of it. The math helps them predict what happens or decide what to do. | AMDM.MM.1 |
| Apply mathematics to real-life situations | Students take a real situation, like planning a budget or measuring a yard, and figure out which math fits. Then they use that math to understand what's happening or predict what comes next. | SR.MM.1 |
| Apply mathematics to real-life situations | Students take a real situation, like budgeting money or predicting a sports outcome, and build a math equation or graph that explains what's happening. | MVC.MM.1 |
| Apply mathematics to real-life situations | Students take a real situation, like budgeting money or predicting traffic, and build a math equation or graph that explains what's happening. The goal is to use math as a tool for making sense of everyday problems. | CRM.MM.1 |
| Apply mathematics to real-life situations | Students take a real situation, like planning a budget or timing a trip, and turn it into a math problem they can solve. The answer then points back to a decision in real life. | A.MM.1 |
| Apply mathematics to real-life situations | Students take a real situation, like planning a budget or measuring a yard, and use math to make sense of it. The goal is to move between the real world and the numbers or equations that describe it. | C.MM.1 |
| Apply mathematics to real-life situations | Students take a real-world situation, like planning a budget or measuring a yard, and find the math that describes it. They also work the other direction: they start with an equation or graph and connect it back to something real. | G.MM.1 |
| Apply mathematics to real-life situations | Students take a real situation, like figuring out the cost of a road trip or predicting how a population grows, and build a math equation or graph that describes it. The math becomes a tool for making sense of something outside the classroom. | DE.MM.1 |
| Apply mathematics to real-life situations | Students take a real-world situation, like comparing phone plans or tracking a sports statistic, and write an equation or draw a graph that explains what's happening. | LACS.MM.1 |
| Apply mathematics to real-life situations | Students take a real-world situation, like budgeting money or tracking a sports statistic, and write equations or draw graphs to make sense of it. Math becomes a tool for answering questions that actually come up outside school. | LACS.MM.1.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world problem, like comparing phone plans or estimating a car payment, and build a math equation or graph that shows what's happening. The model makes the situation easier to analyze and explain. | C.MM.1.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world problem, like figuring out how long a road trip takes at different speeds, and write it as a math equation or graph. The math model makes the problem easier to analyze and solve. | MVC.MM.1.1 |
| Explain applicable, mathematical problems using a mathematical model | Students take a real situation (a sale price, a growing plant, a race) and write a math equation or draw a graph that shows what's happening. The model makes the problem easier to analyze and solve. | A.MM.1.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world problem (budgeting money, measuring a yard, predicting a score) and translate it into an equation or diagram that makes the math visible. The model helps them work through the problem and explain their reasoning. | DE.MM.1.1 |
| Explain mathematically applicable problems using a mathematical model | Students take a real-world problem (like figuring out the cost of a road trip or predicting a sports score) and build a math equation or graph that describes it. The model makes the problem easier to analyze and solve. | G.MM.1.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world situation, like a phone plan or a growing garden, and build a math equation or graph that describes what's happening. The model makes it easier to predict and explain. | SR.MM.1.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world situation, like calculating loan payments or comparing phone plans, and build a math model to explain what's happening and predict what comes next. | CRM.MM.1.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world situation, like a sports score or a phone bill, and write an equation or draw a graph that shows what's happening. The math becomes a tool for making sense of the problem. | AMDM.MM.1.1 |
| Create mathematical models to explain phenomena that exist in the natural… | Students take a real-world situation from science, history, art, or another subject and build a math model, such as an equation or graph, that explains what's happening. | A.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build math models, such as equations or graphs, to make sense of patterns from the real world, whether in music, nature, economics, or history. | AMDM.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students take something real, like a population trend or a musical pattern, and build a math model that explains how it works. The model might use an equation, a graph, or a table depending on what fits the situation. | C.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students pick a real situation, such as a population trend or a musical pattern, and build a math model that explains how it works. | SR.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build equations, graphs, or diagrams to explain something real, like how a population grows or how sound changes. The math comes from observing the world, not just a textbook problem. | CRM.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build math models, such as equations or graphs, to describe something real: a population trend, a musical pattern, or a social phenomenon. The math becomes a tool for explaining what they observe in the world. | DE.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build equations, graphs, or other math tools to explain something real, like how a population grows or how a song's rhythm follows a pattern. | G.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build math models, like equations or graphs, to make sense of real patterns in science, music, history, or the arts. The math becomes a tool for explaining something that actually happens in the world. | MVC.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build equations, graphs, or diagrams to explain something real, like how a population grows or how a song's rhythm follows a pattern. The model connects math class to a subject students are already studying. | LACS.MM.1.2 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real numbers from a real situation and use that information to make a decision. The math becomes a tool for figuring out what to do next, not just a problem to solve on paper. | LACS.MM.1.3 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real-world data, decide what it means, and use that reasoning to make a practical choice. The focus is on reading a situation carefully and drawing a conclusion that holds up. | AMDM.MM.1.3 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real numbers or data from an everyday situation and use that information to make a decision or draw a conclusion. The math has to back up the choice. | SR.MM.1.3 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real-world data, like prices, distances, or survey results, and use numbers and reasoning to make a decision. The math helps them weigh the options and land on a defensible answer. | CRM.MM.1.3 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real-world information, like prices, distances, or survey results, and use math to decide what the numbers actually mean. The focus is on making a defensible choice, not just calculating an answer. | C.MM.1.3 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real data from an everyday situation and use math to decide what it means or what to do next. The focus is on making a reasoned choice, not just calculating an answer. | G.MM.1.3 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real-world data, spot what matters, and use math to make a decision. The numbers come from an actual situation, not a textbook setup. | DE.MM.1.3 |
| Use units of measure | Students use units like miles, square feet, and gallons to set up and solve real-world problems, converting between units when needed and making sure the answer comes out in a unit that actually makes sense. | A.MM.1.3 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real-world data, decide what it means, and use that reasoning to make a practical choice or recommendation. The focus is on judgment, not just calculation. | MVC.MM.1.3 |
| Use relevant information to create various mathematical representations and… | Students pull numbers and facts from a real situation, then build a chart, equation, or diagram that helps solve the actual problem. | AMDM.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real-life situation, like comparing phone plans or splitting a bill, and choose the right math tool for it: a graph, an equation, or a table. Then they use that tool to solve the actual problem. | SR.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real-world situation and choose the right math tools to make sense of it, whether that means drawing a graph, writing an equation, or building a table. The math has to match the problem, not just fill the page. | MVC.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real-life situation, like figuring out a budget or a travel distance, and choose the right math tools to model it and find a solution. That might mean writing an equation, drawing a graph, or building a table. | CRM.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real-life situation, like budgeting money or planning a trip, and translate it into equations, graphs, or tables to find an answer. The math tool fits the problem, not the other way around. | C.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real-life situation, like budgeting money or tracking distance, and translate it into equations, graphs, or tables to find an answer that actually works outside the classroom. | LACS.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real-world situation, like figuring out the cost of a road trip or how fast a population grows, and choose the right math tool to solve it. That might mean drawing a graph, writing an equation, or building a table. | G.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real-life situation, like comparing phone plans or splitting a bill, and choose the right math tool for it: a graph, an equation, a table, or a formula. The goal is a solution that actually answers the question. | DE.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real-life situation, such as a budget or a distance problem, and translate it into an equation, table, or graph to find an answer that makes sense outside the math classroom. | A.MM.1.4 |
| Define appropriate quantities for the purpose of descriptive modeling | Students choose which numbers and measurements actually matter for the problem they're solving. Instead of tracking everything, they figure out what to measure and what to ignore. | A.MM.1.5 |
| Apply mathematics to real-life situations | Students take a real situation (a sports score, a phone bill, a growing plant) and write an equation or draw a graph that explains what's happening. The math becomes a tool for making sense of everyday life. | AFA.MM.1 |
| Apply mathematics to real-life situations | Students take a real-world situation, like planning a budget or predicting how long a trip takes, and build a math equation or graph that describes it. | EC.MM.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world situation, like a phone bill or a sprinting race, and write an equation or draw a graph that shows what's happening. The math model helps explain why things change the way they do. | AFA.MM.1.1 |
| Apply mathematics to real-life situations | Students take a real-world situation, like figuring out loan payments or predicting a crowd size, and build a math equation or graph that describes it. The math becomes a tool for answering actual questions. | MIG.MM.1 |
| Apply mathematics to real-life situations | Students take a real situation, like budgeting money or tracking a sports statistic, and write an equation or draw a graph that explains what's happening. | HM.MM.1 |
| Apply mathematics to real-life situations | Students take a real situation, like budgeting money or predicting how fast something spreads, and write equations or draw graphs that describe what's happening. Math becomes a tool for answering actual questions. | AA.MM.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world situation, like a car trip or a growing savings account, and write an equation or draw a graph that captures what's happening. Then they explain what the math shows about the actual problem. | HM.MM.1.1 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build math models, like equations or graphs, to explain real patterns from science, history, music, or everyday life. The goal is to use math as a tool for making sense of the world outside math class. | AFA.MM.1.2 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world situation, like a car trip or a phone plan, and write an equation or draw a graph that shows how it works. Then they explain what the math actually means in plain terms. | EC.MM.1.1 |
| Explain applicable, mathematical problems using a mathematical model | Students take a real-life situation, such as a car trip or a savings plan, and write an equation or draw a graph that shows what's happening. Then they explain what the math actually means in plain terms. | AA.MM.1.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world problem, like comparing phone plans or splitting a bill, and build an equation or graph that shows what's happening. The math makes the situation easier to analyze and explain. | MIG.MM.1.1 |
| Create mathematical models to explain phenomena that exist in the natural… | Students pick a real situation (a trend in music sales, a pattern in nature, a social issue) and build a math model that describes or predicts what's happening in it. | AA.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build equations, graphs, or other math tools to explain something real, like population growth, a song's rhythm pattern, or how a disease spreads. The math comes from a real question, not a textbook exercise. | HM.MM.1.2 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build equations, graphs, or other math tools to explain something real, like population growth, a musical pattern, or a historical trend. The math becomes a way to describe how the world actually works. | EC.MM.1.2 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real-world data, decide what the numbers actually mean, and use that reasoning to make a choice or draw a conclusion. | AFA.MM.1.3 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build equations, graphs, or diagrams to explain something real, like population growth, a musical pattern, or how a disease spreads. The model turns a real-world question into math that can be analyzed and discussed. | MIG.MM.1.2 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real data from an everyday situation and use math to decide what it means or what to do next. The focus is on making a reasoned choice, not just calculating an answer. | AA.MM.1.3 |
| Use various mathematical representations and structures with this information… | Students take a real-world situation, such as a budget, a distance, or a pattern, and translate it into equations, graphs, or tables to find an answer that actually solves the problem. | AFA.MM.1.4 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real numbers and data from an everyday situation, then use that information to make a decision or draw a conclusion. The math becomes a tool for figuring out what to do next. | EC.MM.1.3 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real-world data, like survey results or a graph of prices over time, and use reasoning to make a decision or draw a conclusion based on what the numbers actually show. | MIG.MM.1.3 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real-world data, such as a survey result or a price trend, and use reasoning to make a decision based on what the numbers actually show. | HM.MM.1.3 |
| Use various mathematical representations and structures with this information… | Students take a real-life situation, such as a sale price or a trip's distance, and translate it into equations, graphs, or tables to find an answer that actually means something outside math class. | MIG.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real situation, like a budget or a sports stat, and choose the right kind of math (an equation, a graph, a table) to make sense of it and find an answer. | HM.MM.1.4 |
| Use various mathematical representations and structures to represent and solve… | Students pick the right tool for the job, whether that's an equation, a graph, or a table, and use it to work through a real problem. The focus is on translating a messy situation into math that actually solves something. | AA.MM.1.4 |
| Use various mathematical representations and structures with this information… | Students take a real-life situation, like figuring out the cost of a road trip or predicting population growth, and translate it into equations, graphs, or tables to find an answer. | EC.MM.1.4 |
Rational numbers are any numbers that can be written as a fraction, like 1/2, -3, or 0.75. Students work with these throughout high school math, recognizing that whole numbers and decimals with repeating or terminating patterns all belong to this category.
Students simplify and calculate with square roots and cube roots, including adding, subtracting, multiplying, and dividing them. Think of it as arithmetic, but the numbers involve roots instead of whole numbers.
Real numbers include every number students have used in math class: whole numbers, fractions, negatives, and decimals that go on forever like pi. This standard covers how all those types fit together in one organized system.
Students add, subtract, multiply, and divide both ordinary fractions and decimals alongside numbers like square roots that never end or repeat. They practice choosing the right operation and simplifying the result.
Multiplying numbers like pi or the square root of 2 together. Students practice these calculations and learn that the result is usually still an irrational number, meaning it never ends or repeats as a decimal.
Students calculate how fast something changes, like miles per hour or dollars per day. They find that number from a graph, a table, or two points on a line.
Students find where a line or curve crosses the x-axis or y-axis on a graph. That crossing point is the intercept, and it often tells you something useful, like where a rocket lands or when a business breaks even.
Students compare two or more sets of data by looking at how the numbers spread out and where they cluster. They use that comparison to draw conclusions about what the data shows.
Students identify patterns in number lists where each term increases or decreases by the same amount, like 3, 7, 11, 15. They write rules to predict any term in the sequence.
Students learn to spot patterns where each number is multiplied by the same amount to get the next, like 2, 6, 18, 54. They write rules for those patterns and use them to find any term in the sequence.
Reading and writing exponential expressions means students work with notation like 2 to the 5th power, understanding the base, the exponent, and what repeated multiplication actually produces.
Students learn to work with quadratic expressions, the ones that include a variable raised to the second power, like x squared. They practice expanding, simplifying, and factoring them to solve equations and spot patterns in graphs.
Students write and simplify algebraic expressions where the exponent on the variable can be 1, 2, 3, or higher. They learn how the degree of an expression shapes its graph and behavior.
Adding, subtracting, and multiplying expressions like 3x² + 2x with other expressions that use the same variable. Students combine like terms and apply multiplication rules to simplify the result.
Students add, subtract, and multiply polynomial expressions, the kind that might look like 3x² + 2x - 5. This builds the algebraic fluency needed to solve equations and model real situations in later math.
Students break apart or build up expressions like x² + 5x + 6 by finding the pieces that multiply together to make them. This skill connects to solving equations and simplifying algebra problems throughout high school math.
Reading and writing exponential equations means working with situations where a value multiplies by the same factor repeatedly, like a savings account doubling every year or a population tripling each decade. Students write and solve these equations using exponents.
Solving quadratic equations means finding the value of x when a curve hits zero. Students factor, complete the square, or use the quadratic formula to find those values.
Two lines are parallel when they have the same slope and never meet. Two lines are perpendicular when they cross at a right angle. Students write equations for both types using slope and a point on the line.
Students find the range of values that make an inequality true, then show those values on a number line. Think of it as solving for every number that works, not just one answer.
Students write and solve equations using measurements like perimeter, area, and volume. A shape's dimensions become the starting point for setting up and solving for an unknown value.
Students practice switching between units, like miles to kilometers or hours to seconds, when they're given the multiplier to use. They apply that same skill to rates, such as converting miles per hour into feet per second.
Students find the ratios between side lengths of similar triangles and explain why those ratios stay the same no matter how big or small the triangles are.
Students use the side lengths of a right triangle to calculate sine, cosine, and tangent. These ratios connect an angle's measure to the shape of the triangle around it.
Students read and write equations like f(x) = 2x + 5, where the rule tells them exactly what output to expect for any input. They work with these rules using function notation rather than just y and x.
Students learn to read and write equations where a quantity grows or shrinks by a fixed percentage each step, like money earning interest or a population doubling over time.
Students study functions that curve instead of traveling in a straight line. They learn to recognize the U-shaped graph, find where it crosses zero, and describe how the curve changes based on its equation.
Students graph two or more inequalities on the same coordinate plane and find the overlapping region where all the conditions are true at once. That shared area is the solution.
Students write and interpret the equation of a circle using the center point and radius. This connects the geometry of a circle to algebra, so students can find the center or radius just by reading the equation.
Students read and write function notation like f(x) = 2x + 3, then use it to describe straight-line relationships on a graph. They practice connecting the equation, the table of values, and the line itself.
Students study the basic shapes of common function graphs, such as lines, parabolas, and square roots, so they can recognise a function type from its curve and understand how changes to the equation shift or stretch that shape.
Reading a graph or equation where the output grows by the same factor repeatedly, like doubling every year or shrinking by half each step, is what exponential functions describe. Students learn to spot that pattern and work with it.
Students graph and analyze quadratic functions, the U-shaped curves that model things like a ball's path through the air. They find the highest or lowest point, the axis of symmetry, and where the curve crosses the x-axis.
Students read and write function notation to describe how a graph shifts, stretches, or flips. For example, f(x) + 3 means the graph moves up three units.
Students sharpen exact definitions of shapes and angles, then use those definitions as the logical foundation for proving geometry rules and solving problems.
Students prove why parallel lines have equal slopes and why perpendicular lines have slopes that are negative reciprocals of each other. The work connects the geometry of lines on a graph to algebraic rules.
Students slide, flip, rotate, and resize shapes on a coordinate grid. These four moves are the building blocks for understanding symmetry and similarity in geometry.
Two shapes are congruent when one can be moved, flipped, or rotated to land exactly on the other. Students identify which moves (slides, flips, turns) connect matching shapes without changing their size.
Two triangles are congruent when they are exactly the same shape and size. Students use angle measurements and side lengths to prove two triangles match perfectly, even if one is flipped or rotated.
Students use the rule that congruent shapes have equal sides and angles to prove why certain geometric relationships must be true. This is the logic behind most high school geometry proofs.
Students learn how stretching or shrinking a shape produces a larger or smaller version that keeps the same angles and proportions. They use that relationship to find missing side lengths and distances they can't measure directly.
Two triangles are "similar" when they have the same shape but different sizes. Students identify similar triangles by comparing angles and side lengths, then use that relationship to find missing measurements in diagrams and real-world problems.
Students use the idea that similar shapes have the same angles and proportional sides to prove why certain relationships between lines, angles, or triangles must be true.
Students write step-by-step logical arguments to prove why triangle rules always hold, such as why the angles inside any triangle add up to 180 degrees. The focus is on reasoning through geometry, not just applying formulas.
In a right triangle, every angle has a fixed relationship to the lengths of the two sides near it. Sin, cos, and tan are the names for those three ratios, and students use them to find missing side lengths or angles.
Students use coordinates on a grid to find the side lengths, midpoints, and slopes of triangles and four-sided shapes, then calculate their perimeter and area.
Students calculate how much space fits inside 3-D shapes like soup cans, ice cream cones, and boxes. They apply the right formula for each shape and work through the math to get the answer.
Students estimate how much space an irregular object takes up by breaking it into familiar shapes like cylinders or boxes and adding the parts together.
Students estimate how tightly packed the material is inside an oddly shaped object, like a rock or crumpled foil, by comparing its mass to the space it takes up.
Reading a two-way frequency table means sorting data into rows and columns by category, then using those counts to spot patterns and compare groups. Students use tables like these to ask questions such as: are boys and girls choosing the same lunch options?
Reading a probability like 0.25 or 25% and explaining what it actually means in a real situation. Students connect the number to the event, such as saying a 1-in-4 chance means something is unlikely but possible.
| Standard | Definition | Code |
|---|---|---|
| All rational numbers | Rational numbers are any numbers that can be written as a fraction, like 1/2, -3, or 0.75. Students work with these throughout high school math, recognizing that whole numbers and decimals with repeating or terminating patterns all belong to this category. | HS.LP5.1.1 |
| Operations with radicals | Students simplify and calculate with square roots and cube roots, including adding, subtracting, multiplying, and dividing them. Think of it as arithmetic, but the numbers involve roots instead of whole numbers. | HS.LP5.1.2 |
| All numbers in The Real Number System | Real numbers include every number students have used in math class: whole numbers, fractions, negatives, and decimals that go on forever like pi. This standard covers how all those types fit together in one organized system. | HS.LP5.1.3 |
| Operations with real numbers | Students add, subtract, multiply, and divide both ordinary fractions and decimals alongside numbers like square roots that never end or repeat. They practice choosing the right operation and simplifying the result. | HS.LP5.2.1 |
| Multiplication of irrational numbers | Multiplying numbers like pi or the square root of 2 together. Students practice these calculations and learn that the result is usually still an irrational number, meaning it never ends or repeats as a decimal. | HS.LP5.2.2 |
| Rate of change (slope) | Students calculate how fast something changes, like miles per hour or dollars per day. They find that number from a graph, a table, or two points on a line. | HS.LP5.3.1 |
| Intercept | Students find where a line or curve crosses the x-axis or y-axis on a graph. That crossing point is the intercept, and it often tells you something useful, like where a rocket lands or when a business breaks even. | HS.LP5.3.2 |
| Distributions of two or more data sets | Students compare two or more sets of data by looking at how the numbers spread out and where they cluster. They use that comparison to draw conclusions about what the data shows. | HS.LP5.3.3 |
| Arithmetic sequences | Students identify patterns in number lists where each term increases or decreases by the same amount, like 3, 7, 11, 15. They write rules to predict any term in the sequence. | HS.LP6.1.1 |
| Geometric sequences | Students learn to spot patterns where each number is multiplied by the same amount to get the next, like 2, 6, 18, 54. They write rules for those patterns and use them to find any term in the sequence. | HS.LP6.1.2 |
| Exponential expressions | Reading and writing exponential expressions means students work with notation like 2 to the 5th power, understanding the base, the exponent, and what repeated multiplication actually produces. | HS.LP6.2.1 |
| Quadratic expressions | Students learn to work with quadratic expressions, the ones that include a variable raised to the second power, like x squared. They practice expanding, simplifying, and factoring them to solve equations and spot patterns in graphs. | HS.LP6.2.2 |
| Expressions of varying degrees | Students write and simplify algebraic expressions where the exponent on the variable can be 1, 2, 3, or higher. They learn how the degree of an expression shapes its graph and behavior. | HS.LP6.2.3 |
| Add, subtract, multiply single variable polynomials | Adding, subtracting, and multiplying expressions like 3x² + 2x with other expressions that use the same variable. Students combine like terms and apply multiplication rules to simplify the result. | HS.LP6.2.4 |
| Adding, Subtracting and Multiplying Polynomials | Students add, subtract, and multiply polynomial expressions, the kind that might look like 3x² + 2x - 5. This builds the algebraic fluency needed to solve equations and model real situations in later math. | HS.LP6.2.5 |
| Factoring and expanding polynomials | Students break apart or build up expressions like x² + 5x + 6 by finding the pieces that multiply together to make them. This skill connects to solving equations and simplifying algebra problems throughout high school math. | HS.LP6.2.6 |
| Exponential equations | Reading and writing exponential equations means working with situations where a value multiplies by the same factor repeatedly, like a savings account doubling every year or a population tripling each decade. Students write and solve these equations using exponents. | HS.LP6.3.1 |
| Quadratic equations | Solving quadratic equations means finding the value of x when a curve hits zero. Students factor, complete the square, or use the quadratic formula to find those values. | HS.LP6.3.2 |
| Equations of parallel and perpendicular lines | Two lines are parallel when they have the same slope and never meet. Two lines are perpendicular when they cross at a right angle. Students write equations for both types using slope and a point on the line. | HS.LP6.3.3 |
| Analyze and solve linear inequalities | Students find the range of values that make an inequality true, then show those values on a number line. Think of it as solving for every number that works, not just one answer. | HS.LP6.3.4 |
| Equations involving geometric measurement | Students write and solve equations using measurements like perimeter, area, and volume. A shape's dimensions become the starting point for setting up and solving for an unknown value. | HS.LP6.3.5 |
| Convert units and rates given a conversion factor | Students practice switching between units, like miles to kilometers or hours to seconds, when they're given the multiplier to use. They apply that same skill to rates, such as converting miles per hour into feet per second. | HS.LP6.4.1 |
| Side ratios of similar triangles | Students find the ratios between side lengths of similar triangles and explain why those ratios stay the same no matter how big or small the triangles are. | HS.LP6.4.2 |
| Trigonometric ratios | Students use the side lengths of a right triangle to calculate sine, cosine, and tangent. These ratios connect an angle's measure to the shape of the triangle around it. | HS.LP6.4.3 |
| Linear functions with function notation | Students read and write equations like f(x) = 2x + 5, where the rule tells them exactly what output to expect for any input. They work with these rules using function notation rather than just y and x. | HS.LP6.6.1 |
| Exponential functions | Students learn to read and write equations where a quantity grows or shrinks by a fixed percentage each step, like money earning interest or a population doubling over time. | HS.LP6.6.2 |
| Quadratic functions | Students study functions that curve instead of traveling in a straight line. They learn to recognize the U-shaped graph, find where it crosses zero, and describe how the curve changes based on its equation. | HS.LP6.6.3 |
| Systems of linear inequalities | Students graph two or more inequalities on the same coordinate plane and find the overlapping region where all the conditions are true at once. That shared area is the solution. | HS.LP6.6.4 |
| Equations of circles in standard form | Students write and interpret the equation of a circle using the center point and radius. This connects the geometry of a circle to algebra, so students can find the center or radius just by reading the equation. | HS.LP6.6.5 |
| Linear functions with function notation | Students read and write function notation like f(x) = 2x + 3, then use it to describe straight-line relationships on a graph. They practice connecting the equation, the table of values, and the line itself. | HS.LP7.1.1 |
| Parent graphs of function families | Students study the basic shapes of common function graphs, such as lines, parabolas, and square roots, so they can recognise a function type from its curve and understand how changes to the equation shift or stretch that shape. | HS.LP7.1.2 |
| Exponential functions | Reading a graph or equation where the output grows by the same factor repeatedly, like doubling every year or shrinking by half each step, is what exponential functions describe. Students learn to spot that pattern and work with it. | HS.LP7.1.3 |
| Quadratic functions | Students graph and analyze quadratic functions, the U-shaped curves that model things like a ball's path through the air. They find the highest or lowest point, the axis of symmetry, and where the curve crosses the x-axis. | HS.LP7.1.4 |
| Function notation to represent transformations | Students read and write function notation to describe how a graph shifts, stretches, or flips. For example, f(x) + 3 means the graph moves up three units. | HS.LP7.1.5 |
| Develop and use precise definitions to prove theorems and solve geometric… | Students sharpen exact definitions of shapes and angles, then use those definitions as the logical foundation for proving geometry rules and solving problems. | HS.LP8.1.1 |
| Prove slope criteria for parallel and perpendicular lines | Students prove why parallel lines have equal slopes and why perpendicular lines have slopes that are negative reciprocals of each other. The work connects the geometry of lines on a graph to algebraic rules. | HS.LP8.1.2 |
| Transform polygons using rotations, reflections, dilations | Students slide, flip, rotate, and resize shapes on a coordinate grid. These four moves are the building blocks for understanding symmetry and similarity in geometry. | HS.LP8.1.3 |
| Congruence and trans-formations | Two shapes are congruent when one can be moved, flipped, or rotated to land exactly on the other. Students identify which moves (slides, flips, turns) connect matching shapes without changing their size. | HS.LP8.1.4 |
| Triangle congruence | Two triangles are congruent when they are exactly the same shape and size. Students use angle measurements and side lengths to prove two triangles match perfectly, even if one is flipped or rotated. | HS.LP8.1.5 |
| Use congruence to prove relationships in geometric figures | Students use the rule that congruent shapes have equal sides and angles to prove why certain geometric relationships must be true. This is the logic behind most high school geometry proofs. | HS.LP8.1.6 |
| Similarity and dilations | Students learn how stretching or shrinking a shape produces a larger or smaller version that keeps the same angles and proportions. They use that relationship to find missing side lengths and distances they can't measure directly. | HS.LP8.1.7 |
| Similar triangles | Two triangles are "similar" when they have the same shape but different sizes. Students identify similar triangles by comparing angles and side lengths, then use that relationship to find missing measurements in diagrams and real-world problems. | HS.LP8.1.8 |
| Use similarity to prove relationships in geometric figures | Students use the idea that similar shapes have the same angles and proportional sides to prove why certain relationships between lines, angles, or triangles must be true. | HS.LP8.1.9 |
| Formal proofs & theorems about triangles | Students write step-by-step logical arguments to prove why triangle rules always hold, such as why the angles inside any triangle add up to 180 degrees. The focus is on reasoning through geometry, not just applying formulas. | HS.LP8.1.10 |
| Trigonometric ratios | In a right triangle, every angle has a fixed relationship to the lengths of the two sides near it. Sin, cos, and tan are the names for those three ratios, and students use them to find missing side lengths or angles. | HS.LP8.1.11 |
| Use distance formula, midpoint formula | Students use coordinates on a grid to find the side lengths, midpoints, and slopes of triangles and four-sided shapes, then calculate their perimeter and area. | HS.LP8.2.1 |
| Volumes of prisms, cones, cylinders, pyramids | Students calculate how much space fits inside 3-D shapes like soup cans, ice cream cones, and boxes. They apply the right formula for each shape and work through the math to get the answer. | HS.LP8.2.2 |
| Approximate volumes of irregular objects | Students estimate how much space an irregular object takes up by breaking it into familiar shapes like cylinders or boxes and adding the parts together. | HS.LP8.2.3 |
| Approximate density of irregular objects | Students estimate how tightly packed the material is inside an oddly shaped object, like a rock or crumpled foil, by comparing its mass to the space it takes up. | HS.LP8.2.4 |
| Categorical data & two-way frequency tables | Reading a two-way frequency table means sorting data into rows and columns by category, then using those counts to spot patterns and compare groups. Students use tables like these to ask questions such as: are boys and girls choosing the same lunch options? | HS.LP9.1.1 |
| Interpret probabilities in context | Reading a probability like 0.25 or 25% and explaining what it actually means in a real situation. Students connect the number to the event, such as saying a 1-in-4 chance means something is unlikely but possible. | HS.LP9.1.2 |
Students use limit notation to describe what a function's output approaches as the input gets close to a value, then check whether the graph has any breaks, holes, or jumps at that point.
Students learn to read and build graphs of patterns that grow at a steady rate, like weekly savings or miles driven at constant speed. They write rules for those patterns using function notation and compare straight-line graphs to curved ones.
Students read a graph or table to predict what value a function is heading toward as it gets close to a specific point, even if it never actually reaches that value.
Students practice finding where a function settles as x approaches a specific value, using direct substitution to evaluate limits of added, subtracted, multiplied, or divided expressions.
Students use limit notation to describe what happens to a function's output as it approaches a break or boundary it never crosses. This is the formal language behind the gaps and tails seen on a graph.
Students simplify rational functions algebraically to find the value a function approaches as the input gets close to a specific number. This includes factoring and canceling common terms when direct substitution would cause division by zero.
Students show that a function has no breaks or jumps at a specific point by confirming the function is defined there, that its limit exists, and that the two values match.
Students use a key calculus rule to confirm that a continuous curve must hit every value between its two endpoints. If a function has no breaks or jumps on an interval, it must pass through every output in between.
Students learn what a derivative means in plain terms: how fast something is changing at a specific moment. They use that idea to solve real problems, like finding the speed of a moving object or the steepest point on a curve.
The derivative measures how fast something is changing at one exact moment. Students find it by narrowing an average rate of change down to a single instant, using limits from both sides.
Students learn when a curve can be differentiated at a point and why that requires the curve to have no breaks, corners, or jumps there. They apply this connection to real graphs and problem contexts.
Students find how steep a curve is at any given point by reading a graph, working through the numbers, and solving with algebra. All three methods should produce the same answer.
Students learn the shortcuts for finding how fast a function is changing when it's built from simpler pieces added, multiplied, divided, or nested inside each other. These rules save time instead of going back to the definition of a derivative every time.
Students find the rate of change of curved and complex equations by applying derivative rules. This means calculating how quickly a value like speed, area, or profit shifts at any given point.
Students find the derivative of a derivative, measuring how a rate of change is itself changing. This shows up in physics when tracking how acceleration shifts over time, or in any problem where the curve of a curve matters.
Students use derivatives to analyze graphs and describe how quantities change over time. They find where a curve rises, falls, or levels off, and apply those ideas to real situations like speed, growth, or cost.
Students find the exact steepness of a curve at one specific point by calculating the derivative there. This tells you how fast the curve is rising or falling at that moment, not just across a stretch of it.
At a chosen point on a curve, students find the equation of the line that just grazes it, then use that straight line to estimate nearby values on the curve without calculating the exact result.
Students graph exponential functions, like population growth or compound interest, and use the shape of the curve to explain a real situation. They also compare how exponential graphs grow differently from straight lines and parabolas.
Students use a function's derivative to determine where its graph rises, falls, or levels off. A positive derivative means the graph is climbing at that point; a negative derivative means it's falling.
Students write exponential functions using f(x) notation, plug in values to see what the function outputs, and explain what those inputs and outputs mean in a real situation like population growth or compound interest.
Students graph simple exponential functions and read their key features, like where the curve starts, how fast it grows or decays, and whether it ever touches zero. They use those features to explain a real situation the graph represents.
The second derivative reveals where a curve switches from bending upward to bending downward. Students find those switching points and label the stretches in between as concave up or concave down.
Reading three versions of the same function at once: the original curve, its slope graph, and its concavity graph. Students learn what a change in one tells you about the shape of the others.
Students learn how adding a number to an exponential function slides its graph up or down, and multiplying by a number stretches or compresses it. They also work backward from two graphs to find the exact value that caused the shift.
Students use a calculus rule that guarantees a curve must match its overall slope at least once in any interval. They find the exact point where the instantaneous rate of change equals the average rate of change across a section of a graph.
Students write rules and sketch graphs for patterns that multiply by the same number each step, like a savings account that doubles every year. They connect those patterns to what the graph looks like and explain what the numbers mean in the real situation.
Students compare two functions shown in different forms, such as one given as an equation and another as a graph or table, and explain what the differences mean.
Students find the highest and lowest points a function can reach on a closed interval by checking where the rate of change equals zero and at both endpoints. This identifies the absolute maximum and minimum values within a set range.
Students use derivatives to find the highest and lowest points of a real-world curve, such as the peak profit in a business model or the minimum cost in a design problem. They work through this both by hand and with a calculator.
Students use derivatives to describe how fast something is changing in real-world situations, like how quickly a car accelerates or how fast water drains from a tank. The math connects a formula to the actual rate of change it describes.
Students learn to recognize and build different types of functions (linear, quadratic, exponential) and explain what their graphs show in real situations. They also study how changing a number in the equation shifts or stretches the graph.
Students learn what makes a relationship a function and practice writing it four ways: as a mapping, a set of pairs, an equation, and a graph.
Students identify the basic shape of a function from its equation, then sketch it by hand and use graphing technology to confirm key features like intercepts, peaks, and direction.
Students read a graph, table, or written description and identify what the function is doing: where it rises or falls, where it levels off, and what its high or low points are.
Students find how fast a value rises or falls over a set stretch of a graph, then use that slope to explain what's actually changing in the situation.
Students compare two functions shown in different forms, such as a table and a graph, or an equation and a description, to identify what they share and where they differ.
Students build a linear or exponential function from whatever they're given: a graph, a written description, or just two coordinate pairs on a table.
Students write rules for number patterns two ways: one that builds each term from the previous term, and one that jumps straight to any term. They also connect these patterns to the graphs of lines and curves they already know.
Students learn how adding a number to a function, multiplying it, or shifting its input moves or stretches a graph up, down, left, or right. They find the exact value that caused a shift by comparing two graphs.
Students practice using math functions to model real-world situations, like figuring out how a phone bill grows with each extra gigabyte or how a car's value drops over time.
Students look at a real situation involving two quantities and decide whether the values jump in separate steps (like counting people) or flow without gaps (like measuring time). That choice shapes which type of graph or model fits best.
Students pick the right type of equation (straight-line, rapid-growth, leveling-off, or split-rule) to match a real situation and build a working model from it.
Students use math functions to model real-world money situations, like calculating loan payments or projecting business profits, then solve problems based on those models.
Students look at graphs and equations that model real financial situations, like loan payments or savings growth, and identify key features such as starting values, rates of change, and limits built into the problem's constraints.
Students pick the right type of equation (linear, exponential, or another) to match a financial situation, then solve it. The math might involve interest, pricing, or profit, depending on what the problem gives them.
Students learn what makes a relationship between two quantities a function: every input has exactly one output. They practice spotting when that rule holds and when it breaks down.
Students learn to write functions using f(x) notation and use that notation to find the output value when a specific input is plugged in. It connects the rule of a function to the number it produces.
Students build straight-line graphs to model real money situations, like tracking debt, income, or savings over time, then read the graph to answer practical questions about cost and growth.
Students write and interpret equations where a quantity multiplies by the same factor repeatedly, like a bank balance doubling or a population shrinking by half each year. They identify whether the pattern is growing or shrinking over time.
Students build quadratic equations to model real-world money situations, such as pricing a product to maximize profit. They graph the results and explain what the curve's peak or valley means in practical terms.
Students learn the "floor function," which always rounds a value down to the nearest whole number. They apply it to real financial situations, like calculating how many full months of interest have passed or how many complete items fit in a budget.
Students write and read functions that behave differently across price ranges or income brackets, like a tax rate that changes once earnings cross a threshold. They use those functions to solve real financial problems.
Students look at real-life situations, like calculating the side of a square room from its area or splitting costs evenly among a group, and figure out which type of function fits the pattern.
Students write inequalities to set the boundaries of what values are allowed in an expression or function, such as limiting inputs to positive numbers or values below a certain threshold.
| Standard | Definition | Code |
|---|---|---|
| Apply limit notation and characteristics of continuity to analyze behaviors of… | Students use limit notation to describe what a function's output approaches as the input gets close to a value, then check whether the graph has any breaks, holes, or jumps at that point. | C.FGR.2 |
| Construct and interpret arithmetic sequences as functions, algebraically and… | Students learn to read and build graphs of patterns that grow at a steady rate, like weekly savings or miles driven at constant speed. They write rules for those patterns using function notation and compare straight-line graphs to curved ones. | A.FGR.2 |
| Estimate limits from graphs and tables of values | Students read a graph or table to predict what value a function is heading toward as it gets close to a specific point, even if it never actually reaches that value. | C.FGR.2.1 |
| Find limits of sums, differences, products | Students practice finding where a function settles as x approaches a specific value, using direct substitution to evaluate limits of added, subtracted, multiplied, or divided expressions. | C.FGR.2.2 |
| Represent asymptotic behavior using limits | Students use limit notation to describe what happens to a function's output as it approaches a break or boundary it never crosses. This is the formal language behind the gaps and tails seen on a graph. | C.FGR.2.3 |
| Find limits of rational functions using algebraic techniques | Students simplify rational functions algebraically to find the value a function approaches as the input gets close to a specific number. This includes factoring and canceling common terms when direct substitution would cause division by zero. | C.FGR.2.4 |
| Demonstrate continuity at a point using the definition and limit notation | Students show that a function has no breaks or jumps at a specific point by confirming the function is defined there, that its limit exists, and that the two values match. | C.FGR.2.5 |
| Apply the Intermediate Value Theorem to a function over a closed interval | Students use a key calculus rule to confirm that a continuous curve must hit every value between its two endpoints. If a function has no breaks or jumps on an interval, it must pass through every output in between. | C.FGR.2.6 |
| Relate limits and continuity to the derivative as a rate of change and apply it… | Students learn what a derivative means in plain terms: how fast something is changing at a specific moment. They use that idea to solve real problems, like finding the speed of a moving object or the steepest point on a curve. | C.FGR.3 |
| Interpret the derivative as an instantaneous rate of change that is a two-sided… | The derivative measures how fast something is changing at one exact moment. Students find it by narrowing an average rate of change down to a single instant, using limits from both sides. | C.FGR.3.1 |
| Demonstrate and apply the relationship between differentiability and continuity | Students learn when a curve can be differentiated at a point and why that requires the curve to have no breaks, corners, or jumps there. They apply this connection to real graphs and problem contexts. | C.FGR.3.2 |
| Apply the concept of derivative geometrically, numerically | Students find how steep a curve is at any given point by reading a graph, working through the numbers, and solving with algebra. All three methods should produce the same answer. | C.FGR.3.3 |
| Find the derivatives of sums, products, quotients | Students learn the shortcuts for finding how fast a function is changing when it's built from simpler pieces added, multiplied, divided, or nested inside each other. These rules save time instead of going back to the definition of a derivative every time. | C.FGR.3.4 |
| Find the derivatives of a variety of relations | Students find the rate of change of curved and complex equations by applying derivative rules. This means calculating how quickly a value like speed, area, or profit shifts at any given point. | C.FGR.3.5 |
| Calculate higher order derivatives | Students find the derivative of a derivative, measuring how a rate of change is itself changing. This shows up in physics when tracking how acceleration shifts over time, or in any problem where the curve of a curve matters. | C.FGR.3.6 |
| Apply derivatives to situations in order to draw conclusions including curve… | Students use derivatives to analyze graphs and describe how quantities change over time. They find where a curve rises, falls, or levels off, and apply those ideas to real situations like speed, growth, or cost. | C.FGR.4 |
| Calculate the slope of a curve at a point | Students find the exact steepness of a curve at one specific point by calculating the derivative there. This tells you how fast the curve is rising or falling at that moment, not just across a stretch of it. | C.FGR.4.1 |
| Write the equation of the tangent line to a curve at a point and use it to… | At a chosen point on a curve, students find the equation of the line that just grazes it, then use that straight line to estimate nearby values on the curve without calculating the exact result. | C.FGR.4.2 |
| Construct and analyze the graph of an exponential function to explain a… | Students graph exponential functions, like population growth or compound interest, and use the shape of the curve to explain a real situation. They also compare how exponential graphs grow differently from straight lines and parabolas. | A.FGR.9 |
| Identify intervals where functions are increasing, decreasing | Students use a function's derivative to determine where its graph rises, falls, or levels off. A positive derivative means the graph is climbing at that point; a negative derivative means it's falling. | C.FGR.4.3 |
| Use function notation to build and evaluate exponential functions for inputs in… | Students write exponential functions using f(x) notation, plug in values to see what the function outputs, and explain what those inputs and outputs mean in a real situation like population growth or compound interest. | A.FGR.9.1 |
| Graph and analyze the key characteristics of simple exponential functions based… | Students graph simple exponential functions and read their key features, like where the curve starts, how fast it grows or decays, and whether it ever touches zero. They use those features to explain a real situation the graph represents. | A.FGR.9.2 |
| Identify points of inflection and intervals of concavity of a function by using… | The second derivative reveals where a curve switches from bending upward to bending downward. Students find those switching points and label the stretches in between as concave up or concave down. | C.FGR.4.4 |
| Compare characteristics of f, f’ | Reading three versions of the same function at once: the original curve, its slope graph, and its concavity graph. Students learn what a change in one tells you about the shape of the others. | C.FGR.4.5 |
| Identify the effect on the graph generated by an exponential function when… | Students learn how adding a number to an exponential function slides its graph up or down, and multiplying by a number stretches or compresses it. They also work backward from two graphs to find the exact value that caused the shift. | A.FGR.9.3 |
| Apply Mean Value Theorem | Students use a calculus rule that guarantees a curve must match its overall slope at least once in any interval. They find the exact point where the instantaneous rate of change equals the average rate of change across a section of a graph. | C.FGR.4.6 |
| Use mathematically applicable situations algebraically and graphically to build… | Students write rules and sketch graphs for patterns that multiply by the same number each step, like a savings account that doubles every year. They connect those patterns to what the graph looks like and explain what the numbers mean in the real situation. | A.FGR.9.4 |
| Compare characteristics of two functions each represented in a different way | Students compare two functions shown in different forms, such as one given as an equation and another as a graph or table, and explain what the differences mean. | A.FGR.9.5 |
| Apply Extreme Value Theorem | Students find the highest and lowest points a function can reach on a closed interval by checking where the rate of change equals zero and at both endpoints. This identifies the absolute maximum and minimum values within a set range. | C.FGR.4.7 |
| Apply the derivative to real-world problems to find both local and absolute… | Students use derivatives to find the highest and lowest points of a real-world curve, such as the peak profit in a business model or the minimum cost in a design problem. They work through this both by hand and with a calculator. | C.FGR.4.8 |
| Model rates of change in applied situations | Students use derivatives to describe how fast something is changing in real-world situations, like how quickly a car accelerates or how fast water drains from a tank. The math connects a formula to the actual rate of change it describes. | C.FGR.4.9 |
| Define, build and interpret functions that arise in various contexts by… | Students learn to recognize and build different types of functions (linear, quadratic, exponential) and explain what their graphs show in real situations. They also study how changing a number in the equation shifts or stretches the graph. | CRM.FGR.4 |
| Define a function through maps, sets, equations and graphs using function… | Students learn what makes a relationship a function and practice writing it four ways: as a mapping, a set of pairs, an equation, and a graph. | CRM.FGR.4.1 |
| Identify and sketch by hand the parent graph of functions expressed… | Students identify the basic shape of a function from its equation, then sketch it by hand and use graphing technology to confirm key features like intercepts, peaks, and direction. | CRM.FGR.4.2 |
| Using tables, graphs | Students read a graph, table, or written description and identify what the function is doing: where it rises or falls, where it levels off, and what its high or low points are. | CRM.FGR.4.3 |
| Calculate and interpret the average rate of change of a function over a… | Students find how fast a value rises or falls over a set stretch of a graph, then use that slope to explain what's actually changing in the situation. | CRM.FGR.4.4 |
| Compare characteristics of two functions each represented in a different way | Students compare two functions shown in different forms, such as a table and a graph, or an equation and a description, to identify what they share and where they differ. | CRM.FGR.4.5 |
| Construct linear and exponential functions, given a graph, a description of a… | Students build a linear or exponential function from whatever they're given: a graph, a written description, or just two coordinate pairs on a table. | CRM.FGR.4.6 |
| Construct arithmetic and geometric sequences recursively and explicitly, use… | Students write rules for number patterns two ways: one that builds each term from the previous term, and one that jumps straight to any term. They also connect these patterns to the graphs of lines and curves they already know. | CRM.FGR.4.7 |
| Identify the effect on the parent graph of replacing f | Students learn how adding a number to a function, multiplying it, or shifting its input moves or stretches a graph up, down, left, or right. They find the exact value that caused a shift by comparing two graphs. | CRM.FGR.4.8 |
| Use functions to model problem situations in both discrete and continuous… | Students practice using math functions to model real-world situations, like figuring out how a phone bill grows with each extra gigabyte or how a car's value drops over time. | AMDM.FGR.9 |
| Determine whether a problem situation involving two quantities is best modeled… | Students look at a real situation involving two quantities and decide whether the values jump in separate steps (like counting people) or flow without gaps (like measuring time). That choice shapes which type of graph or model fits best. | AMDM.FGR.9.1 |
| Use linear, exponential, logistic | Students pick the right type of equation (straight-line, rapid-growth, leveling-off, or split-rule) to match a real situation and build a working model from it. | AMDM.FGR.9.2 |
| Explore and apply functions to model and explain real-life phenomena and to… | Students use math functions to model real-world money situations, like calculating loan payments or projecting business profits, then solve problems based on those models. | AFA.FGR.3 |
| Examine and identify the key characteristics of functions that model financial… | Students look at graphs and equations that model real financial situations, like loan payments or savings growth, and identify key features such as starting values, rates of change, and limits built into the problem's constraints. | AFA.FGR.3.1 |
| Solve financial problems given the parameters of the applicable context using a… | Students pick the right type of equation (linear, exponential, or another) to match a financial situation, then solve it. The math might involve interest, pricing, or profit, depending on what the problem gives them. | AFA.FGR.3.2 |
| Describe the meaning of functions and how to determine if a relation is a… | Students learn what makes a relationship between two quantities a function: every input has exactly one output. They practice spotting when that rule holds and when it breaks down. | AFA.FGR.3.3 |
| Utilize function notation to represent a functional relation and to evaluate… | Students learn to write functions using f(x) notation and use that notation to find the output value when a specific input is plugged in. It connects the rule of a function to the number it produces. | AFA.FGR.3.4 |
| Create, apply, and interpret linear functions to model real-world financial… | Students build straight-line graphs to model real money situations, like tracking debt, income, or savings over time, then read the graph to answer practical questions about cost and growth. | AFA.FGR.3.5 |
| Create, apply, and interpret exponential functions of the form y = ab^x and… | Students write and interpret equations where a quantity multiplies by the same factor repeatedly, like a bank balance doubling or a population shrinking by half each year. They identify whether the pattern is growing or shrinking over time. | AFA.FGR.3.6 |
| Create, apply, and interpret quadratic functions to model real-world financial… | Students build quadratic equations to model real-world money situations, such as pricing a product to maximize profit. They graph the results and explain what the curve's peak or valley means in practical terms. | AFA.FGR.3.7 |
| Create, apply, and interpret the greatest integer function in real-world… | Students learn the "floor function," which always rounds a value down to the nearest whole number. They apply it to real financial situations, like calculating how many full months of interest have passed or how many complete items fit in a budget. | AFA.FGR.3.8 |
| Create, apply, and interpret piecewise functions in real-world financial… | Students write and read functions that behave differently across price ranges or income brackets, like a tax rate that changes once earnings cross a threshold. They use those functions to solve real financial problems. | AFA.FGR.3.9 |
| Recognize real-world situations where square root, cubic | Students look at real-life situations, like calculating the side of a square room from its area or splitting costs evenly among a group, and figure out which type of function fits the pattern. | AFA.FGR.3.10 |
| Create and use inequalities to define domains when creating algebraic… | Students write inequalities to set the boundaries of what values are allowed in an expression or function, such as limiting inputs to positive numbers or values below a certain threshold. | AFA.FGR.3.11 |
Students write short programs to model real-world situations with linear equations, such as calculating costs or tracking quantities. The code makes the math visible and easier to test.
Students write code that stores and organizes data using containers like lists, dictionaries, and tuples. They practice pulling specific values out of those containers to solve real problems.
Students write small programs that use loops, conditions, and reusable modules to solve a real math problem. The focus is on understanding why each piece of code works, not just getting the right answer.
Students write a program that reads data from a saved file and writes results back to a new file, connecting code to real stored information instead of just typing values directly into the program.
| Standard | Definition | Code |
|---|---|---|
| Investigate and describe real-life problems in linear algebra using an… | Students write short programs to model real-world situations with linear equations, such as calculating costs or tracking quantities. The code makes the math visible and easier to test. | LACS.ADR.2 |
| Utilize sets, lists, dictionaries, indexing | Students write code that stores and organizes data using containers like lists, dictionaries, and tuples. They practice pulling specific values out of those containers to solve real problems. | LACS.ADR.2.1 |
| Show and explain how to program and apply modules and control statements in… | Students write small programs that use loops, conditions, and reusable modules to solve a real math problem. The focus is on understanding why each piece of code works, not just getting the right answer. | LACS.ADR.2.2 |
| Program input and output features to read from and write to files in a… | Students write a program that reads data from a saved file and writes results back to a new file, connecting code to real stored information instead of just typing values directly into the program. | LACS.ADR.2.3 |
Students use first-order differential equations to solve real-world problems, like figuring out how fast a population grows or how quickly a liquid drains. They set up the equation from a situation and interpret what the answer means.
Students sort differential equations into groups based on two traits: what the highest-level rate of change in the equation is, and whether the equation follows a straight-line relationship. This is the vocabulary check before solving real problems.
Students learn to solve a specific type of equation where the rate of change depends on one variable at a time. They find the general pattern first, then use a starting value to pin down the exact answer for a real situation.
Students solve a type of equation where a quantity changes at a rate that depends on itself, like a cooling cup of coffee or a draining tank. They find the exact formula describing that change, given a starting value.
Students use graphs, tables, or step-by-step calculations to estimate how something changes over time when an exact formula is hard to find. Think of tracking how a population grows or how a drug leaves the body.
Students sketch direction fields for first-order differential equations by hand and with software, then trace solution curves through those fields to show how a quantity changes over time.
Students solve equations that describe how things change over time, like how a population grows, how interest compounds, or how a falling object speeds up. The math models a real situation and finds the missing values.
Students solve real-world problems using advanced equations that describe how things change over time, like how a pendulum swings or how a population grows. The math models the situation, not just calculates an answer.
Students check whether a differential equation is guaranteed to have exactly one solution on a given interval. This uses a specific theorem to confirm that a solution exists and that no other solution can satisfy the same equation under the same starting conditions.
Students solve second-order differential equations, the kind that model how a spring bounces or a circuit oscillates. They find the characteristic equation first, then apply two solving methods to handle both simple and more complex equation types.
Students solve equations that describe how things change over time, like how a pendulum swings or how a population grows. The math captures the rate of a rate, meaning how fast something is speeding up or slowing down.
Students learn to organize solutions to a system of differential equations using vector notation, then use the Wronskian (a specific calculation) to confirm whether those solutions are truly independent of each other.
Students learn when a second-order differential equation is guaranteed to have exactly one solution, find two independent solutions that together describe the full picture, and confirm they work as a pair using a specific test called the Wronskian.
Students learn when a higher-order differential equation is guaranteed to have exactly one solution, how to describe the full set of possible solutions, and how to use the Wronskian to confirm those solutions are independent.
Students solve differential equations where the highest-order term has a constant multiplier and every term equals zero. This shows up in physics and engineering problems like modeling a vibrating spring or a swinging pendulum.
Students solve a specific type of equation where the coefficients follow a pattern tied to the variable itself, not a constant. These show up when modeling physical systems like vibrating objects or fluid flow, where the math changes with position rather than staying fixed.
Given one solution to a differential equation, students find a second solution by working through a substitution method called reduction of order. This appears in problems where two independent solutions are needed to describe how a system changes over time.
Students find the repeating pattern in a power series that solves a differential equation, then shift the index so the terms line up correctly. This is the algebra that turns an equation about rates of change into an infinite sum with a predictable structure.
Students solve equations that can't be cracked with basic algebra by building an infinite series of terms that together approximate the answer. This shows up in physics, engineering, and anywhere a real system changes in unpredictable ways.
Students use pairs of equations together to model how real things change over time, like how a predator and prey population rise and fall in relation to each other.
Students figure out whether a real situation (like population growth or a cooling object) can be modeled with a set of differential equations, then confirm that the equations have exactly one solution given specific starting conditions.
Students find the eigenvalues and eigenvectors of a system of equations to solve it, covering cases where those values are distinct, repeated, or imaginary. This is the main tool for modeling how two or more quantities change together over time.
Students sketch a graph that shows how two changing quantities (like predator and prey populations) move and interact over time. The shape of the paths on that graph reveals whether the system settles down, spirals, or grows without bound.
Students solve differential equations that include an outside force or input, like a motor pushing a spring or current driving a circuit. They use two structured methods to find solutions that match both the built-in behavior of the system and the outside influence acting on it.
Students identify the calm or chaotic spots in a non-linear system where two changing quantities interact, then decide whether the system behaves predictably near each of those spots.
Students sketch what a system of differential equations looks like near a single point, showing which direction nearby solutions move. It's the graph version of asking: what happens here, right now?
Students use simplified equations to predict how two interacting populations, like predators and prey, change over time. They set up and solve a small system of equations that approximates real population data from a local context.
Students use a specialized math tool called the Laplace transform to solve real-world problems, like modeling electrical circuits or predicting how a system responds over time. The focus is on setting up and solving problems that connect the math to something happening in the real world.
Students use a specific formula involving integrals to convert a function into a simpler form that's easier to work with. This is a first step toward using Laplace transforms to solve real-world problems in science and engineering.
Students look up a function in a Laplace transform table to convert a difficult equation into a simpler one. It's the same idea as using a reference chart to speed up a calculation instead of working it from scratch.
Students work backward from a Laplace transform to recover the original function. This reversal is a key step in solving real-world problems modeled with differential equations.
Students use a mathematical shortcut called a Laplace transform to solve equations that model how electrical circuits or mechanical systems change over time. It turns a hard calculus problem into algebra.
Students learn to rewrite a function that changes its rule at certain points into a single expression built from on/off switch functions. This shows up in engineering and physics when a signal or force turns on or off at a specific moment.
Students learn when a math problem involving sudden changes (like a switch flipping on) has exactly one correct answer. They use a method called Laplace transforms to solve those problems by converting them into simpler algebra.
Students find the math shortcut that describes a sudden spike of force or signal (like a hammer strike) in an instant. They use a formula called the Laplace transform to turn that spike into something equations can work with.
Students use a mathematical shortcut called a Laplace transform to solve systems of equations that describe how things change over time, like current in a circuit or the motion of a spring.
| Standard | Definition | Code |
|---|---|---|
| Solve contextual, mathematical problems involving first-order differential… | Students use first-order differential equations to solve real-world problems, like figuring out how fast a population grows or how quickly a liquid drains. They set up the equation from a situation and interpret what the answer means. | DE.AR.2 |
| Classify differential equations by order and linearity | Students sort differential equations into groups based on two traits: what the highest-level rate of change in the equation is, and whether the equation follows a straight-line relationship. This is the vocabulary check before solving real problems. | DE.AR.2.1 |
| Solve separable differential equations for general solutions and initial value… | Students learn to solve a specific type of equation where the rate of change depends on one variable at a time. They find the general pattern first, then use a starting value to pin down the exact answer for a real situation. | DE.AR.2.2 |
| Solve first-order linear differential equations and initial value problems… | Students solve a type of equation where a quantity changes at a rate that depends on itself, like a cooling cup of coffee or a draining tank. They find the exact formula describing that change, given a starting value. | DE.AR.2.3 |
| Use modeling or numerical methods to approximate solutions of first-order… | Students use graphs, tables, or step-by-step calculations to estimate how something changes over time when an exact formula is hard to find. Think of tracking how a population grows or how a drug leaves the body. | DE.AR.2.4 |
| Draw direction fields containing solutions curves for first-order differential… | Students sketch direction fields for first-order differential equations by hand and with software, then trace solution curves through those fields to show how a quantity changes over time. | DE.AR.2.5 |
| Solve first-order linear differential equations that apply to various… | Students solve equations that describe how things change over time, like how a population grows, how interest compounds, or how a falling object speeds up. The math models a real situation and finds the missing values. | DE.AR.2.6 |
| Solve contextual, mathematical problems involving second and higher order… | Students solve real-world problems using advanced equations that describe how things change over time, like how a pendulum swings or how a population grows. The math models the situation, not just calculates an answer. | DE.AR.3 |
| Determine whether a first- or second-order differential equation has a unique… | Students check whether a differential equation is guaranteed to have exactly one solution on a given interval. This uses a specific theorem to confirm that a solution exists and that no other solution can satisfy the same equation under the same starting conditions. | DE.AR.3.1 |
| Solve second-order linear homogeneous and non-homogeneous differential… | Students solve second-order differential equations, the kind that model how a spring bounces or a circuit oscillates. They find the characteristic equation first, then apply two solving methods to handle both simple and more complex equation types. | DE.AR.3.2 |
| Solve second-order differential equations that apply to various real-world… | Students solve equations that describe how things change over time, like how a pendulum swings or how a population grows. The math captures the rate of a rate, meaning how fast something is speeding up or slowing down. | DE.AR.3.3 |
| Use vector function notation when discussing the structure of solution sets for… | Students learn to organize solutions to a system of differential equations using vector notation, then use the Wronskian (a specific calculation) to confirm whether those solutions are truly independent of each other. | DE.AR.3.4 |
| Determine the existence and uniqueness of solutions for second-order linear… | Students learn when a second-order differential equation is guaranteed to have exactly one solution, find two independent solutions that together describe the full picture, and confirm they work as a pair using a specific test called the Wronskian. | DE.AR.3.5 |
| Determine the structure of solution set to higher-order differential equations… | Students learn when a higher-order differential equation is guaranteed to have exactly one solution, how to describe the full set of possible solutions, and how to use the Wronskian to confirm those solutions are independent. | DE.AR.3.6 |
| Solve higher-order constant coefficient homogeneous differential equations | Students solve differential equations where the highest-order term has a constant multiplier and every term equals zero. This shows up in physics and engineering problems like modeling a vibrating spring or a swinging pendulum. | DE.AR.3.7 |
| Solve special case non-homogeneous second order ordinary differential equations… | Students solve a specific type of equation where the coefficients follow a pattern tied to the variable itself, not a constant. These show up when modeling physical systems like vibrating objects or fluid flow, where the math changes with position rather than staying fixed. | DE.AR.3.8 |
| Find a second linearly dependent solution using reduction of order when given a… | Given one solution to a differential equation, students find a second solution by working through a substitution method called reduction of order. This appears in problems where two independent solutions are needed to describe how a system changes over time. | DE.AR.3.9 |
| Determine ordinary points, recurrence relations | Students find the repeating pattern in a power series that solves a differential equation, then shift the index so the terms line up correctly. This is the algebra that turns an equation about rates of change into an infinite sum with a predictable structure. | DE.AR.3.10 |
| Find series solutions to first and second-order non-linear initial value… | Students solve equations that can't be cracked with basic algebra by building an infinite series of terms that together approximate the answer. This shows up in physics, engineering, and anywhere a real system changes in unpredictable ways. | DE.AR.3.11 |
| Solve contextual, mathematical problems involving systems of differential… | Students use pairs of equations together to model how real things change over time, like how a predator and prey population rise and fall in relation to each other. | DE.AR.4 |
| Determine whether a contextual situation results in a system of differential… | Students figure out whether a real situation (like population growth or a cooling object) can be modeled with a set of differential equations, then confirm that the equations have exactly one solution given specific starting conditions. | DE.AR.4.1 |
| Solve constant coefficient homogeneous systems using eigenvalues and… | Students find the eigenvalues and eigenvectors of a system of equations to solve it, covering cases where those values are distinct, repeated, or imaginary. This is the main tool for modeling how two or more quantities change together over time. | DE.AR.4.2 |
| Draw phase portraits for solutions of homogeneous systems with constant… | Students sketch a graph that shows how two changing quantities (like predator and prey populations) move and interact over time. The shape of the paths on that graph reveals whether the system settles down, spirals, or grows without bound. | DE.AR.4.3 |
| Solve non-homogeneous systems of ordinary differential equations using the… | Students solve differential equations that include an outside force or input, like a motor pushing a spring or current driving a circuit. They use two structured methods to find solutions that match both the built-in behavior of the system and the outside influence acting on it. | DE.AR.4.4 |
| Determine which non-linear systems are locally linear and identify the behavior… | Students identify the calm or chaotic spots in a non-linear system where two changing quantities interact, then decide whether the system behaves predictably near each of those spots. | DE.AR.4.5 |
| Plot locally linear systems | Students sketch what a system of differential equations looks like near a single point, showing which direction nearby solutions move. It's the graph version of asking: what happens here, right now? | DE.AR.4.6 |
| Use population models derived from locally linear systems | Students use simplified equations to predict how two interacting populations, like predators and prey, change over time. They set up and solve a small system of equations that approximates real population data from a local context. | DE.AR.4.7 |
| Solve contextual, mathematical problems using Laplace transforms to explain… | Students use a specialized math tool called the Laplace transform to solve real-world problems, like modeling electrical circuits or predicting how a system responds over time. The focus is on setting up and solving problems that connect the math to something happening in the real world. | DE.AR.5 |
| Use the integral definition to perform Laplace transforms for functions | Students use a specific formula involving integrals to convert a function into a simpler form that's easier to work with. This is a first step toward using Laplace transforms to solve real-world problems in science and engineering. | DE.AR.5.1 |
| Use a Laplace table to accurately and efficiently identify Laplace transforms | Students look up a function in a Laplace transform table to convert a difficult equation into a simpler one. It's the same idea as using a reference chart to speed up a calculation instead of working it from scratch. | DE.AR.5.2 |
| Perform inverse Laplace transforms using a variety of techniques | Students work backward from a Laplace transform to recover the original function. This reversal is a key step in solving real-world problems modeled with differential equations. | DE.AR.5.3 |
| Solve first- and second-order differential equations using Laplace transforms… | Students use a mathematical shortcut called a Laplace transform to solve equations that model how electrical circuits or mechanical systems change over time. It turns a hard calculus problem into algebra. | DE.AR.5.4 |
| Write piecewise functions as compositions of step | Students learn to rewrite a function that changes its rule at certain points into a single expression built from on/off switch functions. This shows up in engineering and physics when a signal or force turns on or off at a specific moment. | DE.AR.5.5 |
| Find the general uniqueness and existence of solutions for step functions | Students learn when a math problem involving sudden changes (like a switch flipping on) has exactly one correct answer. They use a method called Laplace transforms to solve those problems by converting them into simpler algebra. | DE.AR.5.6 |
| Find the Laplace transform of the Dirac delta function | Students find the math shortcut that describes a sudden spike of force or signal (like a hammer strike) in an instant. They use a formula called the Laplace transform to turn that spike into something equations can work with. | DE.AR.5.7 |
| Solve linear systems of differential equations using Laplace transforms | Students use a mathematical shortcut called a Laplace transform to solve systems of equations that describe how things change over time, like current in a circuit or the motion of a spring. | DE.AR.5.8 |
Students work with polynomial expressions tied to shapes and area. They add, subtract, and multiply polynomials to describe things like the perimeter or area of a rectangle with unknown side lengths.
Students use 3D coordinates, vectors, and functions to describe how points, lines, and shapes sit in space. They then apply those relationships to solve real problems that go beyond a flat graph.
Students read a polynomial expression and explain what each part means in a geometric context, such as identifying terms that represent a length, an area, or a volume in a given figure.
Students write equations that describe lines in three-dimensional space using vectors, then use those equations to solve problems about position and direction in 3D.
Students add, subtract, and multiply polynomials (expressions like 2x² + 3x) and learn that doing so always produces another polynomial, the same way adding or multiplying whole numbers always produces another whole number.
Students use two special multiplication methods for 3D vectors to find angles between lines, determine if lines are perpendicular, and calculate the area of shapes in three-dimensional space.
Students add, subtract, and multiply polynomial expressions with one variable, such as combining (x² + 3x) and (2x - 5) or finding the area of a rectangle whose sides are written as expressions.
Students figure out how two flat surfaces (like two endless sheets of glass) relate in space: do they cross in one point, meet along a line, or never touch? They set up and solve a system of equations to find the answer.
Students calculate the output of a formula that takes two separate inputs, like plugging both a temperature and a pressure value into an equation to get a single result.
Students sketch the curves on a graph where a 3D surface stays at the same height, the way a topographic map shows elevation with contour lines. This reveals how a two-variable function behaves across a flat grid.
Students check whether a surface defined by two input values has any breaks or jumps near a given point by testing what value the surface approaches as both inputs close in on that point.
Students find where a two-variable function breaks down or has gaps, such as where division by zero occurs or a sharp boundary makes the rule stop working.
Students build step-by-step methods to solve problems that involve separate, countable values, like scheduling, seating, or counting combinations. The focus is on finding a reliable process, not just a single answer.
Students write algebraic expressions, equations, and inequalities to match a real situation, then solve them and explain what the answer actually means in that context.
Students write a single equation with one unknown to model a real situation, such as finding a price or a distance, then solve for the missing value.
Students learn how identification numbers (like barcodes or ISBN codes) are built using math rules, then check whether a number is valid by running those same rules backward.
Students write an inequality (like x > 5 or 3x ≤ 12) to model a real situation, then solve it to find the range of values that work.
Students study how different voting systems, like ranked-choice or majority rules, produce different winners from the same set of votes. They look at the math behind each method to see where results can be fair or flawed.
Students compare voting methods (like ranked choice or majority rule) to figure out which one gives the fairest result for a specific situation. They learn that how you count votes can change who wins.
Students solve equations and inequalities, then look at the answer and ask whether it actually makes sense for the real situation. A solution might be mathematically correct but still impossible in context, like a negative number of people.
Students solve equations where a variable is squared, using methods like factoring, the quadratic formula, or completing the square to find the value or values that make the equation true.
Students compare different ranking methods, such as scoring systems or preference tables, and decide which one fits the situation best.
Rearranging a formula like d = rt means isolating one variable, say r, by doing the same steps students would use to solve any equation. The formula changes form, but the math logic stays the same.
Students look at the probability of different outcomes to decide whether a choice is worth the risk. They practice weighing what could go wrong against what could go right before committing to a decision.
Students solve inequalities like x > 5 or 2x + 1 < 9, finding all the values that make the statement true. They show those solutions on a number line and find them by working through the algebra.
Students figure out the odds of two events happening together or one event happening given that another already occurred. They use those calculations to make real decisions, like assessing risk or predicting outcomes.
Students write pairs of equations or inequalities with two unknowns, then find the values that satisfy both at once. They solve using graphs, substitution, or elimination, and check that the answer fits the original problem.
Students look at real situations (buying insurance, playing a game, choosing a route) and use probability to decide whether a risk is worth taking. The math helps justify the choice, not just guess at it.
Students find where a straight line and a curved parabola cross by solving them together, using both algebra and a graph. The solution is the point, or points, where both equations are true at the same time.
Students build math models around real money decisions: how a paycheck grows, what a loan costs over time, or how savings compound. They use those models to compare options and decide what makes financial sense.
Students learn to write and use exponential equations to model how money grows through compound interest or shrinks through depreciation. They apply those models to real financial decisions like saving, investing, or taking out a loan.
Students build math models for real situations like a paycheck, a car loan, or a savings account, then use those models to compare options and decide what makes financial sense.
Students practice matching real situations to the right kind of function, whether the values jump in steps (like counting people) or change smoothly (like rising temperature). The goal is building a math model that fits how the situation actually behaves.
Students use vectors to represent real-world situations where direction and size both matter, such as a car turning at a certain speed or a force pushing an object. They set up and solve problems using that information.
Students use grids of numbers called matrices to describe geometric transformations like rotations, reflections, and scaling, then solve problems by calculating with those matrices.
Students use diagrams that map connections between places, people, or steps to find the most efficient route or sequence. These are called network models, and students learn to read and use them to make decisions backed by numbers.
Students read diagrams made of dots connected by lines (like a map of roads or a social network) and use them to answer real questions, such as finding the shortest route or figuring out how many connections exist.
Students read and build flowcharts that map out a step-by-step process, then use that map to write a clear set of instructions for completing the process reliably.
Students learn to map out a multi-step project by estimating how long each task takes and figuring out the order tasks must happen in. This is the math behind planning a construction job, a product launch, or any complex project with overlapping steps.
Students learn to color maps or diagrams so that no two connected regions share the same color, then use that logic to solve real scheduling, assignment, and conflict problems.
Students use integrals to solve real problems, like finding the total distance traveled over a time period or the area under a curve. They work with both the "find a specific number" version and the "find the general formula" version.
Students use grids of numbers called matrices to solve real-world problems, like figuring out costs, distances, or quantities across multiple categories at once.
Students set up a system of three equations as a grid of numbers, then use row operations to simplify that grid until the solution becomes readable. It's the same logic as solving two equations at once, extended to three unknowns.
Students start with a rate of change equation and a known starting point, then work backward to find the one specific curve that fits both. This connects integration to real situations where the starting value is known.
Row-echelon form reveals whether a system of equations has one solution, no solution, or infinite solutions. When infinite solutions exist, students write them as a vector equation that captures every possible answer at once.
Students solve equations where the rate of change depends on the current value, then use those equations to model things like population growth or cooling temperatures.
Students use calculus to find the exact area of the region sandwiched between two curves on a graph. They set up and solve a definite integral to measure that space precisely.
Students figure out whether one vector can be built by stretching and adding other vectors together. If it can, they find exactly what combination of those vectors produces it.
Students write and solve equations that model curved, real-world relationships, like the path of a thrown ball or the area of a room. They find the value of the unknown by factoring or using the quadratic formula.
Students use a definite integral to find the average value of a curve across a set interval, the same way you might average a temperature reading over a full day rather than just checking it once.
Students learn what it means for two vectors to point in the same or opposite directions, and how to spot that relationship on a graph. When vectors are linearly dependent, one is just a stretched or flipped version of the other.
Students read a quadratic equation and explain what each part means in the real world, such as what the numbers and variables represent in a situation involving area, height, or cost.
Students find which input vectors a matrix sends to zero, then examine how those vectors relate to each other and to the rows and columns of the matrix.
Students rewrite a quadratic expression in a different but equivalent form to surface useful information, such as the vertex of a parabola or where it crosses the x-axis, and explain what that information means in context.
Students add two matrices together, scale every number in a matrix by multiplying it, and flip a matrix by swapping its rows and columns. These are the core operations that make matrix math work in real problems.
Matrix multiplication only works when the number of columns in the first matrix matches the number of rows in the second. Students multiply two matrices by pairing rows and columns, taking each dot product to fill in the result.
Students build a quadratic equation from a real-world situation, such as the path of a thrown ball or the area of a room, then solve it and explain what the answer actually means in that context.
Students learn when a square matrix can be "undone" and how to find that reverse matrix. They set up the original matrix next to an identity matrix and use row operations to work out the inverse.
Students write a quadratic equation to describe a real-world limit or boundary, then look at data points to decide whether each one fits the situation or falls outside it.
Students learn to break a matrix apart into smaller, predictable pieces. This makes complex systems of equations easier to solve, the way splitting a hard problem into steps makes it manageable.
Students solve equations that use grids of numbers instead of single values. They use the inverse of a matrix to find unknown quantities, then identify all possible solutions by combining one solution with the patterns that produce zero.
Students practice spotting and fixing weaknesses in a basic security code built from binary math. They work with a grid of 0s and 1s to make the authentication scheme harder to crack.
Students write a program that splits a secret number into pieces so no single person can reconstruct it alone, then uses a solving method called Gaussian elimination to recover the original value when enough pieces are combined.
Students write code that catches and fixes errors in data, the same way a phone autocorrects a mistyped word. This is one way computers keep information accurate when something goes wrong during transmission.
Students use vectors, which are values that carry both size and direction, to solve real-world problems. Think wind speed with direction, or a force pushing at an angle.
Students check whether a given collection of vectors can combine, through addition and scaling, to reach every point in a space. This is the foundation of linear algebra used in physics, computer graphics, and data science.
Students decide whether a smaller collection of vectors inside a larger vector space follows all the same rules, such as staying closed under addition and scaling. They explain their reasoning with a proof or a counterexample.
Students figure out whether one vector can be built by combining others in a set. This is the math behind mixing colors, balancing forces, or describing any situation where known quantities combine to reach a target.
Students figure out whether two sets of directions in space are perfectly perpendicular to each other, then calculate the part of one set that sits at a right angle to the other.
Students check whether a chosen set of vectors can build every possible direction in a given space, with no redundant pieces. This is the test for whether that set forms a complete, efficient foundation for the space.
Students find the "size" of a vector space by counting its independent directions, then analyze a matrix to measure what it stretches, what it collapses, and what it leaves unchanged. The rank summarizes that picture in a single number.
Students find the grid of numbers (a matrix) that describes how a linear function stretches, rotates, or shifts points in space. It connects the algebra of functions to a visual map of how inputs become outputs.
Students figure out how the same stretching or rotating rule looks different depending on which coordinate system you use. They convert that rule from one set of reference directions to another.
Students check whether two matrices share the same underlying structure by comparing how they transform space, and whether two matrices are perpendicular to each other in a precise algebraic sense.
Students learn to take a set of overlapping directions in space and convert them into a clean set of right-angle directions that cover the same space. It is a technique used in physics, computer graphics, and data analysis to simplify calculations.
Students break a matrix into two simpler pieces, Q and R, then use those pieces to solve equations that models like engineering simulations and data systems rely on.
Students find the straight line or curved parabola that fits a set of real data as closely as possible, then use that line or curve to make predictions about what the data shows.
Students use a step-by-step process to find the most efficient set of connections in a network, working with a number system where the only values are 0 and 1. It shows up in coding, circuit design, and data compression.
Students learn how swapping vectors in a set can keep the math behind a 3D scene intact, which is the core move that lets computers redraw a viewed object correctly when the camera angle changes.
Students learn how images and sounds can be broken into layers of wave-like patterns, then write code to reassemble or compress those layers. It connects the algebra of bases to the signal processing behind image compression and audio files.
Students write code that runs a Fast Fourier Transform, breaking a recorded sound or signal into its individual frequency components so computers can store or process it efficiently.
Students use a rule from linear algebra that connects the dimensions of a matrix's input and output to verify whether a basic login or access system works as intended.
Students use a special pair of numbers tied to a matrix to solve real-world problems, like modeling how populations shift or how forces act on structures. The work connects abstract algebra to situations that actually change over time.
Students find the determinant of a matrix by expanding along any row or column they choose. For larger matrices, they repeat that process step by step until they reach a final number.
Students find the determinant of a matrix and explain what it tells you, such as whether a system of equations has one solution or none.
Finding the determinant of two matrices multiplied together, and finding the determinant when a matrix is flipped across its diagonal. Both calculations produce the same result either way, which is the pattern students are expected to recognize.
Students learn whether a matrix can be "undone" with an inverse, and use that test to solve problems about dependent equations and the number of independent directions a set of data points can move.
Students find a value that shows how much a transformation stretches or shrinks a vector, then identify the direction that stays unchanged. This connects matrix math to real patterns like population growth or physics simulations.
Cramer's Rule is a formula-based method for solving systems of equations using determinants. Students apply it to find the exact value of each variable in a system, rather than working through substitution or elimination steps.
Students find the special equation that describes how a matrix stretches or rotates space. That equation reveals the directions and scale factors that stay consistent when the matrix is applied.
Students find the special numbers and directions tied to a matrix that stay on the same line after a transformation. They use those values to describe how a shape stretches, shrinks, or rotates in real situations.
Students learn to rewrite a matrix problem using a special set of directions (eigenvectors) that make the math simpler. This is a tool used in physics, computer graphics, and data analysis to cut through complicated calculations.
Students find how many independent directions a symmetric matrix stretches or compresses without changing orientation. This tells them the shape of the solution space tied to each eigenvalue.
Students find a special rotation or reflection matrix that simplifies a given matrix into a diagonal form, where most entries become zero. This is a core tool in data analysis and physics for breaking complex relationships into simpler parts.
Students solve real-world problems, like predicting population growth or modeling vibrations, by finding the special values and directions that describe how a system changes over time.
Students rearrange real formulas used in business and finance, such as interest or profit equations, to solve for different unknowns. They practice rewriting the same equation in more than one useful form.
Students take a real-world formula, like one for simple interest or a monthly payment, and rearrange it to solve for whichever variable they need.
Students change one number in a financial formula, like an interest rate or loan term, and see how the result shifts. It builds the habit of asking "what happens if I change this?" before making a real money decision.
Students learn to write formulas the way a spreadsheet like Excel reads them, then use software to run those calculations automatically across rows of data.
Students plug numbers into the simple interest formula (I = Prt) to find interest earned, then work backward to solve for the missing piece, whether that's the starting balance, rate, or time.
Students calculate how savings grow when a bank pays interest on the full balance, including interest already earned. Each cycle, the total grows a little faster because yesterday's interest starts earning interest too.
Students figure out the compound interest formula by spotting a pattern in how money grows over time, then use it to calculate how much a savings account or loan is worth after interest compounds.
Students use a graphing tool to watch what happens to compound interest as interest is calculated more and more frequently, eventually landing on the formula banks use for continuous compounding.
Students use the number e (roughly 2.718) to calculate how an investment grows when interest compounds continuously rather than monthly or yearly. It shows up in banking and finance formulas where growth never pauses.
Students use a standard formula to figure out how much a loan or purchase will cost per month, adjusting for different interest rates, loan amounts, and repayment lengths.
Students use a standard loan formula to figure out how much extra money they pay when buying something on credit. They compare the total of all monthly payments to the original price tag to see what borrowing actually costs.
Sigma notation is shorthand for adding up a long list of numbers using a single symbol. Students learn to read and write expressions like this to describe repeated addition in finance, statistics, and other real-world contexts.
Students examine how savings and investment formulas connect back to the compound interest formula, seeing how each part like principal, rate, and time plays the same role across all three.
Students write and solve pairs of equations or inequalities to answer real money questions, like figuring out when two savings plans reach the same balance or which loan costs less over time.
Students write and graph two cost or income equations together, then find the point where they intersect. That crossing point answers a real financial question, like when two payment plans cost the same amount.
Students write and solve a pair of equations, one with a straight-line graph and one with a curved graph, to find the point where two financial situations, like two pricing plans or investment options, intersect or break even.
Students write a pair of equations, one with a steady rate and one that grows by a percentage, then graph both to find where they cross. This skill shows up in situations like comparing a savings account to an investment that compounds over time.
Students write and graph a system that pairs a straight-line equation with a piecewise function, then read the graph to find where the two meet and what that intersection means in a real financial situation.
Students find where two money-related rules (like a budget and a price plan) cross on a graph, then use that crossing point to decide what's realistic in the situation.
| Standard | Definition | Code |
|---|---|---|
| Interpret the structure of polynomial expressions and perform operations with… | Students work with polynomial expressions tied to shapes and area. They add, subtract, and multiply polynomials to describe things like the perimeter or area of a rectangle with unknown side lengths. | G.PAR.2 |
| Express spatial and functional relationships with vectors, functions | Students use 3D coordinates, vectors, and functions to describe how points, lines, and shapes sit in space. They then apply those relationships to solve real problems that go beyond a flat graph. | MVC.PAR.2 |
| Interpret polynomial expressions of varying degrees that represent a quantity… | Students read a polynomial expression and explain what each part means in a geometric context, such as identifying terms that represent a length, an area, or a volume in a given figure. | G.PAR.2.1 |
| Represent equations of lines in space using vectors | Students write equations that describe lines in three-dimensional space using vectors, then use those equations to solve problems about position and direction in 3D. | MVC.PAR.2.1 |
| Perform operations with polynomials and prove that polynomials form a system… | Students add, subtract, and multiply polynomials (expressions like 2x² + 3x) and learn that doing so always produces another polynomial, the same way adding or multiplying whole numbers always produces another whole number. | G.PAR.2.2 |
| Express the analytic geometry of three dimensions in terms of the dot product… | Students use two special multiplication methods for 3D vectors to find angles between lines, determine if lines are perpendicular, and calculate the area of shapes in three-dimensional space. | MVC.PAR.2.2 |
| Using algebraic reasoning, add, subtract | Students add, subtract, and multiply polynomial expressions with one variable, such as combining (x² + 3x) and (2x - 5) or finding the area of a rectangle whose sides are written as expressions. | G.PAR.2.3 |
| Use a linear system of equations to determine whether two planes intersect in a… | Students figure out how two flat surfaces (like two endless sheets of glass) relate in space: do they cross in one point, meet along a line, or never touch? They set up and solve a system of equations to find the answer. | MVC.PAR.2.3 |
| Evaluate functions of two independent variables at a point in the plane | Students calculate the output of a formula that takes two separate inputs, like plugging both a temperature and a pressure value into an equation to get a single result. | MVC.PAR.2.4 |
| Graph the level curves of functions of two independent variables | Students sketch the curves on a graph where a 3D surface stays at the same height, the way a topographic map shows elevation with contour lines. This reveals how a two-variable function behaves across a flat grid. | MVC.PAR.2.5 |
| Investigate the continuity of functions of two independent variables in terms… | Students check whether a surface defined by two input values has any breaks or jumps near a given point by testing what value the surface approaches as both inputs close in on that point. | MVC.PAR.2.6 |
| Determine points or regions of discontinuity of functions of two independent… | Students find where a two-variable function breaks down or has gaps, such as where division by zero occurs or a sharp boundary makes the rule stop working. | MVC.PAR.2.7 |
| Develop methods or algorithms to analyze discrete situations | Students build step-by-step methods to solve problems that involve separate, countable values, like scheduling, seating, or counting combinations. The focus is on finding a reliable process, not just a single answer. | AMDM.PAR.4 |
| Construct expressions, equations | Students write algebraic expressions, equations, and inequalities to match a real situation, then solve them and explain what the answer actually means in that context. | CRM.PAR.3 |
| Create equations in one variable and use them to solve problems | Students write a single equation with one unknown to model a real situation, such as finding a price or a distance, then solve for the missing value. | CRM.PAR.3.1 |
| Create and verify identification numbers | Students learn how identification numbers (like barcodes or ISBN codes) are built using math rules, then check whether a number is valid by running those same rules backward. | AMDM.PAR.4.1 |
| Create inequalities in one variable and use them to solve problems | Students write an inequality (like x > 5 or 3x ≤ 12) to model a real situation, then solve it to find the range of values that work. | CRM.PAR.3.2 |
| Analyze and evaluate the mathematics behind various methods of voting and… | Students study how different voting systems, like ranked-choice or majority rules, produce different winners from the same set of votes. They look at the math behind each method to see where results can be fair or flawed. | AMDM.PAR.4.2 |
| Evaluate various voting and selection processes to determine an appropriate… | Students compare voting methods (like ranked choice or majority rule) to figure out which one gives the fairest result for a specific situation. They learn that how you count votes can change who wins. | AMDM.PAR.4.3 |
| Using multiple representations, solve equations and inequalities and use the… | Students solve equations and inequalities, then look at the answer and ask whether it actually makes sense for the real situation. A solution might be mathematically correct but still impossible in context, like a negative number of people. | CRM.PAR.3.3 |
| Solve quadratic equations using a variety of methods | Students solve equations where a variable is squared, using methods like factoring, the quadratic formula, or completing the square to find the value or values that make the equation true. | CRM.PAR.3.4 |
| Apply various ranking algorithms to determine an appropriate method for a given… | Students compare different ranking methods, such as scoring systems or preference tables, and decide which one fits the situation best. | AMDM.PAR.4.4 |
| Rearrange literal equations to highlight a specified variable using the same… | Rearranging a formula like d = rt means isolating one variable, say r, by doing the same steps students would use to solve any equation. The formula changes form, but the math logic stays the same. | CRM.PAR.3.5 |
| Analyze the chances for success or failure in order to make decisions | Students look at the probability of different outcomes to decide whether a choice is worth the risk. They practice weighing what could go wrong against what could go right before committing to a decision. | AMDM.PR.5 |
| Solve inequalities in one variable graphically and algebraically | Students solve inequalities like x > 5 or 2x + 1 < 9, finding all the values that make the statement true. They show those solutions on a number line and find them by working through the algebra. | CRM.PAR.3.6 |
| Determine conditional probabilities and probabilities of compound events to… | Students figure out the odds of two events happening together or one event happening given that another already occurred. They use those calculations to make real decisions, like assessing risk or predicting outcomes. | AMDM.PR.5.1 |
| Using multiple methods, create and solve systems of linear equations and… | Students write pairs of equations or inequalities with two unknowns, then find the values that satisfy both at once. They solve using graphs, substitution, or elimination, and check that the answer fits the original problem. | CRM.PAR.3.7 |
| Use probabilities to make and justify decisions about risks in everyday life | Students look at real situations (buying insurance, playing a game, choosing a route) and use probability to decide whether a risk is worth taking. The math helps justify the choice, not just guess at it. | AMDM.PR.5.2 |
| Solve a simple system of equations consisting of a linear and a quadratic… | Students find where a straight line and a curved parabola cross by solving them together, using both algebra and a graph. The solution is the point, or points, where both equations are true at the same time. | CRM.PAR.3.8 |
| Create and analyze mathematical models to make decisions related to earning… | Students build math models around real money decisions: how a paycheck grows, what a loan costs over time, or how savings compound. They use those models to compare options and decide what makes financial sense. | AMDM.PAR.8 |
| Use exponential functions to model change in a variety of financial situations | Students learn to write and use exponential equations to model how money grows through compound interest or shrinks through depreciation. They apply those models to real financial decisions like saving, investing, or taking out a loan. | AMDM.PAR.8.1 |
| Determine, represent | Students build math models for real situations like a paycheck, a car loan, or a savings account, then use those models to compare options and decide what makes financial sense. | AMDM.PAR.8.2 |
| Use functions to model problem situations in both discrete and continuous… | Students practice matching real situations to the right kind of function, whether the values jump in steps (like counting people) or change smoothly (like rising temperature). The goal is building a math model that fits how the situation actually behaves. | AMDM.PAR.11 |
| Represent situations and solve problems using vectors, in areas such as… | Students use vectors to represent real-world situations where direction and size both matter, such as a car turning at a certain speed or a force pushing an object. They set up and solve problems using that information. | AMDM.PAR.11.1 |
| Represent geometric transformations and solve problems using matrices | Students use grids of numbers called matrices to describe geometric transformations like rotations, reflections, and scaling, then solve problems by calculating with those matrices. | AMDM.PAR.11.2 |
| Make informed decisions and solve problems with a variety of network models in… | Students use diagrams that map connections between places, people, or steps to find the most efficient route or sequence. These are called network models, and students learn to read and use them to make decisions backed by numbers. | AMDM.PAR.12 |
| Solve problems represented by a vertex-edge graphs | Students read diagrams made of dots connected by lines (like a map of roads or a social network) and use them to answer real questions, such as finding the shortest route or figuring out how many connections exist. | AMDM.PAR.12.1 |
| Construct, analyze, and interpret flow charts to develop an algorithm to… | Students read and build flowcharts that map out a step-by-step process, then use that map to write a clear set of instructions for completing the process reliably. | AMDM.PAR.12.2 |
| Investigate the scheduling of projects using Program Evaluation Review Technique | Students learn to map out a multi-step project by estimating how long each task takes and figuring out the order tasks must happen in. This is the math behind planning a construction job, a product launch, or any complex project with overlapping steps. | AMDM.PAR.12.3 |
| Consider problems that can be resolved by coloring graphs | Students learn to color maps or diagrams so that no two connected regions share the same color, then use that logic to solve real scheduling, assignment, and conflict problems. | AMDM.PAR.12.4 |
| Apply the definite integral and indefinite integral to contextual situations | Students use integrals to solve real problems, like finding the total distance traveled over a time period or the area under a curve. They work with both the "find a specific number" version and the "find the general formula" version. | C.PAR.6 |
| Solve contextual, mathematical problems involving matrices to explain real-life… | Students use grids of numbers called matrices to solve real-world problems, like figuring out costs, distances, or quantities across multiple categories at once. | LACS.PAR.4 |
| Represent a linear system of three equations in three variables as an augmented… | Students set up a system of three equations as a grid of numbers, then use row operations to simplify that grid until the solution becomes readable. It's the same logic as solving two equations at once, extended to three unknowns. | LACS.PAR.4.1 |
| Find a particular curve in a family of antiderivatives using an initial… | Students start with a rate of change equation and a known starting point, then work backward to find the one specific curve that fits both. This connects integration to real situations where the starting value is known. | C.PAR.6.1 |
| Interpret the nature of the solution of a system from its row-echelon form | Row-echelon form reveals whether a system of equations has one solution, no solution, or infinite solutions. When infinite solutions exist, students write them as a vector equation that captures every possible answer at once. | LACS.PAR.4.2 |
| Solve separable differential equations and use them to model real-world… | Students solve equations where the rate of change depends on the current value, then use those equations to model things like population growth or cooling temperatures. | C.PAR.6.2 |
| Apply definite integrals to find the area between two curves | Students use calculus to find the exact area of the region sandwiched between two curves on a graph. They set up and solve a definite integral to measure that space precisely. | C.PAR.6.3 |
| Determine whether a vector is a linear combination of other given vectors | Students figure out whether one vector can be built by stretching and adding other vectors together. If it can, they find exactly what combination of those vectors produces it. | LACS.PAR.4.3 |
| Build quadratic expressions and equations to represent and model real-life… | Students write and solve equations that model curved, real-world relationships, like the path of a thrown ball or the area of a room. They find the value of the unknown by factoring or using the quadratic formula. | A.PAR.6 |
| Apply definite integrals to find the average value of a function over a closed… | Students use a definite integral to find the average value of a curve across a set interval, the same way you might average a temperature reading over a full day rather than just checking it once. | C.PAR.6.4 |
| Interpret linear dependence of vectors geometrically | Students learn what it means for two vectors to point in the same or opposite directions, and how to spot that relationship on a graph. When vectors are linearly dependent, one is just a stretched or flipped version of the other. | LACS.PAR.4.4 |
| Interpret quadratic expressions and parts of a quadratic expression that… | Students read a quadratic equation and explain what each part means in the real world, such as what the numbers and variables represent in a situation involving area, height, or cost. | A.PAR.6.1 |
| Find the kernel of a matrix and explore the relationship between the kernel… | Students find which input vectors a matrix sends to zero, then examine how those vectors relate to each other and to the rows and columns of the matrix. | LACS.PAR.4.5 |
| Fluently choose and produce an equivalent form of a quadratic expression to… | Students rewrite a quadratic expression in a different but equivalent form to surface useful information, such as the vertex of a parabola or where it crosses the x-axis, and explain what that information means in context. | A.PAR.6.2 |
| Add two matrices, multiply a matrix by a scalar, find the transpose of a matrix | Students add two matrices together, scale every number in a matrix by multiplying it, and flip a matrix by swapping its rows and columns. These are the core operations that make matrix math work in real problems. | LACS.PAR.4.6 |
| Determine when matrix multiplication is defined | Matrix multiplication only works when the number of columns in the first matrix matches the number of rows in the second. Students multiply two matrices by pairing rows and columns, taking each dot product to fill in the result. | LACS.PAR.4.7 |
| Create and solve quadratic equations in one variable and explain the solution… | Students build a quadratic equation from a real-world situation, such as the path of a thrown ball or the area of a room, then solve it and explain what the answer actually means in that context. | A.PAR.6.3 |
| Determine when the inverse of a square matrix exists | Students learn when a square matrix can be "undone" and how to find that reverse matrix. They set up the original matrix next to an identity matrix and use row operations to work out the inverse. | LACS.PAR.4.8 |
| Represent constraints by quadratic equations and interpret data points as… | Students write a quadratic equation to describe a real-world limit or boundary, then look at data points to decide whether each one fits the situation or falls outside it. | A.PAR.6.4 |
| Decompose a matrix into its symmetric and skew-symmetric parts | Students learn to break a matrix apart into smaller, predictable pieces. This makes complex systems of equations easier to solve, the way splitting a hard problem into steps makes it manageable. | LACS.PAR.4.9 |
| Solve a matrix equation using inverses | Students solve equations that use grids of numbers instead of single values. They use the inverse of a matrix to find unknown quantities, then identify all possible solutions by combining one solution with the patterns that produce zero. | LACS.PAR.4.10 |
| Improve the simple authentication scheme over GF | Students practice spotting and fixing weaknesses in a basic security code built from binary math. They work with a grid of 0s and 1s to make the authentication scheme harder to crack. | LACS.PAR.4.11 |
| Show and explain how threshold secret sharing works in conjunction with… | Students write a program that splits a secret number into pieces so no single person can reconstruct it alone, then uses a solving method called Gaussian elimination to recover the original value when enough pieces are combined. | LACS.PAR.4.12 |
| Write code utilizing error-correcting concepts | Students write code that catches and fixes errors in data, the same way a phone autocorrects a mistyped word. This is one way computers keep information accurate when something goes wrong during transmission. | LACS.PAR.4.13 |
| Solve contextual, mathematical problems using vector spaces to explain… | Students use vectors, which are values that carry both size and direction, to solve real-world problems. Think wind speed with direction, or a force pushing at an angle. | LACS.PAR.7 |
| Determine whether a given set of vectors generates a vector space | Students check whether a given collection of vectors can combine, through addition and scaling, to reach every point in a space. This is the foundation of linear algebra used in physics, computer graphics, and data science. | LACS.PAR.7.1 |
| Justify whether a subset of a vector space is a subspace | Students decide whether a smaller collection of vectors inside a larger vector space follows all the same rules, such as staying closed under addition and scaling. They explain their reasoning with a proof or a counterexample. | LACS.PAR.7.2 |
| Determine whether a given vector is in the linear span of a set of vectors | Students figure out whether one vector can be built by combining others in a set. This is the math behind mixing colors, balancing forces, or describing any situation where known quantities combine to reach a target. | LACS.PAR.7.3 |
| Determine whether two vector subspaces are orthogonal | Students figure out whether two sets of directions in space are perfectly perpendicular to each other, then calculate the part of one set that sits at a right angle to the other. | LACS.PAR.7.4 |
| Determine whether a set of vectors is a basis for a vector space | Students check whether a chosen set of vectors can build every possible direction in a given space, with no redundant pieces. This is the test for whether that set forms a complete, efficient foundation for the space. | LACS.PAR.7.5 |
| Find the dimension of a vector space | Students find the "size" of a vector space by counting its independent directions, then analyze a matrix to measure what it stretches, what it collapses, and what it leaves unchanged. The rank summarizes that picture in a single number. | LACS.PAR.7.6 |
| Find a matrix representing a linear map | Students find the grid of numbers (a matrix) that describes how a linear function stretches, rotates, or shifts points in space. It connects the algebra of functions to a visual map of how inputs become outputs. | LACS.PAR.7.7 |
| Determine the change of representation for a linear transformation given two… | Students figure out how the same stretching or rotating rule looks different depending on which coordinate system you use. They convert that rule from one set of reference directions to another. | LACS.PAR.7.8 |
| Determine if two matrices are similar | Students check whether two matrices share the same underlying structure by comparing how they transform space, and whether two matrices are perpendicular to each other in a precise algebraic sense. | LACS.PAR.7.9 |
| Find an orthogonal basis for a given basis or subspace by applying the… | Students learn to take a set of overlapping directions in space and convert them into a clean set of right-angle directions that cover the same space. It is a technique used in physics, computer graphics, and data analysis to simplify calculations. | LACS.PAR.7.10 |
| Perform QR factorization of a matrix to solve matrix equations | Students break a matrix into two simpler pieces, Q and R, then use those pieces to solve equations that models like engineering simulations and data systems rely on. | LACS.PAR.7.11 |
| Apply the method of least squares to find the line or parabola of best fit to… | Students find the straight line or curved parabola that fits a set of real data as closely as possible, then use that line or curve to make predictions about what the data shows. | LACS.PAR.7.12 |
| Apply the grow-and-shrink algorithm in the minimum spanning forest problem in GF | Students use a step-by-step process to find the most efficient set of connections in a network, working with a number system where the only values are 0 and 1. It shows up in coding, circuit design, and data compression. | LACS.PAR.7.13 |
| Apply the Exchange Lemma to image perspective rendering | Students learn how swapping vectors in a set can keep the math behind a 3D scene intact, which is the core move that lets computers redraw a viewed object correctly when the camera angle changes. | LACS.PAR.7.14 |
| Use bases to represent images and sounds as wavelets | Students learn how images and sounds can be broken into layers of wave-like patterns, then write code to reassemble or compress those layers. It connects the algebra of bases to the signal processing behind image compression and audio files. | LACS.PAR.7.15 |
| Program a Fast Fourier Transform to store a sequence of amplitude samples | Students write code that runs a Fast Fourier Transform, breaking a recorded sound or signal into its individual frequency components so computers can store or process it efficiently. | LACS.PAR.7.16 |
| Apply the Rank Theorem to demonstrate the simple authentication scheme | Students use a rule from linear algebra that connects the dimensions of a matrix's input and output to verify whether a basic login or access system works as intended. | LACS.PAR.7.17 |
| Solve contextual, mathematical problems using eigenvalues and eigenvectors to… | Students use a special pair of numbers tied to a matrix to solve real-world problems, like modeling how populations shift or how forces act on structures. The work connects abstract algebra to situations that actually change over time. | LACS.PAR.8 |
| Evaluate the determinant of a matrix along any row or column and use a… | Students find the determinant of a matrix by expanding along any row or column they choose. For larger matrices, they repeat that process step by step until they reach a final number. | LACS.PAR.8.1 |
| Justify properties of the determinant | Students find the determinant of a matrix and explain what it tells you, such as whether a system of equations has one solution or none. | LACS.PAR.8.2 |
| Calculate the determinant of the product of two matrices | Finding the determinant of two matrices multiplied together, and finding the determinant when a matrix is flipped across its diagonal. Both calculations produce the same result either way, which is the pattern students are expected to recognize. | LACS.PAR.8.3 |
| Determine if a matrix has a nonzero determinant and extend the nonzero… | Students learn whether a matrix can be "undone" with an inverse, and use that test to solve problems about dependent equations and the number of independent directions a set of data points can move. | LACS.PAR.8.4 |
| Extend the definition and geometric interpretation of the cross product to n –… | Students find a value that shows how much a transformation stretches or shrinks a vector, then identify the direction that stays unchanged. This connects matrix math to real patterns like population growth or physics simulations. | LACS.PAR.8.5 |
| Use Cramer’s Rule to solve a system of linear equations | Cramer's Rule is a formula-based method for solving systems of equations using determinants. Students apply it to find the exact value of each variable in a system, rather than working through substitution or elimination steps. | LACS.PAR.8.6 |
| Find the characteristic polynomial of a matrix and interpret the characteristic… | Students find the special equation that describes how a matrix stretches or rotates space. That equation reveals the directions and scale factors that stay consistent when the matrix is applied. | LACS.PAR.8.7 |
| Find the eigenvalues and eigenvectors of a matrix and interpret them… | Students find the special numbers and directions tied to a matrix that stay on the same line after a transformation. They use those values to describe how a shape stretches, shrinks, or rotates in real situations. | LACS.PAR.8.8 |
| Use a basis of eigenvectors to create a change of basis matrix | Students learn to rewrite a matrix problem using a special set of directions (eigenvectors) that make the math simpler. This is a tool used in physics, computer graphics, and data analysis to cut through complicated calculations. | LACS.PAR.8.9 |
| Find the dimension of the eigenspace corresponding to the eigenvalues of a… | Students find how many independent directions a symmetric matrix stretches or compresses without changing orientation. This tells them the shape of the solution space tied to each eigenvalue. | LACS.PAR.8.10 |
| Determine an orthogonal matrix that diagonalizes a given matrix | Students find a special rotation or reflection matrix that simplifies a given matrix into a diagonal form, where most entries become zero. This is a core tool in data analysis and physics for breaking complex relationships into simpler parts. | LACS.PAR.8.11 |
| Apply eigenvalues and eigenvectors to problems in context | Students solve real-world problems, like predicting population growth or modeling vibrations, by finding the special values and directions that describe how a system changes over time. | LACS.PAR.8.12 |
| Explore, evaluate, and rearrange formulas applicable to business and financial… | Students rearrange real formulas used in business and finance, such as interest or profit equations, to solve for different unknowns. They practice rewriting the same equation in more than one useful form. | AFA.PAR.4 |
| Use and rearrange formulas applicable to real-world contexts | Students take a real-world formula, like one for simple interest or a monthly payment, and rearrange it to solve for whichever variable they need. | AFA.PAR.4.1 |
| Investigate the impact of changing the value of the different variables in… | Students change one number in a financial formula, like an interest rate or loan term, and see how the result shifts. It builds the habit of asking "what happens if I change this?" before making a real money decision. | AFA.PAR.4.2 |
| Write algebraic formulas for use in spreadsheets and utilize technology to… | Students learn to write formulas the way a spreadsheet like Excel reads them, then use software to run those calculations automatically across rows of data. | AFA.PAR.4.3 |
| Use the simple interest formula, I = Prt | Students plug numbers into the simple interest formula (I = Prt) to find interest earned, then work backward to solve for the missing piece, whether that's the starting balance, rate, or time. | AFA.PAR.4.4 |
| Demonstrate by iteration | Students calculate how savings grow when a bank pays interest on the full balance, including interest already earned. Each cycle, the total grows a little faster because yesterday's interest starts earning interest too. | AFA.PAR.4.5 |
| Derive the compound interest formula, A = P | Students figure out the compound interest formula by spotting a pattern in how money grows over time, then use it to calculate how much a savings account or loan is worth after interest compounds. | AFA.PAR.4.6 |
| Explore the concept of limits of rational functions in discovering the compound… | Students use a graphing tool to watch what happens to compound interest as interest is calculated more and more frequently, eventually landing on the formula banks use for continuous compounding. | AFA.PAR.4.7 |
| Apply the natural base e in the continuous compounding formula, A = Pe^rt | Students use the number e (roughly 2.718) to calculate how an investment grows when interest compounds continuously rather than monthly or yearly. It shows up in banking and finance formulas where growth never pauses. | AFA.PAR.4.8 |
| Use the monthly payment formula to calculate payment amounts in a variety of… | Students use a standard formula to figure out how much a loan or purchase will cost per month, adjusting for different interest rates, loan amounts, and repayment lengths. | AFA.PAR.4.9 |
| Utilize the monthly payment formula to assist in calculating the total interest… | Students use a standard loan formula to figure out how much extra money they pay when buying something on credit. They compare the total of all monthly payments to the original price tag to see what borrowing actually costs. | AFA.PAR.4.10 |
| Interpret and use sigma notation | Sigma notation is shorthand for adding up a long list of numbers using a single symbol. Students learn to read and write expressions like this to describe repeated addition in finance, statistics, and other real-world contexts. | AFA.PAR.4.11 |
| Explore and identify how the elements of the present value of a single deposit… | Students examine how savings and investment formulas connect back to the compound interest formula, seeing how each part like principal, rate, and time plays the same role across all three. | AFA.PAR.4.12 |
| Write and solve systems of equations and/or inequalities in context of… | Students write and solve pairs of equations or inequalities to answer real money questions, like figuring out when two savings plans reach the same balance or which loan costs less over time. | AFA.PAR.5 |
| Write, graph, solve, and interpret systems of linear equations given an… | Students write and graph two cost or income equations together, then find the point where they intersect. That crossing point answers a real financial question, like when two payment plans cost the same amount. | AFA.PAR.5.1 |
| Write, graph, solve, and interpret systems of equations containing one linear… | Students write and solve a pair of equations, one with a straight-line graph and one with a curved graph, to find the point where two financial situations, like two pricing plans or investment options, intersect or break even. | .13AFA.PAR.5.2 |
| Write, graph, and interpret systems of equations containing one linear and one… | Students write a pair of equations, one with a steady rate and one that grows by a percentage, then graph both to find where they cross. This skill shows up in situations like comparing a savings account to an investment that compounds over time. | AFA.PAR.5.3 |
| Write, graph, and interpret systems of a linear and a piecewise function | Students write and graph a system that pairs a straight-line equation with a piecewise function, then read the graph to find where the two meet and what that intersection means in a real financial situation. | AFA.PAR.5.4 |
| Solve linear systems of equations and inequalities to identify points of… | Students find where two money-related rules (like a budget and a price plan) cross on a graph, then use that crossing point to decide what's realistic in the situation. | AFA.PAR.5.5 |
Students choose between exact answers and estimates depending on what the problem actually needs, then use that calculation to solve a real-world question, like figuring out cost, distance, or time.
Multi-step math problems that mix addition, subtraction, multiplication, division, and exponents. Students work through each step in the correct order to get the right answer.
Students use ratios and rates to solve real problems, like finding the best price per ounce or scaling a recipe up for a crowd. They set up proportions and solve for the missing value.
Students simplify expressions with exponents, including fractional ones like 2 to the power of 1/2. They apply rules such as multiplying or dividing powers to rewrite and calculate numeric expressions accurately.
Students work with square roots, cube roots, and layered fractions to solve real-world problems. They calculate exact answers rather than estimates, handling the messier number forms that show up in science, finance, and engineering.
Students estimate answers to real-world math problems before or after solving, then check whether the exact result makes sense given the situation.
Students use fractions, decimals, percentages, and ratios to solve real money problems like calculating interest, splitting a bill, or comparing prices.
Students use fractions, decimals, percents, and ratios to solve real money problems: reading a paycheck, calculating sales tax, comparing rent increases, or figuring out what a budget chart actually means.
Students practice switching between fractions, decimals, and percentages to solve money problems, like converting an interest rate written as a fraction into a percent to compare loan offers.
Students figure out how much a price, score, or quantity rose or fell, then express that change as a percent. A shirt that drops from $40 to $30 fell 25%.
Students set up and solve ratio equations to find unknown values, like figuring out how much something costs at a different scale, then explain what the answer means in the real situation.
| Standard | Definition | Code |
|---|---|---|
| Utilize exact and approximate calculations to quantify real-world phenomena and… | Students choose between exact answers and estimates depending on what the problem actually needs, then use that calculation to solve a real-world question, like figuring out cost, distance, or time. | CRM.NR.2 |
| Through multi-step/multi-operational problems, perform mathematical operations… | Multi-step math problems that mix addition, subtraction, multiplication, division, and exponents. Students work through each step in the correct order to get the right answer. | CRM.NR.2.1 |
| Represent and solve problems using proportional reasoning with ratios, rates… | Students use ratios and rates to solve real problems, like finding the best price per ounce or scaling a recipe up for a crowd. They set up proportions and solve for the missing value. | CRM.NR.2.2 |
| Apply the rules of exponents to simplify numerical expressions, extending the… | Students simplify expressions with exponents, including fractional ones like 2 to the power of 1/2. They apply rules such as multiplying or dividing powers to rewrite and calculate numeric expressions accurately. | CRM.NR.2.3 |
| Perform mathematical operations on real numbers to include numerical radical… | Students work with square roots, cube roots, and layered fractions to solve real-world problems. They calculate exact answers rather than estimates, handling the messier number forms that show up in science, finance, and engineering. | CRM.NR.2.4 |
| Estimate solutions to problems with real numbers and use the estimates to… | Students estimate answers to real-world math problems before or after solving, then check whether the exact result makes sense given the situation. | CRM.NR.2.5 |
| Utilize fractions, decimals, percents | Students use fractions, decimals, percentages, and ratios to solve real money problems like calculating interest, splitting a bill, or comparing prices. | AFA.NR.2 |
| Use fractions, decimals, percents | Students use fractions, decimals, percents, and ratios to solve real money problems: reading a paycheck, calculating sales tax, comparing rent increases, or figuring out what a budget chart actually means. | AFA.NR.2.1 |
| Convert numerical quantities of one form | Students practice switching between fractions, decimals, and percentages to solve money problems, like converting an interest rate written as a fraction into a percent to compare loan offers. | AFA.NR.2.2 |
| Calculate and interpret percent of increase and decrease | Students figure out how much a price, score, or quantity rose or fell, then express that change as a percent. A shirt that drops from $40 to $30 fell 25%. | AFA.NR.2.3 |
| Construct, solve, and interpret algebraic ratios and proportions | Students set up and solve ratio equations to find unknown values, like figuring out how much something costs at a different scale, then explain what the answer means in the real situation. | AFA.NR.2.4 |
Students use ratios, rates, and percents to solve real problems: figuring out a sale price, comparing speeds, or scaling a recipe. The focus is on picking the right math for the situation, not just following steps.
Students use ratios, rates, and percentages to solve practical problems, like figuring out sale prices, comparing deals, or reading statistics in a news story.
Students apply ratios to real mechanical and agricultural problems, such as figuring out gear ratios on a machine or mixing rates for crops. The math connects directly to how things work on a farm or in a shop.
Students use ratios and proportions to estimate quantities too large to count directly, like the number of fish in a lake or trees in a forest.
Students study large, real-world data sets and use averages and indices to make predictions. Think polling results, stock trends, or sports statistics turned into a forecast.
Students calculate averages and weighted averages, where some values count more than others, then use those numbers to make real decisions. Think of a grade that counts a final exam more heavily than a quiz.
Students calculate index numbers (like a cost-of-living index or a stock index) to compare large data sets over time or across groups. They explain what the index actually means in a real-world context.
| Standard | Definition | Code |
|---|---|---|
| Make decisions and solve problems using ratios, rates | Students use ratios, rates, and percents to solve real problems: figuring out a sale price, comparing speeds, or scaling a recipe. The focus is on picking the right math for the situation, not just following steps. | AMDM.QPR.2 |
| Apply proportions, ratios, rates | Students use ratios, rates, and percentages to solve practical problems, like figuring out sale prices, comparing deals, or reading statistics in a news story. | AMDM.QPR.2.1 |
| Solve problems involving ratios in mechanical and agricultural contexts | Students apply ratios to real mechanical and agricultural problems, such as figuring out gear ratios on a machine or mixing rates for crops. The math connects directly to how things work on a farm or in a shop. | AMDM.QPR.2.2 |
| Use proportions to solve problems involving large quantities that are not… | Students use ratios and proportions to estimate quantities too large to count directly, like the number of fish in a lake or trees in a forest. | AMDM.QPR.2.3 |
| Make predictions by analyzing averages and indices of large data sets through… | Students study large, real-world data sets and use averages and indices to make predictions. Think polling results, stock trends, or sports statistics turned into a forecast. | AMDM.QPR.3 |
| Use averages and weighted averages to make decisions | Students calculate averages and weighted averages, where some values count more than others, then use those numbers to make real decisions. Think of a grade that counts a final exam more heavily than a quiz. | AMDM.QPR.3.1 |
| Calculate and interpret indices | Students calculate index numbers (like a cost-of-living index or a stock index) to compare large data sets over time or across groups. They explain what the index actually means in a real-world context. | AMDM.QPR.3.2 |
Students write and solve inequalities with two unknowns to answer real questions, like finding combinations of hours and pay that meet a budget. They also work with two inequalities at once and interpret what the overlapping solutions mean.
Students write an inequality with two unknowns to describe a real situation, such as a budget or distance limit, then solve it and shade the correct region on a labeled graph to show every pair of values that works.
Students graph the boundary lines of inequalities, then decide whether a given point satisfies the constraints or falls outside them. This skill shows up in real problems like budgets or schedules where not every combination is allowed.
Students graph two or more inequality rules on the same coordinate plane to find the region where both are true at once. This skill shows up in real problems like budgeting or scheduling where two limits apply simultaneously.
| Standard | Definition | Code |
|---|---|---|
| Create, analyze, and solve linear inequalities in two variables and systems of… | Students write and solve inequalities with two unknowns to answer real questions, like finding combinations of hours and pay that meet a budget. They also work with two inequalities at once and interpret what the overlapping solutions mean. | A.PAR.4 |
| Create and solve linear inequalities in two variables to represent… | Students write an inequality with two unknowns to describe a real situation, such as a budget or distance limit, then solve it and shade the correct region on a labeled graph to show every pair of values that works. | A.PAR.4.1 |
| Represent constraints of linear inequalities and interpret data points as… | Students graph the boundary lines of inequalities, then decide whether a given point satisfies the constraints or falls outside them. This skill shows up in real problems like budgets or schedules where not every combination is allowed. | A.PAR.4.2 |
| Solve systems of linear inequalities by graphing, including systems… | Students graph two or more inequality rules on the same coordinate plane to find the region where both are true at once. This skill shows up in real problems like budgeting or scheduling where two limits apply simultaneously. | A.PAR.4.3 |
Students slide, spin, and flip shapes on a flat surface to build exact definitions for each move. They use those definitions to explain when two shapes are identical in size and angle, and to spot symmetry in real objects.
Students use vectors to solve real-world problems, like figuring out the combined effect of wind and a plane's speed on its actual path. They work through the math and explain what the answer means in context.
The derivative and the integral are opposites of each other, the way addition and subtraction are. Students use this connection to calculate the total area under a curve by finding a related rate function.
Students use coordinates on a graph to find distances between points, locate midpoints, and calculate the area or perimeter of shapes. The goal is connecting that math to real situations, like mapping a route or figuring out the size of a space.
Students use the symmetry of regular shapes, like squares and hexagons, to figure out what it really means to flip, slide, or rotate a figure. The goal is to build a precise definition, not just a feeling for how each move works.
Students add up the areas of thin rectangles drawn under a curve to estimate the total area between the curve and the x-axis. This is one of the main tools for understanding how area and change connect in calculus.
Students use slope, area, and perimeter to solve problems grounded in real situations, like finding the steepness of a ramp or the fencing needed for a yard. They also work with parallel and perpendicular lines to reason about shapes and directions.
Students use ordered lists of numbers to locate points in space and perform basic math on them, like adding or scaling positions. This shows up in navigation, animation, and data science, where real things have more than two or three measurable dimensions.
Students test what stays the same when a shape is slid, flipped, or turned. Lines stay the same length, angles keep the same measure, and parallel lines stay parallel after each move.
A Riemann sum breaks an area under a curve into thin rectangles and adds them up. A definite integral is what that sum approaches as the rectangles get thinner and more numerous.
Students use vectors to measure distances and describe relationships between points on a map or in space. They extend the same idea beyond three dimensions, applying it to more complex mathematical problems.
Students use formulas to find the exact length of a line segment, its halfway point, and its steepness. The goal is solving real problems, like finding the shortest path between two locations on a map.
Students draw a shape after sliding, rotating, or flipping it, then trace the steps that move one figure onto another. If those steps never stretch or shrink the shape, the two figures are congruent.
Students learn to add and scale vectors, meaning they work with arrows that show direction and distance, then find what happens when those arrows are combined or stretched. The same idea is expressed both as a picture and as numbers.
Students find the exact area of a shape on a graph by recognizing familiar figures like rectangles and triangles, then applying their area formulas rather than estimating.
Students learn to multiply two vectors by combining their matching components into a single number. That number reveals whether the vectors point in similar directions, opposite directions, or at a right angle to each other.
Definite integrals measure the total area between a curve and a horizontal axis over a specific interval. Students use properties like splitting or reversing that interval to simplify calculations without starting from scratch each time.
Students learn why two triangles are congruent by tracing how flips, slides, and turns can map one onto the other. They then use those same rules to solve geometry problems and explain why certain shapes or measurements must be equal.
Students prove why angles formed by intersecting lines behave the way they do, then use those facts to solve real problems. Think street intersections, building frames, or anything where straight lines meet.
Students learn that adding up tiny rates of change across an interval gives the same result as finding the total change from start to finish. It connects the two main tools of calculus into one idea.
Students use a specific multiplication method for vectors to find angles between directions, check whether two paths cross at a right angle, or prove general rules about how vectors behave.
Students apply the triangle inequality to vectors in multiple dimensions, checking whether three vectors can form a triangle by confirming that no single vector's length exceeds the sum of the other two.
Students use basic building blocks of geometry (points, lines, segments, and arcs) to write clear definitions and prove why angle and shape relationships are always true.
An indefinite integral gives a whole family of curves, not just one. Students use the Fundamental Theorem of Calculus to find all possible antiderivatives of a function and write them as a single expression with a constant.
Students plot four-sided shapes on a graph and use algebra to prove what type of shape they have, such as a square, rectangle, or parallelogram.
Students find the cross product of two vectors in 3D space, producing a third vector that points perpendicular to both. This shows up in physics and engineering when calculating forces, torque, or the direction something rotates.
Integration by substitution is a technique for solving integrals when the expression inside is too tangled to work with directly. Students swap in a simpler variable, solve the integral, then swap back to get the final answer.
Students write code that stores and calculates vectors, then use those programs to add, subtract, or scale them the way a physics problem or map direction would require.
Students practice the exact steps needed to draw accurate geometric figures, such as copying an angle or bisecting a line segment, using a compass and straightedge or other tools.
Students use binary math (where every number is just 0 or 1) to solve puzzles like the Lights Out game and to explore how secret codes can be split among multiple people so no single person holds the whole key.
Students use facts about parallel lines, intersecting lines, and angles to set up equations and find missing measurements. They explain why their answer is correct, not just what it is.
Students use vector math to build simple login or access systems, applying addition and scalar multiplication to control whether a key matches a lock. It connects algebra to the kind of security logic behind passwords and codes.
Students use angle rules to explain why a triangle's angles always add to 180 degrees, what happens when a straight line crosses two parallel lines, and when two triangles count as similar based on their angles alone.
Dilations are a way to shrink or enlarge a shape from a fixed point using a scale factor. Students use those ideas to explain when two triangles have the same shape but different sizes, then apply that reasoning to real situations like maps and models.
Students use matrices to describe how shapes move, stretch, or rotate on a graph. This connects the algebra of rows and columns to the geometry of figures shifting position in real-world situations.
Students read a small grid of numbers called a matrix and describe how it stretches, shrinks, rotates, or flips a shape on a coordinate plane.
Students stretch or shrink a shape on a grid by pulling it away from or toward a fixed center point, then check what stays the same (angles) and what changes (side lengths).
Students decide whether two shapes are similar by checking if one can be resized and repositioned to match the other exactly. Size can change, but angles stay equal and sides stay proportional.
Students find the number grids (matrices) that shrink, flip, or spin a shape on a coordinate plane. Each transformation gets its own matrix, and students learn which numbers inside it control the change.
Students find a single matrix that captures two or more geometric moves at once, such as a rotation followed by a reflection. Combining them into one matrix lets you apply the whole sequence in a single step.
Two triangles are similar when their angles match and their sides grow or shrink by the same factor. Students use these similarity rules to solve for missing side lengths and prove geometric relationships.
Students write step-by-step proofs to show why triangle rules always hold, such as why angles add up to 180 degrees or why certain side ratios stay equal. The logic has to be airtight, not just a sketch.
Given the coordinates of a point, students find where it lands after a transformation such as a rotation, reflection, or slide. They calculate the new coordinates and plot the result.
Students use a matrix to calculate the area of a shape plotted on a coordinate grid, then find the area again after the shape has been moved, flipped, or stretched.
Students use the ratios of sides in right triangles to find missing lengths and angles. That relationship is the foundation of sine and cosine, which they apply to real problems like measuring heights or distances they can't reach directly.
Students learn why two right triangles with the same angles always have identical side ratios, no matter their size. That pattern is the foundation of sine and cosine.
Students write code that uses matrix math to move, rotate, or flip shapes on a flat grid. It connects the algebra of matrices to what actually happens visually when a shape changes position or orientation.
Students learn to describe a rule that moves or scales points in space as a matrix or vector. This connects abstract function notation to concrete geometric actions like sliding, stretching, or rotating a shape on a grid.
Sine and cosine are linked: the sine of any angle in a right triangle equals the cosine of its partner angle, and vice versa. Students use that connection to solve problems with fewer steps.
Students use sine, cosine, and the Pythagorean Theorem to find missing side lengths and angles in right triangles. The problems come from real situations, like finding the height of a ramp or the distance across a gap.
Students use a matrix to move or stretch a shape on a graph, then figure out where the shape started. They also check whether two different starting points ever land on the same result.
Students learn two tools for measuring and solving triangles. Radians give angles a new unit beyond degrees, and special right triangles (like the 30-60-90) let students find side lengths without a calculator.
Given a matrix and a target point, students work backward to find every starting point that lands on that target after the transformation. They describe what that set of starting points looks like as a shape or region on the coordinate plane.
A radian is a way to measure angles using the circle itself. Students learn that one radian is the angle you get when the arc along the edge of a circle is exactly as long as the circle's radius.
Students learn that degrees and radians are two ways to measure the same angle, then practice converting between them, the way you'd convert inches to centimeters.
Students use the 30-60-90 and 45-45-90 triangles placed inside a unit circle to find exact sine, cosine, and tangent values. Then they reflect those triangles across both axes to read the same values in every quadrant of the coordinate plane.
Students work with circle theorems to find arc lengths and sector areas, then apply those skills to real problems like calculating the sweep of a clock hand or the coverage area of a curved field section.
Students identify angle relationships formed when lines cross through, touch, or extend from a circle, then use those relationships to find missing angle measures.
Students learn that a slice of a circle, like a pizza slice, has a curved edge and a wedge-shaped area. They use the size of the central angle and the radius to calculate both measurements, then apply those formulas to real problems.
Students learn the equation that describes a circle on a graph, then practice writing it and plotting the circle by finding the center point and radius.
Students use cutting, stacking, and visual reasoning to explain why area and volume formulas work, then solve real problems involving the size of 3-D objects and connect flat shapes to the solids they form.
Students use the volume formulas for boxes, cylinders, pyramids, cones, and spheres to solve real problems. This includes solids that lean to one side, not just perfectly upright ones.
Students look at a real object, like a can or a building, match it to a familiar shape, and use that shape's measurements to estimate how much space the object takes up.
Students use a measurement like weight or population spread across an area or a volume to solve real problems, such as figuring out how many people live per square mile or how much a material weighs per cubic inch.
Students use what they know about shapes and measurements to build logical arguments and spot patterns. They apply this thinking to real situations, like figuring out distances, angles, or areas in the world outside the classroom.
Students use coordinates on a grid to check whether a shape really has the properties it appears to have, such as confirming that two sides are equal in length or that lines cross at a right angle.
Students use the coordinates of a shape plotted on a grid to calculate its perimeter, area, or circumference. This connects the algebra of a coordinate plane to the geometry of real measurements.
Students figure out where volume and surface area formulas come from by reasoning through the shapes themselves, not just memorizing them. They connect what they already know about area and stacking layers to make sense of cylinders, spheres, cones, and pyramids.
Students apply formulas to find how much space shapes like spheres, cylinders, pyramids, and cones take up, and how much surface wraps around them.
Given a right triangle, students use the Pythagorean Theorem and basic trig ratios to find missing side lengths and angles. This comes up in real situations like finding the height of a building or the length of a ramp.
Students use equations and graphs to model real-world situations, deciding whether the pattern jumps in steps (like counting people) or flows smoothly (like measuring distance over time).
Students draw diagrams, floor plans, or 3D sketches to represent real-world situations, then use those visuals to solve problems. The goal is connecting physical space to math on paper.
Students use sine, cosine, and tangent ratios to find distances they can't measure directly, like the height of a building or the width of a river. The work extends what they learned about right triangles into real problems.
Students use the rules of shapes and angles to solve real-world problems, like figuring out the height of a building or the distance across a field. This connects geometry to situations outside the classroom.
Students use area and volume formulas to solve real money problems, like figuring out how much material a project needs or how a change in size affects cost.
Students use a scale factor to draw an accurate smaller or larger version of something real, like a floor plan or a map. A scale factor of 2 means every measurement in the drawing is twice the actual size.
Students divide a circle into wedge-shaped slices to build a pie chart, sizing each slice by its central angle so the chart shows how each category compares to the whole.
Students use the Pythagorean Theorem and basic trig functions to find missing side lengths and angles in real-world problems, like figuring out the height of a building or the distance across a field.
| Standard | Definition | Code |
|---|---|---|
| Experiment with transformations in the plane to develop precise definitions for… | Students slide, spin, and flip shapes on a flat surface to build exact definitions for each move. They use those definitions to explain when two shapes are identical in size and angle, and to spot symmetry in real objects. | G.GSR.3 |
| Solve contextual, mathematical problems involving vectors to explain real-life… | Students use vectors to solve real-world problems, like figuring out the combined effect of wind and a plane's speed on its actual path. They work through the math and explain what the answer means in context. | LACS.GSR.3 |
| Analyze the relationship between the derivative and the integral using the… | The derivative and the integral are opposites of each other, the way addition and subtraction are. Students use this connection to calculate the total area under a curve by finding a related rate function. | C.GSR.5 |
| Solve problems involving distance, midpoint, slope, area | Students use coordinates on a graph to find distances between points, locate midpoints, and calculate the area or perimeter of shapes. The goal is connecting that math to real situations, like mapping a route or figuring out the size of a space. | A.GSR.3 |
| Use geometric reasoning and symmetries of regular polygons to develop… | Students use the symmetry of regular shapes, like squares and hexagons, to figure out what it really means to flip, slide, or rotate a figure. The goal is to build a precise definition, not just a feeling for how each move works. | G.GSR.3.1 |
| Use Riemann sums to approximate values of definite integrals | Students add up the areas of thin rectangles drawn under a curve to estimate the total area between the curve and the x-axis. This is one of the main tools for understanding how area and change connect in calculus. | C.GSR.5.1 |
| Solve real-life problems involving slope, parallel lines, perpendicular lines… | Students use slope, area, and perimeter to solve problems grounded in real situations, like finding the steepness of a ramp or the fencing needed for a yard. They also work with parallel and perpendicular lines to reason about shapes and directions. | A.GSR.3.1 |
| Use coordinates to represent points in n dimensions and define and use… | Students use ordered lists of numbers to locate points in space and perform basic math on them, like adding or scaling positions. This shows up in navigation, animation, and data science, where real things have more than two or three measurable dimensions. | LACS.GSR.3.1 |
| Verify experimentally the congruence properties of rotations, reflections | Students test what stays the same when a shape is slid, flipped, or turned. Lines stay the same length, angles keep the same measure, and parallel lines stay parallel after each move. | G.GSR.3.2 |
| Interpret a definite integral as a limit of Riemann sums | A Riemann sum breaks an area under a curve into thin rectangles and adds them up. A definite integral is what that sum approaches as the rectangles get thinner and more numerous. | C.GSR.52 |
| Use vectors to find and interpret geometrical relationships between points in… | Students use vectors to measure distances and describe relationships between points on a map or in space. They extend the same idea beyond three dimensions, applying it to more complex mathematical problems. | LACS.GSR.3.2 |
| Apply the distance formula, midpoint formula | Students use formulas to find the exact length of a line segment, its halfway point, and its steepness. The goal is solving real problems, like finding the shortest path between two locations on a map. | A.GSR.3.2 |
| Use geometric descriptions of rigid motions to draw the transformed figures and… | Students draw a shape after sliding, rotating, or flipping it, then trace the steps that move one figure onto another. If those steps never stretch or shrink the shape, the two figures are congruent. | G.GSR.3.3 |
| Interpret adding, scaling | Students learn to add and scale vectors, meaning they work with arrows that show direction and distance, then find what happens when those arrows are combined or stretched. The same idea is expressed both as a picture and as numbers. | LACS.GSR.3.3 |
| Find the exact value of a definite integral using geometric formulas on a… | Students find the exact area of a shape on a graph by recognizing familiar figures like rectangles and triangles, then applying their area formulas rather than estimating. | C.GSR.5.3 |
| Find and use the dot product of two n-dimensional vectors | Students learn to multiply two vectors by combining their matching components into a single number. That number reveals whether the vectors point in similar directions, opposite directions, or at a right angle to each other. | LACS.GSR.3.4 |
| Demonstrate the use of properties of definite integrals | Definite integrals measure the total area between a curve and a horizontal axis over a specific interval. Students use properties like splitting or reversing that interval to simplify calculations without starting from scratch each time. | C.GSR.5.4 |
| Explain how the criteria for triangle congruence follow from the definition of… | Students learn why two triangles are congruent by tracing how flips, slides, and turns can map one onto the other. They then use those same rules to solve geometry problems and explain why certain shapes or measurements must be equal. | G.GSR.3.4 |
| Establish facts between angle relations and generate valid arguments to defend… | Students prove why angles formed by intersecting lines behave the way they do, then use those facts to solve real problems. Think street intersections, building frames, or anything where straight lines meet. | G.GSR.4 |
| Apply the Fundamental Theorem of Calculus as an interpretation of the… | Students learn that adding up tiny rates of change across an interval gives the same result as finding the total change from start to finish. It connects the two main tools of calculus into one idea. | C.GSR.5.5 |
| Use properties of the dot product to prove statements about vectors and to… | Students use a specific multiplication method for vectors to find angles between directions, check whether two paths cross at a right angle, or prove general rules about how vectors behave. | LACS.GSR.3.5 |
| Use the triangle inequality in n-dimensions | Students apply the triangle inequality to vectors in multiple dimensions, checking whether three vectors can form a triangle by confirming that no single vector's length exceeds the sum of the other two. | LACS.GSR.3.6 |
| Use the undefined notions of point, line, line segment, plane, distance along a… | Students use basic building blocks of geometry (points, lines, segments, and arcs) to write clear definitions and prove why angle and shape relationships are always true. | G.GSR.4.1 |
| Apply Fundamental Theorem of Calculus to indefinite integrals to represent the… | An indefinite integral gives a whole family of curves, not just one. Students use the Fundamental Theorem of Calculus to find all possible antiderivatives of a function and write them as a single expression with a constant. | C.GSR.5.6 |
| Classify quadrilaterals in the coordinate plane by proving simple geometric… | Students plot four-sided shapes on a graph and use algebra to prove what type of shape they have, such as a square, rectangle, or parallelogram. | G.GSR.4.2 |
| Find and use the cross product of two 3-dimensional vectors | Students find the cross product of two vectors in 3D space, producing a third vector that points perpendicular to both. This shows up in physics and engineering when calculating forces, torque, or the direction something rotates. | LACS.GSR.3.7 |
| Apply integration by substitution to definite and indefinite integrals | Integration by substitution is a technique for solving integrals when the expression inside is too tangled to work with directly. Students swap in a simpler variable, solve the integral, then swap back to get the final answer. | C.GSR.5.7 |
| Represent and perform vector operations using programming language classes that… | Students write code that stores and calculates vectors, then use those programs to add, subtract, or scale them the way a physics problem or map direction would require. | LACS.GSR.3.8 |
| Make formal geometric constructions with a variety of tools and methods | Students practice the exact steps needed to draw accurate geometric figures, such as copying an angle or bisecting a line segment, using a compass and straightedge or other tools. | G.GSR.4.3 |
| Apply perfect secrecy, all-or-nothing secret sharing | Students use binary math (where every number is just 0 or 1) to solve puzzles like the Lights Out game and to explore how secret codes can be split among multiple people so no single person holds the whole key. | LACS.GSR.3.9 |
| Prove and apply theorems about lines and angles to solve problems | Students use facts about parallel lines, intersecting lines, and angles to set up equations and find missing measurements. They explain why their answer is correct, not just what it is. | G.GSR.4.4 |
| Use vector operations to program simple authentication schemes | Students use vector math to build simple login or access systems, applying addition and scalar multiplication to control whether a key matches a lock. It connects algebra to the kind of security logic behind passwords and codes. | LACS.GSR.3.10 |
| Use geometric reasoning to establish facts about the angle sum and exterior… | Students use angle rules to explain why a triangle's angles always add to 180 degrees, what happens when a straight line crosses two parallel lines, and when two triangles count as similar based on their angles alone. | G.GSR.4.5 |
| Describe dilations in terms of center and scale factor and use these terms to… | Dilations are a way to shrink or enlarge a shape from a fixed point using a scale factor. Students use those ideas to explain when two triangles have the same shape but different sizes, then apply that reasoning to real situations like maps and models. | G.GSR.5 |
| Solve contextual, mathematical problems involving matrices as geometric… | Students use matrices to describe how shapes move, stretch, or rotate on a graph. This connects the algebra of rows and columns to the geometry of figures shifting position in real-world situations. | LACS.GSR.5 |
| Given a 2-by-2 or 3-by-3 linear transformation matrix, describe the… | Students read a small grid of numbers called a matrix and describe how it stretches, shrinks, rotates, or flips a shape on a coordinate plane. | LACS.GSR.5.1 |
| Verify experimentally the properties of dilations | Students stretch or shrink a shape on a grid by pulling it away from or toward a fixed center point, then check what stays the same (angles) and what changes (side lengths). | G.GSR.5.1 |
| Given two figures, use and apply the definition of similarity in terms of… | Students decide whether two shapes are similar by checking if one can be resized and repositioned to match the other exactly. Size can change, but angles stay equal and sides stay proportional. | G.GSR.5.2 |
| Find matrices that represent scalings, reflections | Students find the number grids (matrices) that shrink, flip, or spin a shape on a coordinate plane. Each transformation gets its own matrix, and students learn which numbers inside it control the change. | LACS.GSR.5.2 |
| Find a matrix that represents a combination of transformations | Students find a single matrix that captures two or more geometric moves at once, such as a rotation followed by a reflection. Combining them into one matrix lets you apply the whole sequence in a single step. | LACS.GSR.5.3 |
| Use the properties of similarity transformations to establish criterion for two… | Two triangles are similar when their angles match and their sides grow or shrink by the same factor. Students use these similarity rules to solve for missing side lengths and prove geometric relationships. | G.GSR.5.3 |
| Construct formal proofs to justify and apply theorems about triangles | Students write step-by-step proofs to show why triangle rules always hold, such as why angles add up to 180 degrees or why certain side ratios stay equal. The logic has to be airtight, not just a sketch. | G.GSR.5.4 |
| Find the image of a point under a transformation | Given the coordinates of a point, students find where it lands after a transformation such as a rotation, reflection, or slide. They calculate the new coordinates and plot the result. | LACS.GSR.5.4 |
| Find the area of a polygon given its coordinates using matrices | Students use a matrix to calculate the area of a shape plotted on a coordinate grid, then find the area again after the shape has been moved, flipped, or stretched. | LACS.GSR.5.5 |
| Examine side ratios of similar triangles | Students use the ratios of sides in right triangles to find missing lengths and angles. That relationship is the foundation of sine and cosine, which they apply to real problems like measuring heights or distances they can't reach directly. | G.GSR.6 |
| Explain that by similarity, side ratios in right triangles are properties of… | Students learn why two right triangles with the same angles always have identical side ratios, no matter their size. That pattern is the foundation of sine and cosine. | G.GSR.6.1 |
| Write code to perform transformations in two-dimensional geometry using matrix… | Students write code that uses matrix math to move, rotate, or flip shapes on a flat grid. It connects the algebra of matrices to what actually happens visually when a shape changes position or orientation. | LACS.GSR.5.6 |
| Define functions from n dimensions to m dimensions as vectors and/or matrices | Students learn to describe a rule that moves or scales points in space as a matrix or vector. This connects abstract function notation to concrete geometric actions like sliding, stretching, or rotating a shape on a grid. | LACS.GSR.5.7 |
| Explain and use the relationship between the sine and cosine of complementary… | Sine and cosine are linked: the sine of any angle in a right triangle equals the cosine of its partner angle, and vice versa. Students use that connection to solve problems with fewer steps. | G.GSR.6.2 |
| Use trigonometric ratios and the Pythagorean Theorem to solve for sides and… | Students use sine, cosine, and the Pythagorean Theorem to find missing side lengths and angles in right triangles. The problems come from real situations, like finding the height of a ramp or the distance across a gap. | G.GSR.6.3 |
| Find the image and preimage of a linear map using matrices | Students use a matrix to move or stretch a shape on a graph, then figure out where the shape started. They also check whether two different starting points ever land on the same result. | LACS.GSR.5.8 |
| Explore the concept of a radian measure and special right triangles | Students learn two tools for measuring and solving triangles. Radians give angles a new unit beyond degrees, and special right triangles (like the 30-60-90) let students find side lengths without a calculator. | G.GSR.7 |
| Find and interpret geometrically the set of preimages of a vector under a given… | Given a matrix and a target point, students work backward to find every starting point that lands on that target after the transformation. They describe what that set of starting points looks like as a shape or region on the coordinate plane. | LACS.GSR.5.9 |
| Explore and interpret a radian as the ratio of the arc length to the radius of… | A radian is a way to measure angles using the circle itself. Students learn that one radian is the angle you get when the arc along the edge of a circle is exactly as long as the circle's radius. | G.GSR.7.1 |
| Explore and explain the relationship between radian measures and degree… | Students learn that degrees and radians are two ways to measure the same angle, then practice converting between them, the way you'd convert inches to centimeters. | G.GSR.7.2 |
| Use special right triangles on the unit circle to determine the values of sine… | Students use the 30-60-90 and 45-45-90 triangles placed inside a unit circle to find exact sine, cosine, and tangent values. Then they reflect those triangles across both axes to read the same values in every quadrant of the coordinate plane. | G.GSR.7.3 |
| Examine and apply theorems involving circles | Students work with circle theorems to find arc lengths and sector areas, then apply those skills to real problems like calculating the sweep of a clock hand or the coverage area of a curved field section. | G.GSR.8 |
| Identify and apply angle relationships formed by chords, tangents, secants and… | Students identify angle relationships formed when lines cross through, touch, or extend from a circle, then use those relationships to find missing angle measures. | G.GSR.8.1 |
| Using similarity, derive the fact that the length of the arc | Students learn that a slice of a circle, like a pizza slice, has a curved edge and a wedge-shaped area. They use the size of the central angle and the radius to calculate both measurements, then apply those formulas to real problems. | G.GSR.8.2 |
| Write and graph the equation of circles in standard form | Students learn the equation that describes a circle on a graph, then practice writing it and plotting the circle by finding the center point and radius. | G.GSR.8.3 |
| Develop informal arguments for geometric formulas using dissection arguments… | Students use cutting, stacking, and visual reasoning to explain why area and volume formulas work, then solve real problems involving the size of 3-D objects and connect flat shapes to the solids they form. | G.GSR.9 |
| Use volume formulas for prisms, cylinders, pyramids, cones | Students use the volume formulas for boxes, cylinders, pyramids, cones, and spheres to solve real problems. This includes solids that lean to one side, not just perfectly upright ones. | G.GSR.9.1 |
| Use geometric shapes, their measures | Students look at a real object, like a can or a building, match it to a familiar shape, and use that shape's measurements to estimate how much space the object takes up. | G.GSR.9.2 |
| Apply concepts of density based on area and volume in modeling situations | Students use a measurement like weight or population spread across an area or a volume to solve real problems, such as figuring out how many people live per square mile or how much a material weighs per cubic inch. | G.GSR.9.3 |
| Reason deductively and inductively about figures and their properties and make… | Students use what they know about shapes and measurements to build logical arguments and spot patterns. They apply this thinking to real situations, like figuring out distances, angles, or areas in the world outside the classroom. | CRM.GSR.5 |
| Use the distance formula, midpoint formula or slope to verify simple geometric… | Students use coordinates on a grid to check whether a shape really has the properties it appears to have, such as confirming that two sides are equal in length or that lines cross at a right angle. | CRM.GSR.5.1 |
| Use coordinates to compute perimeters of polygons, circumference of circles and… | Students use the coordinates of a shape plotted on a grid to calculate its perimeter, area, or circumference. This connects the algebra of a coordinate plane to the geometry of real measurements. | CRM.GSR.5.2 |
| Informally derive the formulas for the volume and surface area of a cylinder… | Students figure out where volume and surface area formulas come from by reasoning through the shapes themselves, not just memorizing them. They connect what they already know about area and stacking layers to make sense of cylinders, spheres, cones, and pyramids. | CRM.GSR.5.3 |
| Use formulas for finding the volume and surface area of spheres, right and… | Students apply formulas to find how much space shapes like spheres, cylinders, pyramids, and cones take up, and how much surface wraps around them. | CRM.GSR.5.4 |
| Apply the Pythagorean Theorem and trigonometric ratios to solve problems… | Given a right triangle, students use the Pythagorean Theorem and basic trig ratios to find missing side lengths and angles. This comes up in real situations like finding the height of a building or the length of a ramp. | CRM.GSR.5.5 |
| Use functions to model problem situations in both discrete and continuous… | Students use equations and graphs to model real-world situations, deciding whether the pattern jumps in steps (like counting people) or flows smoothly (like measuring distance over time). | AMDM.GSR.10 |
| Create and use two-dimensional and three-dimensional representations to model… | Students draw diagrams, floor plans, or 3D sketches to represent real-world situations, then use those visuals to solve problems. The goal is connecting physical space to math on paper. | AMDM.GSR.10.1 |
| Solve problems involving inaccessible distances using basic trigonometric… | Students use sine, cosine, and tangent ratios to find distances they can't measure directly, like the height of a building or the width of a river. The work extends what they learned about right triangles into real problems. | AMDM.GSR.10.2 |
| Apply properties of polygons, circles | Students use the rules of shapes and angles to solve real-world problems, like figuring out the height of a building or the distance across a field. This connects geometry to situations outside the classroom. | AFA.GSR.6 |
| Apply concepts of area, volume | Students use area and volume formulas to solve real money problems, like figuring out how much material a project needs or how a change in size affects cost. | AFA.GSR.6.1 |
| Use factors of dilations to draw to scale in contextual situations | Students use a scale factor to draw an accurate smaller or larger version of something real, like a floor plan or a map. A scale factor of 2 means every measurement in the drawing is twice the actual size. | AFA.GSR.6.2 |
| Use sectors and central angles of a circle to depict proportional categories on… | Students divide a circle into wedge-shaped slices to build a pie chart, sizing each slice by its central angle so the chart shows how each category compares to the whole. | AFA.GSR.6.3 |
| Solve problems using the Pythagorean Theorem and trigonometric functions and… | Students use the Pythagorean Theorem and basic trig functions to find missing side lengths and angles in real-world problems, like figuring out the height of a building or the distance across a field. | AFA.GSR.6.4 |
Students learn to measure how a function changes when two separate inputs shift at once, then use those rates of change to solve real problems, like predicting how cost shifts when both price and quantity change.
Reading values from a table, students estimate how a two-variable function changes when one variable shifts while the other stays fixed. This is the table-based version of finding a slope, applied to functions with two inputs instead of one.
Students find how a two-variable function changes when one variable shifts while the other holds still. They repeat that process to find how the rate of change itself changes.
Students use a shortcut called the total differential to estimate how much a formula's output changes when two input values shift at once, like predicting a small change in pressure when both temperature and volume nudge up together.
Students find how two intertwined equations each respond to small changes in two inputs, then organize those four rates of change into a single grid of numbers called the Jacobian matrix.
Students use partial derivatives to find the maximum or minimum value of a formula with two changing inputs. When an outside constraint limits the options, they apply a method called the Lagrange multiplier to pin down the best possible answer.
Students find all possible solution curves for a differential equation, then identify the single curve that just touches each one. Clairaut equations are a specific type where that surrounding curve can be found directly from the equation itself.
Students learn three tools for measuring how a field changes in space: gradient (which direction a value rises fastest), divergence (whether flow spreads out or pulls in at a point), and curl (whether flow rotates around a point). Each is calculated using vector derivatives.
Students use integrals to answer real-world questions involving functions with two changing quantities or direction-based motion. They explain what the math means in context, not just calculate an answer.
Students practice integrating functions that depend on two or three separate variables, using techniques like substitution and iterated integrals to find volumes, totals, and other quantities across a region.
Students use double and triple integrals to find the volume or mass of a three-dimensional region. They set up the integral, evaluate it, and explain what the answer means in context.
Students practice writing line integrals of vector functions as equivalent double or triple integrals, then evaluate them to find results like work done by a force or flow through a surface.
Students use line and surface integrals to solve real-world problems, such as finding the total work done by a force along a curved path or the total flow of a fluid across a surface.
Students identify when a differential equation has a special structure that makes it solvable by working backward to a single formula, then find that formula to solve the equation.
Students apply two theorems that turn difficult line integrals into simpler area or surface integrals. Green's Theorem works in a flat plane; Stokes' Theorem extends that idea into three-dimensional space.
Students decide whether the value of a line integral depends on the route taken between two points or only on the endpoints. They then apply line integrals to solve real problems involving work, force, or flow along a curve.
Students apply a theorem that swaps a hard surface integral for a simpler volume integral, making it easier to calculate how much of a quantity, like fluid or heat, flows out through a closed surface.
Students learn three tools for analyzing vector fields: the gradient (how fast a value changes in space), the divergence (whether a field spreads out or pulls in at a point), and the curl (how much a field rotates). Each is built from integrals of vector functions.
| Standard | Definition | Code |
|---|---|---|
| Define, describe, and represent the differentiation of functions of two… | Students learn to measure how a function changes when two separate inputs shift at once, then use those rates of change to solve real problems, like predicting how cost shifts when both price and quantity change. | MVC.AQR.3 |
| Approximate the partial derivatives at a point of a function defined by a table… | Reading values from a table, students estimate how a two-variable function changes when one variable shifts while the other stays fixed. This is the table-based version of finding a slope, applied to functions with two inputs instead of one. | MVC.AQR.3.1 |
| Find expressions for the first and second partial derivatives of a function | Students find how a two-variable function changes when one variable shifts while the other holds still. They repeat that process to find how the rate of change itself changes. | MVC.AQR.3.2 |
| Use the total differential to approximate mathematical models | Students use a shortcut called the total differential to estimate how much a formula's output changes when two input values shift at once, like predicting a small change in pressure when both temperature and volume nudge up together. | MVC.AQR.3.3 |
| Represent the partial derivatives of a system of two functions in two variables… | Students find how two intertwined equations each respond to small changes in two inputs, then organize those four rates of change into a single grid of numbers called the Jacobian matrix. | MVC.AQR.3.4 |
| Apply partial differentiation to problems of optimization, including problems… | Students use partial derivatives to find the maximum or minimum value of a formula with two changing inputs. When an outside constraint limits the options, they apply a method called the Lagrange multiplier to pin down the best possible answer. | MVC.AQR.3.5 |
| Find the family of solutions and the envelope of the family of solutions to… | Students find all possible solution curves for a differential equation, then identify the single curve that just touches each one. Clairaut equations are a specific type where that surrounding curve can be found directly from the equation itself. | MVC.AQR.3.6 |
| Define and apply the gradient, the divergence | Students learn three tools for measuring how a field changes in space: gradient (which direction a value rises fastest), divergence (whether flow spreads out or pulls in at a point), and curl (whether flow rotates around a point). Each is calculated using vector derivatives. | MVC.AQR.3.7 |
| Interpret integrals of functions of two independent variables and of vector… | Students use integrals to answer real-world questions involving functions with two changing quantities or direction-based motion. They explain what the math means in context, not just calculate an answer. | MVC.AQR.4 |
| Integrate functions of the form z = f | Students practice integrating functions that depend on two or three separate variables, using techniques like substitution and iterated integrals to find volumes, totals, and other quantities across a region. | MVC.AQR.4.1 |
| Use, evaluate, and interpret double and triple integrals in terms of volume and… | Students use double and triple integrals to find the volume or mass of a three-dimensional region. They set up the integral, evaluate it, and explain what the answer means in context. | MVC.AQR.4.2 |
| Represent and evaluate integrals of vector functions as double and triple… | Students practice writing line integrals of vector functions as equivalent double or triple integrals, then evaluate them to find results like work done by a force or flow through a surface. | MVC.AQR.4.3 |
| Apply line and surface integral to functions representing real-world phenomena | Students use line and surface integrals to solve real-world problems, such as finding the total work done by a force along a curved path or the total flow of a fluid across a surface. | MVC.AQR.4.4 |
| Solve first-order exact differential equations | Students identify when a differential equation has a special structure that makes it solvable by working backward to a single formula, then find that formula to solve the equation. | MVC.AQR.4.5 |
| Use Green’s Theorem to evaluate line integrals in the plane | Students apply two theorems that turn difficult line integrals into simpler area or surface integrals. Green's Theorem works in a flat plane; Stokes' Theorem extends that idea into three-dimensional space. | MVC.AQR.4.6 |
| Determine whether a line integral is independent of path and use line integrals… | Students decide whether the value of a line integral depends on the route taken between two points or only on the endpoints. They then apply line integrals to solve real problems involving work, force, or flow along a curve. | MVC.AQR.4.7 |
| Use Gauss’ Divergence Theorem to evaluate surface integrals | Students apply a theorem that swaps a hard surface integral for a simpler volume integral, making it easier to calculate how much of a quantity, like fluid or heat, flows out through a closed surface. | MVC.AQR.4.8 |
| Define and apply the gradient, the divergence | Students learn three tools for analyzing vector fields: the gradient (how fast a value changes in space), the divergence (whether a field spreads out or pulls in at a point), and the curl (how much a field rotates). Each is built from integrals of vector functions. | MVC.AQR.4.9 |
Students find the odds of two or more events happening together, then use those numbers to make a real decision. They also read probability charts to understand how likely different outcomes are and how spread out the results tend to be.
Students analyze games and decisions where the outcome depends on what two or more people choose at the same time. They use math to find the smartest strategy when everyone involved is thinking the same way.
Students figure out whether a game, bet, or business deal is mathematically fair by calculating the average outcome over many tries. That calculation, called expected value, shows whether a payoff is worth the risk.
Students learn to find the probability that either of two events happens by adding their individual chances and subtracting any overlap. For example, finding the odds of drawing a red card or a face card from a deck without counting the red face cards twice.
Students find the probability of two events both happening by multiplying their individual chances. They use tables or branching diagrams to organize the math and check whether the outcome of one event changes the odds of the other.
Students look at real situations where one person's gain is another's exact loss, like splitting a prize or competing for the same customers, and use math to figure out the best strategy.
Students use conditional probability to weigh real-world risk, like how often a medical test gives a wrong result. They use that math to decide whether a result is trustworthy and what to do about it.
Students build a probability model for a real situation by deciding which details matter and which to leave out. The goal is a clean set of assumptions they can calculate with.
Students learn to count ordered arrangements (permutations) and unordered groupings (combinations), then use those counts to calculate the probability of compound events like drawing a hand of cards or forming a committee.
Students read a probability distribution to see how likely each outcome is, then interpret the expected value as the long-run average result if the situation played out many times.
Students build a probability distribution by listing all possible outcomes and assigning each a likelihood based on math rules or real data. Then they calculate the expected value, a weighted average that predicts what outcome to anticipate over many trials.
Students find the average outcome they'd expect over many trials of a random event, like the typical payout from a game of chance. That long-run average is the expected value, and it sits at the center of the probability distribution.
Students compare the possible payoffs of a game or real-world gamble, weigh each outcome by how likely it is, and decide whether taking the risk makes sense. Expected value and spread tell the full story, not just the best-case payout.
Students use step-by-step probability math to predict what happens next in real situations, like how often a machine breaks down or how weather patterns shift from day to day.
Students set up a grid of numbers (a matrix) to track how likely something is to change from one state to another, like predicting whether a customer stays loyal or switches brands from week to week.
Students use random numbers to act out each step of a Markov chain, like flipping a coin to decide what happens next in a sequence. The simulation shows how small random choices stack up over many steps.
Students use matrix multiplication to predict what will probably happen next in a repeating system, like whether a customer stays loyal to a brand or switches to a competitor over time.
Students find the long-run pattern a Markov chain settles into, the stable set of probabilities that stays the same no matter where the chain started.
Students read a grid of numbers (a transition matrix) to spot the "dead ends" in a probability chain, the states a system can enter but never leave, like a game square with no exit.
Students use step-by-step probability rules to predict what happens next in a repeating process, like forecasting tomorrow's weather based on today's. Each step depends only on the current state, not the full history.
Students write a computer program that tracks how likely something is to change from one state to another, like predicting tomorrow's weather based on today's. The program uses those step-by-step probabilities to model patterns that show up in real life.
| Standard | Definition | Code |
|---|---|---|
| Solve problems involving the probability of compound events to make informed… | Students find the odds of two or more events happening together, then use those numbers to make a real decision. They also read probability charts to understand how likely different outcomes are and how spread out the results tend to be. | G.PR.10 |
| Model strategic interaction among rational decision-makers | Students analyze games and decisions where the outcome depends on what two or more people choose at the same time. They use math to find the smartest strategy when everyone involved is thinking the same way. | AMDM.PR.6 |
| Calculate expected value to analyze mathematical fairness, payoff | Students figure out whether a game, bet, or business deal is mathematically fair by calculating the average outcome over many tries. That calculation, called expected value, shows whether a payoff is worth the risk. | AMDM.PR.6.1 |
| Describe categories of events as subsets of a sample space using unions… | Students learn to find the probability that either of two events happens by adding their individual chances and subtracting any overlap. For example, finding the odds of drawing a red card or a face card from a deck without counting the red face cards twice. | G.PR.10.1 |
| Apply and interpret the general Multiplication Rule conceptually to independent… | Students find the probability of two events both happening by multiplying their individual chances. They use tables or branching diagrams to organize the math and check whether the outcome of one event changes the odds of the other. | G.PR.10.2 |
| Analyze real-life situations involving strategic interactions using the… | Students look at real situations where one person's gain is another's exact loss, like splitting a prize or competing for the same customers, and use math to figure out the best strategy. | AMDM.PR.6.2 |
| Use conditional probability to interpret risk in terms of decision-making and… | Students use conditional probability to weigh real-world risk, like how often a medical test gives a wrong result. They use that math to decide whether a result is trustworthy and what to do about it. | G.PR.10.3 |
| Construct a mathematical model of probabilistic situations to make mathematical… | Students build a probability model for a real situation by deciding which details matter and which to leave out. The goal is a clean set of assumptions they can calculate with. | AMDM.PR.6.3 |
| Define permutations and combinations and apply this understanding to compute… | Students learn to count ordered arrangements (permutations) and unordered groupings (combinations), then use those counts to calculate the probability of compound events like drawing a hand of cards or forming a committee. | G.PR.10.4 |
| Interpret the probability distribution for a given random variable and… | Students read a probability distribution to see how likely each outcome is, then interpret the expected value as the long-run average result if the situation played out many times. | G.PR.10.5 |
| Develop a probability distribution for variables of interest using theoretical… | Students build a probability distribution by listing all possible outcomes and assigning each a likelihood based on math rules or real data. Then they calculate the expected value, a weighted average that predicts what outcome to anticipate over many trials. | G.PR.10.6 |
| Calculate the expected value of a random variable and interpret it as the mean… | Students find the average outcome they'd expect over many trials of a random event, like the typical payout from a game of chance. That long-run average is the expected value, and it sits at the center of the probability distribution. | G.PR.10.7 |
| Compare the payoff values associated with the probability distribution for a… | Students compare the possible payoffs of a game or real-world gamble, weigh each outcome by how likely it is, and decide whether taking the risk makes sense. Expected value and spread tell the full story, not just the best-case payout. | G.PR.10.8 |
| Using probabilistic and quantitative reasoning, solve contextual, mathematical… | Students use step-by-step probability math to predict what happens next in real situations, like how often a machine breaks down or how weather patterns shift from day to day. | LACS.PR.6 |
| Model a finite random process using transition matrices in a Markov chain | Students set up a grid of numbers (a matrix) to track how likely something is to change from one state to another, like predicting whether a customer stays loyal or switches brands from week to week. | LACS.PR.6.1 |
| Simulate the different stages of a Markov chain using random numbers | Students use random numbers to act out each step of a Markov chain, like flipping a coin to decide what happens next in a sequence. The simulation shows how small random choices stack up over many steps. | LACS.PR.6.2 |
| Use matrix algebra to calculate the probability of future states of a Markov… | Students use matrix multiplication to predict what will probably happen next in a repeating system, like whether a customer stays loyal to a brand or switches to a competitor over time. | LACS.PR.6.3 |
| Determine the attractor for a regular Markov chain | Students find the long-run pattern a Markov chain settles into, the stable set of probabilities that stays the same no matter where the chain started. | LACS.PR.6.4 |
| Use transition matrices to identify absorbing states of a Markov chain | Students read a grid of numbers (a transition matrix) to spot the "dead ends" in a probability chain, the states a system can enter but never leave, like a game square with no exit. | LACS.PR.6.5 |
| Apply Markov chains in context | Students use step-by-step probability rules to predict what happens next in a repeating process, like forecasting tomorrow's weather based on today's. Each step depends only on the current state, not the full history. | LACS.PR.6.6 |
| Write a program to model the probabilities of real-life phenomena using a… | Students write a computer program that tracks how likely something is to change from one state to another, like predicting tomorrow's weather based on today's. The program uses those step-by-step probabilities to model patterns that show up in real life. | LACS.PR.6.7 |
Students decide whether a number is rational or irrational, then simplify expressions with square roots and cube roots into cleaner, equivalent forms.
Students rewrite expressions with square roots and cube roots in simpler or equivalent forms. This includes simplifying something like the square root of 50 into 5 times the square root of 2.
Add or multiply a rational number (like a fraction or whole number) and an irrational number (like the square root of 2), and students explain why the result stays rational or becomes irrational. The type of number you start with determines what you get.
| Standard | Definition | Code |
|---|---|---|
| Investigate rational and irrational numbers and rewrite expressions involving… | Students decide whether a number is rational or irrational, then simplify expressions with square roots and cube roots into cleaner, equivalent forms. | A.NR.5 |
| Rewrite algebraic and numeric expressions involving radicals | Students rewrite expressions with square roots and cube roots in simpler or equivalent forms. This includes simplifying something like the square root of 50 into 5 times the square root of 2. | A.NR.5.1 |
| Using numerical reasoning, show and explain that the sum or product of rational… | Add or multiply a rational number (like a fraction or whole number) and an irrational number (like the square root of 2), and students explain why the result stays rational or becomes irrational. The type of number you start with determines what you get. | A.NR.5.2 |
Students take a real situation, like budgeting money or measuring a slope, and build a math equation or graph that explains what's happening. The math has to match the real world, not just look correct on paper.
Students take a real-world situation, like figuring out how long a road trip takes or whether a budget covers expenses, and write a math equation or draw a graph that represents it. The model makes the problem easier to analyze and solve.
Students build equations, graphs, or other math tools to describe something real, like population change, a musical pattern, or a historical trend. The math becomes a way to explain what's actually happening in the world.
Students look at real data from a real situation and use math to decide what it means or what to do next. The focus is on making a reasoned choice, not just calculating an answer.
Students take a real situation, like figuring out a phone plan's cost over time, and translate it into an equation, graph, or table to find an answer.
| Standard | Definition | Code |
|---|---|---|
| Apply mathematics to real-life situations | Students take a real situation, like budgeting money or measuring a slope, and build a math equation or graph that explains what's happening. The math has to match the real world, not just look correct on paper. | PC.MM.1 |
| Explain contextual, mathematical problems using a mathematical model | Students take a real-world situation, like figuring out how long a road trip takes or whether a budget covers expenses, and write a math equation or draw a graph that represents it. The model makes the problem easier to analyze and solve. | PC.MM.1.1 |
| Create mathematical models to explain phenomena that exist in the natural… | Students build equations, graphs, or other math tools to describe something real, like population change, a musical pattern, or a historical trend. The math becomes a way to explain what's actually happening in the world. | PC.MM.1.2 |
| Using abstract and quantitative reasoning, make decisions about information and… | Students look at real data from a real situation and use math to decide what it means or what to do next. The focus is on making a reasoned choice, not just calculating an answer. | PC.MM.1.3 |
| Use various mathematical representations and structures with this information… | Students take a real situation, like figuring out a phone plan's cost over time, and translate it into an equation, graph, or table to find an answer. | PC.MM.1.4 |
Two-way frequency tables show how two categories (like grade level and sport preference) overlap in a dataset. Students read the table to calculate probabilities and explain what the numbers reveal about a real situation.
Students build a table that sorts data into two categories at once, like age group and favorite sport, then read the totals to spot patterns across the whole group.
Reading a two-way frequency table means scanning a grid that sorts data into categories (like gender and favorite sport) and then using those counts to figure out how likely something is to be true.
Students pick a real business or money question, gather data, and use statistics to argue for a decision. Think of it as using math to make a case for whether to open a store, raise a price, or take out a loan.
Students pick a real-life question worth investigating, then choose a method for collecting and analyzing data that fits the problem. The work mirrors what analysts and researchers actually do outside school.
Students learn to read charts, graphs, and data summaries with a critical eye, then ask the right questions to figure out what the numbers actually mean for a real business or money decision.
Students design a real statistical study from scratch, choosing a method that fits the question and collecting data that can actually answer it. The focus is on doing the work correctly so the results mean something.
Bigger samples give more reliable estimates. Students explore why surveying 1,000 people produces a sharper picture of a population than surveying 10, and how sample size directly affects how much you can trust a statistical conclusion.
Random selection decides who gets included in a study. Random assignment decides who gets which treatment once they're already in it. Students learn why mixing up these two ideas leads to wrong conclusions about cause and effect.
Students learn why random selection matters when gathering data. Choosing survey participants or measurement samples by chance keeps results fair and makes findings more likely to reflect the real group being studied.
Students look at how large collections of real data, like sales records or customer patterns, help businesses decide what to sell, set prices, or manage money.
Students look at how their collected data is spread out, spotting the center, the range, and any unusual values. This tells them what the data actually shows before drawing conclusions.
Students look back at their original question, then explain what their data actually shows and whether it answers what they set out to find.
Students read graphs, tables, and probability models to figure out why data varies and what that variation actually means. They use those tools to solve problems and explain what the answer tells them.
Students plot a single set of data points on a number line, placing each value in the right spot to show how the data is spread out.
Students compare two or more sets of data by finding the mean, median, and range, then decide whether any outliers are pulling the numbers in a misleading direction.
Students sort data about two groups into a table, then calculate percentages to show how the groups compare. For example, they might compare survey responses by grade level to see which group chose each answer more often.
Students plot two sets of data on a single graph, then describe whether the relationship between them is strong or weak and whether one rises as the other does.
Students read a line on a scatterplot and explain what its steepness and starting point mean in real terms. For example, they might say the line shows sales rising by 50 units each month, starting at 200.
Students use a calculator or software to find the correlation coefficient, then explain what that number says about how closely two variables follow a straight-line pattern. A result near 1 or -1 means a strong relationship; near 0 means little connection.
Correlation means two things move together; causation means one actually causes the other. Students also practice reading between known data points (interpolation) and predicting beyond them (extrapolation), and learn why mixing up any of these leads to wrong conclusions.
Students learn to sort possible outcomes into overlapping groups: outcomes that fit one event, another, or both at once. This is how probability problems describe "either," "both," and "neither."
Students read a two-way table that sorts data into rows and columns, then use those counts to answer questions like "Of the students who play a sport, what fraction also take art?" Conditional probability is just finding the odds within one specific group.
Students find the probability of one event happening when they already know a second event has occurred. For example, given that it rained, what are the chances school was canceled?
Students gather and compare number data from real situations, then plot two-variable data on a graph and find a line or curve that fits the pattern to answer questions about what the data shows.
Students come up with their own questions that can be answered using real data, such as "Do students who sleep more score higher on tests?" The question has to be specific enough that collecting and analyzing numbers would actually answer it.
Students compare two or more data sets by calculating their centers (median and mean) and their spread (how far apart the values are). The shape of the data determines which measure fits best.
When comparing two data sets, students explain what differences in shape, center, and spread actually mean for the question being studied. They also consider whether an unusual value is skewing the picture.
Students plot two sets of numbers on a graph, then describe the pattern they see. For example, they might plot height and shoe size to see whether taller people tend to wear larger shoes.
Reading a line of best fit on a scatter plot, students explain what the slope means in context (how fast something is rising or falling) and what the starting value means when the other measurement is zero.
Students use a calculator or software to find the line that best fits a scatter plot, then read the correlation number to judge how closely the data follows that line. They use the line to make predictions and decide whether those predictions make sense.
Students look at a scatter plot and decide whether the pattern is best described by a straight line, a curve, or another type of function. The shape of the data points guides the choice.
Correlation means two things tend to change together. Causation means one thing actually causes the other to change. Students learn why "related" and "causes" are not the same claim, and why the difference matters when drawing conclusions from data.
Students write questions that can be answered with real data, then figure out what information they'd need to collect from a smaller group to draw conclusions about a larger one, like polling part of a school to learn about the whole student body.
Students write survey or study questions that compare two groups or look for a connection between two variables, such as asking whether sleep time relates to test scores across different students.
Students write questions that can be answered with data by looking at two or more variables at once, such as whether taller students tend to score higher on a test. The goal is to see how different factors might connect.
Students write questions that data can actually answer, then use patterns in that data to make predictions or spot connections between two things, like whether study time relates to test scores.
Students decide what data to collect, figure out how to gather it, and carry out that plan to answer a statistical question they wrote themselves.
Students choose whether to gather data themselves or use data someone else collected, then follow a plan that fits the question they are trying to answer.
Students learn when to use a survey, an observation, or a controlled experiment to answer a question. Each method collects data differently, and choosing the right one affects how much you can trust the results.
Students plan a survey, experiment, or observation study the right way: choosing who or what to measure, deciding how to collect the data, and avoiding common mistakes that would make the results unreliable.
Students learn the difference between randomly choosing who is studied and randomly deciding who gets a treatment. That difference determines whether a study can claim something caused an outcome or just noticed a pattern.
Students learn to spot things that could skew a survey or experiment, like asking only one group of people or letting an outside factor muddy the results. They explain what went wrong and why the data might not tell the full story.
Students learn what makes data collection ethical: protecting people's privacy, keeping sensitive information secure, and treating research subjects fairly. Real data comes from real people, and this standard covers how to handle it responsibly.
Students decide whether the group surveyed or measured is large and representative enough to draw conclusions about a bigger population, like judging whether a poll of one school hallway reflects the whole district.
Students choose the right type of graph or calculation to make sense of a data set, then use it to draw conclusions. The method they pick depends on what the data looks like and what question they're trying to answer.
Students learn to read and build charts, tables, and graphs for real data sets, then pull out summary numbers like averages and ranges that make the data easier to compare and explain.
Students look at two or more variables in a data set and describe how they relate. For example, they might note that as one value rises, another tends to fall, and explain what that pattern means.
Students run simulations to see how much a statistic like a mean or proportion shifts from one random sample to the next. That spread of results is the sampling distribution.
Students run repeated simulations to build a sampling distribution, then use it to estimate how likely a real result is if chance alone explains it. That probability is the p-value.
Students use technology to find the best-fit line through a scatterplot, then read the correlation value to say how strongly two things are related and whether one tends to rise or fall as the other changes.
Students run computer or hands-on simulations to see whether a pattern between two groups is real or just chance. They use the results to decide if a difference between groups is meaningful.
Students look at their data, explain what the numbers actually show, and connect the answer back to the original question they set out to investigate.
Students take the data they collected and analyzed, then use it to actually answer the question they set out to investigate. The numbers and graphs become the evidence for a real conclusion.
Outliers, missing data, or recording errors can pull averages up or down and make a graph misleading. Students learn to spot these problems and explain how they change what the data actually shows.
Students learn to judge whether survey or experiment results are convincing or just due to chance. The p-value is a number that tells them how likely their data would appear if nothing real were going on.
Students read a survey result and explain what the margin of error means in plain terms. For example, if a poll says 60% with a margin of error of 3%, students can say the true answer likely falls between 57% and 63%.
Students explain how changing one factor in a dataset shifts another. For example, they might show how income and education level move together, or why adding a third variable changes what the data seems to say.
Students gather real data, organize it into charts or graphs, and use what they see to make predictions about real situations.
Students read the mean, median, and mode of a real data set alongside its range and spread to draw conclusions about what the numbers actually show.
Reading charts like bar graphs, line plots, and box plots, students draw conclusions about what the data shows over time or across categories.
Students plot two sets of real-world numbers on a graph to see if a pattern appears. They read the graph to explain what the trend means, such as whether one value rises or falls as the other changes.
Students use a calculator or spreadsheet to find the best-fit curve for a set of real data, then read the equation to predict what might happen next. The curve can be a straight line, a U-shape, or a growth curve depending on the data.
Students use a calculator or software to measure how well a line or curve fits a set of real data. The result is a number between -1 and 1 that shows how strong the relationship is.
Students learn why two things moving together (like ice cream sales and hot weather) does not mean one causes the other. They practice telling the difference between a real cause and a coincidence that just looks like one.
Students build a probability distribution for situations with separate, countable outcomes, like rolling a number cube or counting heads in coin flips. They calculate each outcome's likelihood and check that all probabilities add up to 1.
Students learn to smooth out a data set by calculating a rolling average over a set number of days. This shows trends in the data by reducing the noise from day-to-day swings.
Students gather and analyze real data to answer a money or business question, like whether a price change would hurt sales or which investment carries less risk.
Students pick a real question from everyday life, like "Which phone plan saves the most money?" and figure out what data they would need to answer it.
Students write questions that can actually be answered with data, like "How does price affect how many people buy a product?" The goal is to frame a real business or money problem so it can be investigated with numbers.
Students design their own statistical study from scratch, choosing how to collect data and making sure their methods are solid enough to actually answer a real question, like comparing prices or predicting demand.
Bigger samples give more reliable estimates. Students learn why surveying 1,000 people tells you more about a city than surveying 10, and how sample size shapes how confident you can be in any conclusion drawn from data.
Random selection picks who is studied from a larger group. Random assignment decides who gets which treatment inside an experiment. Students learn why mixing up those two ideas leads to wrong conclusions.
Students learn why randomness matters when gathering data. They practice choosing or designing methods that give every person or item a fair, equal shot at being selected, so the results actually reflect the real world.
Big data means collecting and analyzing large amounts of information to spot patterns. Students learn how businesses use that data to make decisions, like setting prices, predicting demand, or deciding where to open a new store.
Students look back at the data they collected and explain what it actually answers about their original question, noting where the results fit expectations and where they don't.
| Standard | Definition | Code |
|---|---|---|
| Examine real-life situations presented in a two-way frequency table to… | Two-way frequency tables show how two categories (like grade level and sport preference) overlap in a dataset. Students read the table to calculate probabilities and explain what the numbers reveal about a real situation. | G.DSR.11 |
| Construct and summarize categorical data for two categories in two-way… | Students build a table that sorts data into two categories at once, like age group and favorite sport, then read the totals to spot patterns across the whole group. | G.DSR.11.1 |
| Use categorical data in two-way frequency tables to calculate and interpret… | Reading a two-way frequency table means scanning a grid that sorts data into categories (like gender and favorite sport) and then using those counts to figure out how likely something is to be true. | G.DSR.11.2 |
| Conduct investigative research to solve real-life problems and answer… | Students pick a real business or money question, gather data, and use statistics to argue for a decision. Think of it as using math to make a case for whether to open a store, raise a price, or take out a loan. | AMDM.DSR.7 |
| Apply statistical methods to design, conduct | Students pick a real-life question worth investigating, then choose a method for collecting and analyzing data that fits the problem. The work mirrors what analysts and researchers actually do outside school. | AMDM.DSR.7.1 |
| Build the skills and vocabulary necessary to analyze and critique reported… | Students learn to read charts, graphs, and data summaries with a critical eye, then ask the right questions to figure out what the numbers actually mean for a real business or money decision. | AMDM.DSR.7.2 |
| Create a statistical study using sound methodology to answer statistical… | Students design a real statistical study from scratch, choosing a method that fits the question and collecting data that can actually answer it. The focus is on doing the work correctly so the results mean something. | AMDM.DSR.7.3 |
| Explain how the sample size impacts the precision with which estimates of the… | Bigger samples give more reliable estimates. Students explore why surveying 1,000 people produces a sharper picture of a population than surveying 10, and how sample size directly affects how much you can trust a statistical conclusion. | AMDM.DSR.7.4 |
| Recognize that random selection from a population plays a different role than… | Random selection decides who gets included in a study. Random assignment decides who gets which treatment once they're already in it. Students learn why mixing up these two ideas leads to wrong conclusions about cause and effect. | AMDM.DSR.7.5 |
| Incorporate random designs in data collection | Students learn why random selection matters when gathering data. Choosing survey participants or measurement samples by chance keeps results fair and makes findings more likely to reflect the real group being studied. | AMDM.DSR.7.6 |
| Describe ways in which big data can be used to make decisions in various… | Students look at how large collections of real data, like sales records or customer patterns, help businesses decide what to sell, set prices, or manage money. | AMDM.DSR.7.7 |
| Use distributions to identify the key features of the data collected | Students look at how their collected data is spread out, spotting the center, the range, and any unusual values. This tells them what the data actually shows before drawing conclusions. | AMDM.DSR.7.8 |
| Interpret results and make connections to the original research question | Students look back at their original question, then explain what their data actually shows and whether it answers what they set out to find. | AMDM.DSR.7.9 |
| Make sense of and reason about variation in data using graphs, tables and… | Students read graphs, tables, and probability models to figure out why data varies and what that variation actually means. They use those tools to solve problems and explain what the answer tells them. | CRM.DSR.6 |
| Represent univariate data on the real number line | Students plot a single set of data points on a number line, placing each value in the right spot to show how the data is spread out. | CRM.DSR.6.1 |
| Calculate, compare, and interpret shape, center | Students compare two or more sets of data by finding the mean, median, and range, then decide whether any outliers are pulling the numbers in a misleading direction. | CRM.DSR.6.2 |
| Summarize categorical data for two categories in two-way frequency tables using… | Students sort data about two groups into a table, then calculate percentages to show how the groups compare. For example, they might compare survey responses by grade level to see which group chose each answer more often. | CRM.DSR.6.3 |
| Represent bivariate data on a scatter plot and describe how the variables are… | Students plot two sets of data on a single graph, then describe whether the relationship between them is strong or weak and whether one rises as the other does. | CRM.DSR.6.4 |
| Interpret the slope | Students read a line on a scatterplot and explain what its steepness and starting point mean in real terms. For example, they might say the line shows sales rising by 50 units each month, starting at 200. | CRM.DSR.6.5 |
| Compute using technology and interpret the correlation coefficient “r” of a… | Students use a calculator or software to find the correlation coefficient, then explain what that number says about how closely two variables follow a straight-line pattern. A result near 1 or -1 means a strong relationship; near 0 means little connection. | CRM.DSR.6.6 |
| Distinguish between correlation and causation | Correlation means two things move together; causation means one actually causes the other. Students also practice reading between known data points (interpolation) and predicting beyond them (extrapolation), and learn why mixing up any of these leads to wrong conclusions. | CRM.DSR.6.7 |
| Describe categories of events as subsets of a sample space using unions… | Students learn to sort possible outcomes into overlapping groups: outcomes that fit one event, another, or both at once. This is how probability problems describe "either," "both," and "neither." | CRM.DSR.6.8 |
| Use the two-way frequency table to calculate conditional probabilities | Students read a two-way table that sorts data into rows and columns, then use those counts to answer questions like "Of the students who play a sport, what fraction also take art?" Conditional probability is just finding the odds within one specific group. | CRM.DSR.6.9 |
| Calculate the conditional probability of A given B | Students find the probability of one event happening when they already know a second event has occurred. For example, given that it rained, what are the chances school was canceled? | CRM.DSR.6.10 |
| Collect, analyze, and interpret univariate quantitative data to answer… | Students gather and compare number data from real situations, then plot two-variable data on a graph and find a line or curve that fits the pattern to answer questions about what the data shows. | A.DSR.10 |
| Formulate statistical investigative questions of interest to students that can… | Students come up with their own questions that can be answered using real data, such as "Do students who sleep more score higher on tests?" The question has to be specific enough that collecting and analyzing numbers would actually answer it. | SR.DSR.2 |
| Use statistics appropriate to the shape of the data distribution to compare and… | Students compare two or more data sets by calculating their centers (median and mean) and their spread (how far apart the values are). The shape of the data determines which measure fits best. | A.DSR.10.1 |
| Interpret differences in shape, center | When comparing two data sets, students explain what differences in shape, center, and spread actually mean for the question being studied. They also consider whether an unusual value is skewing the picture. | A.DSR.10.2 |
| Represent data on two quantitative variables on a scatter plot and describe how… | Students plot two sets of numbers on a graph, then describe the pattern they see. For example, they might plot height and shoe size to see whether taller people tend to wear larger shoes. | A.DSR.10.3 |
| Interpret the slope | Reading a line of best fit on a scatter plot, students explain what the slope means in context (how fast something is rising or falling) and what the starting value means when the other measurement is zero. | A.DSR.10.4 |
| Calculate the line of best fit and interpret the correlation coefficient, � r… | Students use a calculator or software to find the line that best fits a scatter plot, then read the correlation number to judge how closely the data follows that line. They use the line to make predictions and decide whether those predictions make sense. | A.DSR.10.5 |
| Decide which type of function is most appropriate by observing graphed data | Students look at a scatter plot and decide whether the pattern is best described by a straight line, a curve, or another type of function. The shape of the data points guides the choice. | A.DSR.10.6 |
| Distinguish between correlation and causation | Correlation means two things tend to change together. Causation means one thing actually causes the other to change. Students learn why "related" and "causes" are not the same claim, and why the difference matters when drawing conclusions from data. | A.DSR.10.7 |
| Formulate statistical investigative questions about a population using samples… | Students write questions that can be answered with real data, then figure out what information they'd need to collect from a smaller group to draw conclusions about a larger one, like polling part of a school to learn about the whole student body. | SR.DSR.2.1 |
| Formulate comparative and associative statistical investigative questions for… | Students write survey or study questions that compare two groups or look for a connection between two variables, such as asking whether sleep time relates to test scores across different students. | SR.DSR.2.2 |
| Formulate multivariable statistical investigative questions | Students write questions that can be answered with data by looking at two or more variables at once, such as whether taller students tend to score higher on a test. The goal is to see how different factors might connect. | SR.DSR.2.3 |
| Formulate inferential statistical investigative questions regarding association… | Students write questions that data can actually answer, then use patterns in that data to make predictions or spot connections between two things, like whether study time relates to test scores. | SR.DSR.2.4 |
| Collect data by designing and implementing a plan to address the formulated… | Students decide what data to collect, figure out how to gather it, and carry out that plan to answer a statistical question they wrote themselves. | SR.DSR.3 |
| Apply an appropriate data-collection plan when collecting primary or secondary… | Students choose whether to gather data themselves or use data someone else collected, then follow a plan that fits the question they are trying to answer. | SR.DSR.3.1 |
| Distinguish between surveys, observational studies | Students learn when to use a survey, an observation, or a controlled experiment to answer a question. Each method collects data differently, and choosing the right one affects how much you can trust the results. | SR.DSR.3.2 |
| Design sample surveys, experiments | Students plan a survey, experiment, or observation study the right way: choosing who or what to measure, deciding how to collect the data, and avoiding common mistakes that would make the results unreliable. | SR.DSR.3.3 |
| Distinguish between random selection and random assignment and identify their… | Students learn the difference between randomly choosing who is studied and randomly deciding who gets a treatment. That difference determines whether a study can claim something caused an outcome or just noticed a pattern. | SR.DSR.3.4 |
| Describe potential sources and effects of bias and confounding variables | Students learn to spot things that could skew a survey or experiment, like asking only one group of people or letting an outside factor muddy the results. They explain what went wrong and why the data might not tell the full story. | SR.DSR.3.5 |
| Describe and adhere to the ethical use of data | Students learn what makes data collection ethical: protecting people's privacy, keeping sensitive information secure, and treating research subjects fairly. Real data comes from real people, and this standard covers how to handle it responsibly. | SR.DSR.3.6 |
| Identify when data can be generalized to a target population | Students decide whether the group surveyed or measured is large and representative enough to draw conclusions about a bigger population, like judging whether a poll of one school hallway reflects the whole district. | SR.DSR.3.7 |
| Analyze data by selecting and using appropriate graphical and numerical methods | Students choose the right type of graph or calculation to make sense of a data set, then use it to draw conclusions. The method they pick depends on what the data looks like and what question they're trying to answer. | SR.DSR.4 |
| Summarize quantitative or categorical data using tables, graphical displays | Students learn to read and build charts, tables, and graphs for real data sets, then pull out summary numbers like averages and ranges that make the data easier to compare and explain. | SR.DSR.4.1 |
| Summarize and describe relationships among multiple variables | Students look at two or more variables in a data set and describe how they relate. For example, they might note that as one value rises, another tends to fall, and explain what that pattern means. | SR.DSR.4.2 |
| Use sampling distributions developed through simulation to describe the… | Students run simulations to see how much a statistic like a mean or proportion shifts from one random sample to the next. That spread of results is the sampling distribution. | SR.DSR.4.3 |
| Use sampling distributions to compute simulated p-values | Students run repeated simulations to build a sampling distribution, then use it to estimate how likely a real result is if chance alone explains it. That probability is the p-value. | SR.DSR.4.4 |
| Describe the relationship between two quantitative variables by interpreting… | Students use technology to find the best-fit line through a scatterplot, then read the correlation value to say how strongly two things are related and whether one tends to rise or fall as the other changes. | SR.DSR.4.5 |
| Use simulations to investigate associations between two categorical variables… | Students run computer or hands-on simulations to see whether a pattern between two groups is real or just chance. They use the results to decide if a difference between groups is meaningful. | SR.DSR.4.6 |
| Interpret the results of the analysis, making connections to the formulated… | Students look at their data, explain what the numbers actually show, and connect the answer back to the original question they set out to investigate. | SR.DSR.5 |
| Use statistical evidence from analyses to answer the formulated statistical… | Students take the data they collected and analyzed, then use it to actually answer the question they set out to investigate. The numbers and graphs become the evidence for a real conclusion. | SR.DSR.5.1 |
| Interpret the impact of outliers, missing values | Outliers, missing data, or recording errors can pull averages up or down and make a graph misleading. Students learn to spot these problems and explain how they change what the data actually shows. | SR.DSR.5.2 |
| Use and interpret the p-value to determine whether the estimate for a… | Students learn to judge whether survey or experiment results are convincing or just due to chance. The p-value is a number that tells them how likely their data would appear if nothing real were going on. | SR.DSR.5.3 |
| Interpret a given margin of error associated with an estimate of a population… | Students read a survey result and explain what the margin of error means in plain terms. For example, if a poll says 60% with a margin of error of 3%, students can say the true answer likely falls between 57% and 63%. | SR.DSR.5.4 |
| Explain the impact of multiple variables on one another | Students explain how changing one factor in a dataset shifts another. For example, they might show how income and education level move together, or why adding a third variable changes what the data seems to say. | SR.DSR.5.5 |
| Collect, analyze, interpret, summarize | Students gather real data, organize it into charts or graphs, and use what they see to make predictions about real situations. | AFA.DSR.7 |
| Interpret measures of central tendency | Students read the mean, median, and mode of a real data set alongside its range and spread to draw conclusions about what the numbers actually show. | AFA.DSR.7.1 |
| Construct and interpret common data displays | Reading charts like bar graphs, line plots, and box plots, students draw conclusions about what the data shows over time or across categories. | AFA.DSR.7.2 |
| Construct and interpret scatterplots to recognize and interpret trends | Students plot two sets of real-world numbers on a graph to see if a pattern appears. They read the graph to explain what the trend means, such as whether one value rises or falls as the other changes. | AFA.DSR.7.3 |
| Use technology to find, interpret | Students use a calculator or spreadsheet to find the best-fit curve for a set of real data, then read the equation to predict what might happen next. The curve can be a straight line, a U-shape, or a growth curve depending on the data. | AFA.DSR.7.4 |
| Use technology to determine the correlation coefficient of linear, quadratic | Students use a calculator or software to measure how well a line or curve fits a set of real data. The result is a number between -1 and 1 that shows how strong the relationship is. | AFA.DSR.7.5 |
| Distinguish between causation and correlation for bivariate data | Students learn why two things moving together (like ice cream sales and hot weather) does not mean one causes the other. They practice telling the difference between a real cause and a coincidence that just looks like one. | AFA.DSR.7.6 |
| Create and analyze discrete probability distributions | Students build a probability distribution for situations with separate, countable outcomes, like rolling a number cube or counting heads in coin flips. They calculate each outcome's likelihood and check that all probabilities add up to 1. | AFA.DSR.7.7 |
| Apply the Arithmetic Average Formula to calculate and interpret a d-day simple… | Students learn to smooth out a data set by calculating a rolling average over a set number of days. This shows trends in the data by reducing the noise from day-to-day swings. | AFA.DSR.7.8 |
| Conduct investigative research to solve real-life problems and answer… | Students gather and analyze real data to answer a money or business question, like whether a price change would hurt sales or which investment carries less risk. | AFA.DSR.8 |
| Identify a contextual, real-life problem that can be answered using… | Students pick a real question from everyday life, like "Which phone plan saves the most money?" and figure out what data they would need to answer it. | AFA.DSR.8.1 |
| Develop statistical questions that can help solve a real-life problem involved… | Students write questions that can actually be answered with data, like "How does price affect how many people buy a product?" The goal is to frame a real business or money problem so it can be investigated with numbers. | AFA.DSR.8.2 |
| Create a statistical study using sound methodology to answer statistical… | Students design their own statistical study from scratch, choosing how to collect data and making sure their methods are solid enough to actually answer a real question, like comparing prices or predicting demand. | AFA.DSR.8.3 |
| Explain how the sample size impacts the precision with which estimates of the… | Bigger samples give more reliable estimates. Students learn why surveying 1,000 people tells you more about a city than surveying 10, and how sample size shapes how confident you can be in any conclusion drawn from data. | AFA.DSR.8.4 |
| Recognize that random selection from a population plays a different role than… | Random selection picks who is studied from a larger group. Random assignment decides who gets which treatment inside an experiment. Students learn why mixing up those two ideas leads to wrong conclusions. | AFA.DSR.8.5 |
| Incorporate random designs in data collection | Students learn why randomness matters when gathering data. They practice choosing or designing methods that give every person or item a fair, equal shot at being selected, so the results actually reflect the real world. | AFA.DSR.8.6 |
| Describe ways in which “big data” can be used to make decisions in various… | Big data means collecting and analyzing large amounts of information to spot patterns. Students learn how businesses use that data to make decisions, like setting prices, predicting demand, or deciding where to open a new store. | AFA.DSR.8.7 |
| Interpret results and make connections to the original research question | Students look back at the data they collected and explain what it actually answers about their original question, noting where the results fit expectations and where they don't. | AFA.DSR.8.9 |
Students build and read quadratic functions from real data, like the path of a thrown ball or the height of a fountain. They identify key features of the graph, such as the peak and where it crosses zero, to explain what those points mean in the real situation.
Students write and evaluate quadratic functions using f(x) notation, then explain what the inputs and outputs mean in a real-world situation, like finding the height of a ball at a given second.
Shifting, stretching, or flipping a parabola by changing one number in its equation. Students learn what each change does to the graph's position and shape, then work backwards from two graphs to find the exact value that was changed.
Students read a parabola's graph to find its highest or lowest point, where it crosses the axes, and which way it opens, then connect those features to a real situation the graph represents.
Reading a parabola's graph, students identify which input values make sense (domain) and which output values are possible (range), then explain what those limits mean in a real situation, like why time or height can't be negative.
Students rewrite a quadratic equation into a form that shows its highest or lowest point, then explain what that peak or valley means in the real situation, like the top height of a thrown ball or the lowest cost of a product.
Students write equations that model curved relationships, like the path of a thrown ball, then graph those equations on labeled axes to show how two quantities relate.
Students find how fast a quadratic function is changing over an interval, then compare that rate to what a straight-line function would show. Unlike a line, a quadratic's rate of change shifts depending on where you look.
Rewriting a quadratic equation in different forms (factored, standard, or vertex) lets students read off useful information, like where the graph crosses zero or where it peaks, without extra calculation.
Students look at two quadratic functions shown in different forms, like a graph and an equation, and explain what the matching features, such as the vertex or direction of opening, tell them about each one.
Students write and solve equations where a quantity doubles, halves, or grows by a fixed percentage over time, like population growth or a bank account earning interest. They interpret what the numbers mean in that real situation.
Students read an exponential expression like 3(1.05)^t and explain what each part means in a real situation, such as a starting balance growing by 5% each year.
Students write an equation to model something that grows or shrinks by the same percentage repeatedly, like a savings account earning interest or a population doubling, then solve it to answer a real question.
Students write equations that show how a quantity grows or shrinks over time, like a bank balance or a population, then plot those equations on a labeled graph.
Students decide whether real-world data points fit an exponential equation or fall outside it. They write the equation that captures the constraint, then check whether a given value makes sense in that situation.
| Standard | Definition | Code |
|---|---|---|
| Construct and interpret quadratic functions from data points to model and… | Students build and read quadratic functions from real data, like the path of a thrown ball or the height of a fountain. They identify key features of the graph, such as the peak and where it crosses zero, to explain what those points mean in the real situation. | A.FGR.7 |
| Use function notation to build and evaluate quadratic functions for inputs in… | Students write and evaluate quadratic functions using f(x) notation, then explain what the inputs and outputs mean in a real-world situation, like finding the height of a ball at a given second. | A.FGR.7.1 |
| Identify the effect on the graph generated by a quadratic function when… | Shifting, stretching, or flipping a parabola by changing one number in its equation. Students learn what each change does to the graph's position and shape, then work backwards from two graphs to find the exact value that was changed. | A.FGR.7.2 |
| Graph and analyze the key characteristics of quadratic functions including… | Students read a parabola's graph to find its highest or lowest point, where it crosses the axes, and which way it opens, then connect those features to a real situation the graph represents. | A.FGR.7.3 |
| Relate the domain and range of a quadratic function to its graph and, where… | Reading a parabola's graph, students identify which input values make sense (domain) and which output values are possible (range), then explain what those limits mean in a real situation, like why time or height can't be negative. | A.FGR.7.4 |
| Rewrite a quadratic function representing a mathematically applicable situation… | Students rewrite a quadratic equation into a form that shows its highest or lowest point, then explain what that peak or valley means in the real situation, like the top height of a thrown ball or the lowest cost of a product. | A.FGR.7.5 |
| Create quadratic functions in two variables to represent relationships between… | Students write equations that model curved relationships, like the path of a thrown ball, then graph those equations on labeled axes to show how two quantities relate. | A.FGR.7.6 |
| Estimate, calculate, and interpret the average rate of change of a quadratic… | Students find how fast a quadratic function is changing over an interval, then compare that rate to what a straight-line function would show. Unlike a line, a quadratic's rate of change shifts depending on where you look. | A.FGR.7.7 |
| Write a function defined by a quadratic expression in different but equivalent… | Rewriting a quadratic equation in different forms (factored, standard, or vertex) lets students read off useful information, like where the graph crosses zero or where it peaks, without extra calculation. | A.FGR.7.8 |
| Compare characteristics of two functions each represented in a different way | Students look at two quadratic functions shown in different forms, like a graph and an equation, and explain what the matching features, such as the vertex or direction of opening, tell them about each one. | A.FGR.7.9 |
| Create and analyze exponential expressions and equations to represent and model… | Students write and solve equations where a quantity doubles, halves, or grows by a fixed percentage over time, like population growth or a bank account earning interest. They interpret what the numbers mean in that real situation. | A.PAR.8 |
| Interpret exponential expressions and parts of an exponential expression that… | Students read an exponential expression like 3(1.05)^t and explain what each part means in a real situation, such as a starting balance growing by 5% each year. | A.PAR.8.1 |
| Create exponential equations in one variable and use them to solve problems… | Students write an equation to model something that grows or shrinks by the same percentage repeatedly, like a savings account earning interest or a population doubling, then solve it to answer a real question. | A.PAR.8.2 |
| Create exponential equations in two variables to represent relationships… | Students write equations that show how a quantity grows or shrinks over time, like a bank balance or a population, then plot those equations on a labeled graph. | A.PAR.8.3 |
| Represent constraints by exponential equations and interpret data points as… | Students decide whether real-world data points fit an exponential equation or fall outside it. They write the equation that captures the constraint, then check whether a given value makes sense in that situation. | A.PAR.8.4 |
Students gather real-world data, look for patterns, and draw conclusions they can explain to others. This covers both describing what the data shows and making reasonable predictions beyond it.
Students learn when to use a survey, an experiment, or an observation to answer a real question, and why randomly choosing participants matters. They also sort out whether data was collected firsthand or pulled from an existing source, and what that difference means for the conclusions they can draw.
Students look at who collected the data, how it was gathered, and what might have skewed the results before drawing any conclusions. They also learn to spot privacy concerns and organize large data sets so the numbers are actually usable.
Students learn to tell the difference between data from an entire group and data from a smaller random sample, then use that sample to draw conclusions about the whole group. They practice stating those conclusions using the right statistical terms.
Z-scores show how far a single data point sits from the average, measured in standard deviations. Students calculate z-scores to compare values that use different units or scales, like test scores and heights, on the same footing.
Students use the shape of a bell curve to estimate what percentage of a group falls above, below, or between two values. They apply the 68-95-99.7 rule and z-scores to answer questions about real data.
Simulations show how the same statistic, like an average, shifts when you take repeated random samples from a population. Students run those simulations to see how much results naturally vary from sample to sample.
Students learn what a margin of error means for a poll or study, then build a confidence interval to judge how trustworthy a result really is. They compare intervals across different models to decide which one gives the most reliable conclusion.
Students read a report built on data and decide whether the study was set up fairly, the math was done correctly, and the numbers actually support the conclusion.
| Standard | Definition | Code |
|---|---|---|
| Communicate descriptive and inferential statistics by collecting, critiquing… | Students gather real-world data, look for patterns, and draw conclusions they can explain to others. This covers both describing what the data shows and making reasonable predictions beyond it. | AA.DSR.2 |
| Recognize the purposes of and differences among sample surveys, experiments | Students learn when to use a survey, an experiment, or an observation to answer a real question, and why randomly choosing participants matters. They also sort out whether data was collected firsthand or pulled from an existing source, and what that difference means for the conclusions they can draw. | AA.DSR.2.1 |
| When collecting and considering data, critically evaluate ethics, privacy… | Students look at who collected the data, how it was gathered, and what might have skewed the results before drawing any conclusions. They also learn to spot privacy concerns and organize large data sets so the numbers are actually usable. | AA.DSR.2.2 |
| Distinguish between population distributions, sample data distributions | Students learn to tell the difference between data from an entire group and data from a smaller random sample, then use that sample to draw conclusions about the whole group. They practice stating those conclusions using the right statistical terms. | AA.DSR.2.3 |
| Calculate and interpret z-scores as a measure of relative standing and as a… | Z-scores show how far a single data point sits from the average, measured in standard deviations. Students calculate z-scores to compare values that use different units or scales, like test scores and heights, on the same footing. | AA.DSR.2.4 |
| Given a normally distributed population, estimate percentages using the… | Students use the shape of a bell curve to estimate what percentage of a group falls above, below, or between two values. They apply the 68-95-99.7 rule and z-scores to answer questions about real data. | AA.DSR.2.5 |
| Model sample-to-sample variability in sampling distributions of a statistic… | Simulations show how the same statistic, like an average, shifts when you take repeated random samples from a population. Students run those simulations to see how much results naturally vary from sample to sample. | AA.DSR.2.6 |
| Given a margin of error, develop and compare confidence intervals of different… | Students learn what a margin of error means for a poll or study, then build a confidence interval to judge how trustworthy a result really is. They compare intervals across different models to decide which one gives the most reliable conclusion. | AA.DSR.2.7 |
| Summarize and evaluate reports based on data for appropriateness of study… | Students read a report built on data and decide whether the study was set up fairly, the math was done correctly, and the numbers actually support the conclusion. | AA.DSR.2.8 |
Students use real engineering problems to practice math skills, then look into how inventions and technology have changed the way math is used and taught. The work connects classroom math to the decisions engineers actually make.
Students use engineering challenges, like designing a structure or a circuit, to discover new math ideas rather than just practicing rules they already know.
Students take a real engineering problem, such as designing a bridge load or calculating material costs, and apply the math needed to solve it. The focus is on using math as a working tool, not just practicing procedures on paper.
Students pick the math strategy that fits the problem, not just the first one that comes to mind. They try different approaches when one isn't working and explain why their chosen method makes sense.
Students sketch, label, and write out their math thinking to explain a design idea clearly. The goal is a solution someone else could read and follow.
Students check their own work as they solve engineering problems, asking whether each step made sense and whether the final answer fits the real situation it came from.
Students take a real engineering problem and show the same math in more than one way, such as a graph, a table, and an equation, to make the solution clearer.
Students pick the right way to show a math problem, such as a table, graph, or equation, and switch between those forms to solve problems that come up in real engineering work.
Students take a real-world situation, like a bridge under load or water flowing through a pipe, and build a mathematical model (an equation, graph, or formula) that describes what is happening and predicts what might happen next.
Students use software to draw technical sketches with accurate measurements and scale, the way an architect or engineer would before building something.
Students create a computer-generated model of an engineering design and label all measurements using both US units (inches, pounds) and metric units (centimeters, kilograms).
Students look at how math, technology, and engineering depend on each other in real situations, such as how a bridge's shape relies on geometry and the software used to model it.
Students explain why certain problems or needs pushed inventors and engineers to create new tools and technologies. They connect real-world pressures, like faster travel or better communication, to the breakthroughs that followed.
Students research real engineers and inventors, then explain how their work changed the tools, structures, or systems people rely on today.
Students look into what education and training engineering careers actually require, from high school courses to college degrees, and what engineers are expected to do on the job.
| Standard | Definition | Code |
|---|---|---|
| Using the engineering design process, apply mathematical concepts and… | Students use real engineering problems to practice math skills, then look into how inventions and technology have changed the way math is used and taught. The work connects classroom math to the decisions engineers actually make. | EC.AR.2 |
| Build new mathematical knowledge through problem solving that involves the… | Students use engineering challenges, like designing a structure or a circuit, to discover new math ideas rather than just practicing rules they already know. | EC.AR.2.1 |
| Solve problems that arise in mathematics and in engineering contexts | Students take a real engineering problem, such as designing a bridge load or calculating material costs, and apply the math needed to solve it. The focus is on using math as a working tool, not just practicing procedures on paper. | EC.AR.2.2 |
| Apply and adapt a variety of appropriate strategies to solve problems | Students pick the math strategy that fits the problem, not just the first one that comes to mind. They try different approaches when one isn't working and explain why their chosen method makes sense. | EC.AR.2.3 |
| Use visual and written communication to organize, record | Students sketch, label, and write out their math thinking to explain a design idea clearly. The goal is a solution someone else could read and follow. | EC.AR.2.4 |
| Monitor and reflect on the process of mathematical problem solving and… | Students check their own work as they solve engineering problems, asking whether each step made sense and whether the final answer fits the real situation it came from. | EC.AR.2.5 |
| Produce multiple representations for mathematics presented in engineering… | Students take a real engineering problem and show the same math in more than one way, such as a graph, a table, and an equation, to make the solution clearer. | EC.AR.2.6 |
| Select, apply, and translate among mathematical representations to solve… | Students pick the right way to show a math problem, such as a table, graph, or equation, and switch between those forms to solve problems that come up in real engineering work. | EC.AR.2.7 |
| Use mathematical representations to model and interpret physical and… | Students take a real-world situation, like a bridge under load or water flowing through a pipe, and build a mathematical model (an equation, graph, or formula) that describes what is happening and predicts what might happen next. | EC.AR.2.8 |
| Demonstrate fundamentals of technical sketching using computer-generated… | Students use software to draw technical sketches with accurate measurements and scale, the way an architect or engineer would before building something. | EC.AR.2.9 |
| Present a technical design, using computer-generated model, for an assigned… | Students create a computer-generated model of an engineering design and label all measurements using both US units (inches, pounds) and metric units (centimeters, kilograms). | EC.AR.2.10 |
| Use connections among mathematics, technology | Students look at how math, technology, and engineering depend on each other in real situations, such as how a bridge's shape relies on geometry and the software used to model it. | EC.AR.2.11 |
| Describe the issues of necessity that have influenced innovation and… | Students explain why certain problems or needs pushed inventors and engineers to create new tools and technologies. They connect real-world pressures, like faster travel or better communication, to the breakthroughs that followed. | EC.AR.2.13 |
| Explain the impact of key persons and historical events and their impact on… | Students research real engineers and inventors, then explain how their work changed the tools, structures, or systems people rely on today. | EC.AR.2.14 |
| Investigate the educational requirements and professional expectations… | Students look into what education and training engineering careers actually require, from high school courses to college degrees, and what engineers are expected to do on the job. | EC.AR.2.15 |
Students use graphs and inequalities to find the best possible outcome in a real situation, like maximizing profit or minimizing cost. They set up the math from a word problem, then use it to make an actual decision.
Students set up a system of inequalities from a real-life situation, then find the best possible outcome, like the highest profit or lowest cost, by testing the corners of a shaded region on a graph.
Linear programming problems can use three types of variables: amounts that flow smoothly (like gallons of water), whole-number counts (like people or chairs), or simple yes-or-no choices (like whether to open a store). Students identify which type fits a given situation.
Students set up and solve a real-world problem (like scheduling shifts or mixing ingredients) where three or more unknown quantities are involved. They use linear programming to find the best possible outcome and explain what the answer means in context.
Students use graphing software or a calculator to find the best possible outcome in a problem with three or more unknowns, such as maximizing profit or minimizing cost within a set of constraints.
Students look at what happens to the best solution when one part of the problem changes, like adjusting a budget or a time limit, and explain why the outcome shifts.
| Standard | Definition | Code |
|---|---|---|
| Solve contextual, mathematical problems involving linear programming and use… | Students use graphs and inequalities to find the best possible outcome in a real situation, like maximizing profit or minimizing cost. They set up the math from a word problem, then use it to make an actual decision. | MIG.ARDDM.2 |
| Use advanced linear programming to make decisions and interpret results in… | Students set up a system of inequalities from a real-life situation, then find the best possible outcome, like the highest profit or lowest cost, by testing the corners of a shaded region on a graph. | MIG.ARDDM.2.1 |
| Distinguish among continuous, integer | Linear programming problems can use three types of variables: amounts that flow smoothly (like gallons of water), whole-number counts (like people or chairs), or simple yes-or-no choices (like whether to open a store). Students identify which type fits a given situation. | MIG.ARDDM.2.2 |
| Model and interpret results of a contextual problem with three or more… | Students set up and solve a real-world problem (like scheduling shifts or mixing ingredients) where three or more unknown quantities are involved. They use linear programming to find the best possible outcome and explain what the answer means in context. | MIG.ARDDM.2.3 |
| Solve problems with three or more variables using technology and principles of… | Students use graphing software or a calculator to find the best possible outcome in a problem with three or more unknowns, such as maximizing profit or minimizing cost within a set of constraints. | MIG.ARDDM.2.4 |
| Examine cause and effect of contextual changes | Students look at what happens to the best solution when one part of the problem changes, like adjusting a budget or a time limit, and explain why the outcome shifts. | MIG.ARDDM.2.5 |
Students learn how ancient cultures counted and calculated, from Roman numerals to early place-value systems. They practice methods from those systems to see how today's math grew out of real problems people needed to solve.
Students write numbers using ancient systems like Roman numerals or Egyptian hieroglyphs, then compare how those systems work alongside the digits we use today.
Students practice multiplication and division using methods from history, such as Egyptian doubling or the lattice method. The goal is to see how people solved the same problems before modern shortcuts existed.
Students break a fraction like 2/15 into a sum of smaller fractions that each have 1 in the numerator, following the method an ancient Egyptian scribe recorded roughly 3,500 years ago. It's an early look at how people solved math problems before calculators existed.
Students calculate measurements like distance, area, and volume using formulas from ancient civilizations. This shows how early methods from Egypt, Greece, or Mesopotamia compare to the math used today.
Students compare older number systems, like Roman numerals or Egyptian hieroglyphics, to the 0-through-9 digits used today, and explain what made those earlier systems harder to work with for large numbers or arithmetic.
Students look at how a civilization's number system shaped the math it could build. A society with positional notation, like place value, could develop arithmetic and algebra in ways that a system without it could not.
Students solve a linear equation by guessing a convenient wrong answer first, then scaling it up or down until it fits. It is an ancient technique that builds real number sense around how equations balance.
Students read math problems written by ancient civilizations and rewrite them using modern symbols and equations. Then they solve those equations, whether linear, quadratic, or cubic, using current methods.
| Standard | Definition | Code |
|---|---|---|
| Explore and use historical number systems and computational methods | Students learn how ancient cultures counted and calculated, from Roman numerals to early place-value systems. They practice methods from those systems to see how today's math grew out of real problems people needed to solve. | HM.NR.2 |
| Use historical number systems to represent quantities | Students write numbers using ancient systems like Roman numerals or Egyptian hieroglyphs, then compare how those systems work alongside the digits we use today. | HM.NR.2.1 |
| Use historical multiplication and division algorithms | Students practice multiplication and division using methods from history, such as Egyptian doubling or the lattice method. The goal is to see how people solved the same problems before modern shortcuts existed. | HM.NR.2.2 |
| Decompose fractions of the form 2/ | Students break a fraction like 2/15 into a sum of smaller fractions that each have 1 in the numerator, following the method an ancient Egyptian scribe recorded roughly 3,500 years ago. It's an early look at how people solved math problems before calculators existed. | HM.NR.2.3 |
| Compute lengths, areas | Students calculate measurements like distance, area, and volume using formulas from ancient civilizations. This shows how early methods from Egypt, Greece, or Mesopotamia compare to the math used today. | HM.NR.2.4 |
| Describe the limitations of the Babylonian, Roman, Egyptian | Students compare older number systems, like Roman numerals or Egyptian hieroglyphics, to the 0-through-9 digits used today, and explain what made those earlier systems harder to work with for large numbers or arithmetic. | HM.NR.2.5 |
| Identify the number system and notation used by a society as an influence on… | Students look at how a civilization's number system shaped the math it could build. A society with positional notation, like place value, could develop arithmetic and algebra in ways that a system without it could not. | HM.NR.2.6 |
| Solve linear equations using the method of false position | Students solve a linear equation by guessing a convenient wrong answer first, then scaling it up or down until it fits. It is an ancient technique that builds real number sense around how equations balance. | HM.NR.2.7 |
| Translate ancient mathematical problems that involve linear, quadratic | Students read math problems written by ancient civilizations and rewrite them using modern symbols and equations. Then they solve those equations, whether linear, quadratic, or cubic, using current methods. | HM.NR.2.8 |
Students find the best location for something (a store, a tower, a meeting point) by using math to weigh distances and tradeoffs. The answer helps explain or decide something in a real situation.
Students find the best single point on a number line that minimizes total distance to a set of given locations. This is the median, and it shows up in real decisions like choosing where to open a store or place a facility.
Students find the best single location on a grid-style map that minimizes total travel distance to a set of points. The answer uses the median, not the average, so one outlier far away does not skew the result.
Given three points that don't fall in a straight line, students find the single location that sits as close as possible to all three at once. This is the geometric center that minimizes total distance.
Students find the smallest number of locations needed to "cover" every point in a problem, like figuring out how few fire stations can reach every neighborhood. It's a practical way to solve placement problems where full coverage matters.
| Standard | Definition | Code |
|---|---|---|
| Solve contextual, mathematical problems involving optimal locations and use the… | Students find the best location for something (a store, a tower, a meeting point) by using math to weigh distances and tradeoffs. The answer helps explain or decide something in a real situation. | MIG.ARDDM.3 |
| Find the optimal median location in a one-dimensional context | Students find the best single point on a number line that minimizes total distance to a set of given locations. This is the median, and it shows up in real decisions like choosing where to open a store or place a facility. | MIG.ARDDM.3.1 |
| Find the optimal median location in a rectilinear context | Students find the best single location on a grid-style map that minimizes total travel distance to a set of points. The answer uses the median, not the average, so one outlier far away does not skew the result. | MIG.ARDDM.3.2 |
| Find the optimal location given three equally weighted, noncollinear points | Given three points that don't fall in a straight line, students find the single location that sits as close as possible to all three at once. This is the geometric center that minimizes total distance. | MIG.ARDDM.3.3 |
| Find the optimal location in a set covering context | Students find the smallest number of locations needed to "cover" every point in a problem, like figuring out how few fire stations can reach every neighborhood. It's a practical way to solve placement problems where full coverage matters. | MIG.ARDDM.3.4 |
Exponential and logarithmic functions describe growth and decay in the real world, like population change or the half-life of a substance. Students graph these functions, spot their patterns, and use equations to model situations where things multiply or shrink over time.
Students find the inverse of exponential and logarithmic functions using equations, tables, and graphs. They confirm two functions are inverses of each other by composing them or checking that their inputs and outputs swap correctly.
Students read graphs of exponential and logarithmic functions, compare how each curve grows or shrinks, and identify key features like intercepts and end behavior.
Students use logarithms to solve real-world problems, such as finding how long money takes to double or how quickly a population grows. They apply log rules and the connection between exponential and logarithmic forms to work through the math.
Students write equations to model situations where quantities grow or shrink quickly, like a bank account earning interest or a population changing over time, then use logarithms to solve for the one unknown value.
Students write logarithmic equations to describe real-world situations, then solve for the unknown value. Think of it as undoing an exponent to find a missing input, like working out how long it takes money to reach a target amount.
Students write and solve exponential equations, the kind where a quantity doubles or triples repeatedly, then check their work using a table of values or a graph to see what the relationship actually looks like.
Students write and solve equations that use logarithms to describe how two quantities relate, then interpret what the solution means in a real context, like finding how long it takes for a value to reach a certain level.
Students work with square roots and cube roots as tools for modeling real situations, like finding the side of a shape from its area. They read and analyze the graphs these functions produce and solve equations that contain radical expressions.
Rewriting a square root or cube root as a fraction in the exponent, like turning √x into x^(1/2). Students apply the same exponent rules they already know to work with those fractional powers.
Solving a radical equation means finding the value of the unknown that makes both sides balance. Students practice spotting "extraneous solutions," answers that look correct but fail when checked back in the original equation.
Students graph square root and cube root functions, identify key features like the starting point and direction, and describe how the graph changes when numbers in the equation shift or stretch it.
Students write and solve equations that contain square roots or cube roots, then use those equations to answer real-world questions, like finding the time it takes an object to fall a given distance.
Students write and solve equations that include square roots or cube roots, then use those equations to describe how two real-world quantities relate to each other, like the length of a pendulum and the time it takes to swing.
Students solve quadratic equations that may have no real-number solution, then build on that to work with polynomial expressions and graphs. They connect the algebra to real situations, like modeling the arc of a thrown ball or the growth of a business.
Students graph curved paths (like a ball's arc or a company's profit over time) and study where the curve peaks, dips, and crosses zero. They also fit a curve to real data to spot patterns and make predictions.
Students learn that the square root of a negative number is not "undefined" but imaginary. Every complex number pairs a regular number with an imaginary part, written as a + bi, and its conjugate simply flips the sign on that second part.
Adding, subtracting, and multiplying complex numbers works the same way as combining regular expressions, with one rule: wherever i squared appears, replace it with -1.
Factoring a quadratic means rewriting an expression like x² + 5x + 6 as a product of two simpler expressions, such as (x + 2)(x + 3). Students use patterns in the numbers and variables to break quadratics apart without guessing.
Students write and solve quadratic equations and inequalities, then explain what the answer means in a real situation, like finding when a thrown ball hits the ground or when a business breaks even.
Students find where a curved line (parabola) and a straight line cross by solving both equations together. The answer gives the exact point or points where the two graphs meet.
Students write and solve quadratic equations that model real situations, like a ball thrown in the air or a fenced area with a fixed perimeter, then analyze what the solution means in context.
Students figure out how many times a polynomial's graph can cross the x-axis by looking at the highest exponent and whether the curve rises or falls at both ends.
Students find where a polynomial function crosses or touches the x-axis, then use those points to sketch the graph. They also describe key features like the shape, direction, and any peaks or valleys the graph shows.
Factoring breaks a polynomial expression into smaller pieces that multiply together to give the original. Students factor advanced forms, including sum or difference of cubes and higher-degree polynomials that hide a quadratic pattern inside them.
Given all the zeros of a polynomial function, students work backward to write out the matching factors and multiply them together to produce the polynomial in standard form.
Students learn to read the graphs of rational functions, spotting where curves spike, flatten, or break, then use those patterns to solve real math problems.
Students rewrite fractions that contain variables, like x divided by (x+2), into simpler or different forms. This is the algebraic version of simplifying a fraction: same value, cleaner expression.
Students add, subtract, multiply, and divide fractions that contain variables instead of plain numbers, then simplify the result. They apply this skill to real problems the same way they would simplify a numeric fraction like 6/8 down to 3/4.
Students graph fractions with variables, like 1/x or (x+2)/(x-1), and mark where the graph breaks, levels off, or crosses an axis. These features explain how the function behaves across its full domain.
Students solve equations that contain fractions with variables in the denominator, then check each answer in the original equation. Some answers that look correct will break the equation, and students learn to spot and discard those.
| Standard | Definition | Code |
|---|---|---|
| Explore and analyze structures and patterns for exponential and logarithmic… | Exponential and logarithmic functions describe growth and decay in the real world, like population change or the half-life of a substance. Students graph these functions, spot their patterns, and use equations to model situations where things multiply or shrink over time. | AA.FGR.3 |
| Find the inverse of exponential and logarithmic functions using equations… | Students find the inverse of exponential and logarithmic functions using equations, tables, and graphs. They confirm two functions are inverses of each other by composing them or checking that their inputs and outputs swap correctly. | AA.FGR.3.1 |
| Analyze, graph, and compare exponential and logarithmic functions | Students read graphs of exponential and logarithmic functions, compare how each curve grows or shrinks, and identify key features like intercepts and end behavior. | AA.FGR.3.2 |
| Use the definition of a logarithm, logarithmic properties | Students use logarithms to solve real-world problems, such as finding how long money takes to double or how quickly a population grows. They apply log rules and the connection between exponential and logarithmic forms to work through the math. | AA.FGR.3.3 |
| Create exponential equations and use logarithms to solve mathematical… | Students write equations to model situations where quantities grow or shrink quickly, like a bank account earning interest or a population changing over time, then use logarithms to solve for the one unknown value. | AA.FGR.3.4 |
| Create and interpret logarithmic equations in one variable and use them to… | Students write logarithmic equations to describe real-world situations, then solve for the unknown value. Think of it as undoing an exponent to find a missing input, like working out how long it takes money to reach a target amount. | AA.FGR.3.5 |
| Create, interpret, and solve exponential equations to represent relationships… | Students write and solve exponential equations, the kind where a quantity doubles or triples repeatedly, then check their work using a table of values or a graph to see what the relationship actually looks like. | AA.FGR.3.6 |
| Create, interpret, and solve logarithmic equations in two or more variables to… | Students write and solve equations that use logarithms to describe how two quantities relate, then interpret what the solution means in a real context, like finding how long it takes for a value to reach a certain level. | AA.FGR.3.7 |
| Explore and analyze structures and patterns for radical functions and use… | Students work with square roots and cube roots as tools for modeling real situations, like finding the side of a shape from its area. They read and analyze the graphs these functions produce and solve equations that contain radical expressions. | AA.FGR.4 |
| Rewrite radical expressions as expressions with rational exponents | Rewriting a square root or cube root as a fraction in the exponent, like turning √x into x^(1/2). Students apply the same exponent rules they already know to work with those fractional powers. | AA.FGR.4.1 |
| Solve radical equations in one variable | Solving a radical equation means finding the value of the unknown that makes both sides balance. Students practice spotting "extraneous solutions," answers that look correct but fail when checked back in the original equation. | AA.FGR.4.2 |
| Analyze and graph radical functions | Students graph square root and cube root functions, identify key features like the starting point and direction, and describe how the graph changes when numbers in the equation shift or stretch it. | AA.FGR.4.3 |
| Create, interpret and solve radical equations with one unknown value and use… | Students write and solve equations that contain square roots or cube roots, then use those equations to answer real-world questions, like finding the time it takes an object to fall a given distance. | AA.FGR.4.4 |
| Create, interpret, and solve radical equations in two or more variables to… | Students write and solve equations that include square roots or cube roots, then use those equations to describe how two real-world quantities relate to each other, like the length of a pendulum and the time it takes to swing. | AA.FGR.4.5 |
| Extend exploration of quadratic solutions to include real and non-real numbers… | Students solve quadratic equations that may have no real-number solution, then build on that to work with polynomial expressions and graphs. They connect the algebra to real situations, like modeling the arc of a thrown ball or the growth of a business. | AA.FGR.5 |
| Graph and analyze quadratic functions in contextual situations and include… | Students graph curved paths (like a ball's arc or a company's profit over time) and study where the curve peaks, dips, and crosses zero. They also fit a curve to real data to spot patterns and make predictions. | AA.FGR.5.1 |
| Define complex numbers i such that i^2 = –1 and show that every complex number… | Students learn that the square root of a negative number is not "undefined" but imaginary. Every complex number pairs a regular number with an imaginary part, written as a + bi, and its conjugate simply flips the sign on that second part. | AA.FGR.5.2 |
| Use the relation i^2 = –1 and the commutative, associative, and distributive… | Adding, subtracting, and multiplying complex numbers works the same way as combining regular expressions, with one rule: wherever i squared appears, replace it with -1. | AA.FGR.5.3 |
| Use the structure of an expression to factor quadratics | Factoring a quadratic means rewriting an expression like x² + 5x + 6 as a product of two simpler expressions, such as (x + 2)(x + 3). Students use patterns in the numbers and variables to break quadratics apart without guessing. | AA.FGR.5.4 |
| Write and solve quadratic equations and inequalities with real coefficients and… | Students write and solve quadratic equations and inequalities, then explain what the answer means in a real situation, like finding when a thrown ball hits the ground or when a business breaks even. | AA.FGR.5.5 |
| Solve systems of quadratic and linear functions to determine points of… | Students find where a curved line (parabola) and a straight line cross by solving both equations together. The answer gives the exact point or points where the two graphs meet. | AA.FGR.5.6 |
| Create and analyze quadratic equations to represent relationships between… | Students write and solve quadratic equations that model real situations, like a ball thrown in the air or a fenced area with a fixed perimeter, then analyze what the solution means in context. | AA.FGR.5.7 |
| Identify the number of zeros that exist for any polynomial based upon the… | Students figure out how many times a polynomial's graph can cross the x-axis by looking at the highest exponent and whether the curve rises or falls at both ends. | AA.FGR.5.8 |
| Identify zeros of polynomial functions using technology or pre-factored… | Students find where a polynomial function crosses or touches the x-axis, then use those points to sketch the graph. They also describe key features like the shape, direction, and any peaks or valleys the graph shows. | AA.FGR.5.9 |
| Use the structure of an expression to factor polynomials, including the sum of… | Factoring breaks a polynomial expression into smaller pieces that multiply together to give the original. Students factor advanced forms, including sum or difference of cubes and higher-degree polynomials that hide a quadratic pattern inside them. | AA.FGR.5.10 |
| Using all the zeros of a polynomial function, list all the factors and multiply… | Given all the zeros of a polynomial function, students work backward to write out the matching factors and multiply them together to produce the polynomial in standard form. | AA.FGR.5.11 |
| Analyze the behaviors of rational functions to model applicable, mathematical… | Students learn to read the graphs of rational functions, spotting where curves spike, flatten, or break, then use those patterns to solve real math problems. | AA.FGR.8 |
| Rewrite simple rational expressions in equivalent forms | Students rewrite fractions that contain variables, like x divided by (x+2), into simpler or different forms. This is the algebraic version of simplifying a fraction: same value, cleaner expression. | AA.FGR.8.1 |
| Add, subtract, multiply and divide rational expressions, including problems in… | Students add, subtract, multiply, and divide fractions that contain variables instead of plain numbers, then simplify the result. They apply this skill to real problems the same way they would simplify a numeric fraction like 6/8 down to 3/4. | AA.FGR.8.2 |
| Graph rational functions, identifying key characteristics | Students graph fractions with variables, like 1/x or (x+2)/(x-1), and mark where the graph breaks, levels off, or crosses an axis. These features explain how the function behaves across its full domain. | AA.FGR.8.3 |
| Solve simple rational equations in one variable | Students solve equations that contain fractions with variables in the denominator, then check each answer in the original equation. Some answers that look correct will break the equation, and students learn to spot and discard those. | AA.FGR.8.4 |
Students explore the math ancient Greeks developed, from geometric proofs to early number theory, to see where modern math came from and why it still works the way it does.
Students prove that a statement must be true by building a logical chain of accepted rules, one step at a time, until the conclusion follows with no gaps.
Students work through the opening proofs in Euclid's Elements, the 2,300-year-old geometry textbook that still shapes how math is taught today. Each proof builds a geometric fact using only a compass, a straightedge, and logic.
Students draw a five-sided shape with equal sides and equal angles using only a straight-edge and compass, the same method ancient Greek mathematicians used more than 2,000 years ago.
Students use an ancient formula to find the area of shapes like hexagons and pentagons, knowing only the side lengths. No height measurement needed.
Students rewrite geometric proofs from ancient Greece using today's algebraic symbols and equations, connecting the visual reasoning of early mathematicians to the formulas used in modern math class.
Students find the first four perfect numbers, which are numbers whose factors add up to the number itself (6 is one example: 1+2+3=6). They use a formula traced back to Euclid to generate each one.
Students show why patterns in figurate numbers (like triangular or square numbers) are true by drawing dot arrangements the way ancient Greeks did, then confirming the same result with an equation.
Students use a method developed by the ancient Greek mathematician Diophantus to find the values that satisfy two equations at once, including equations with squared or higher-power terms.
Ancient Greeks separated "numbers" (whole amounts you can count) from "magnitudes" (lengths or areas you can measure). Students explore why discovering that some lengths cannot be expressed as a fraction shook the foundations of Greek mathematics.
Students explain how Greek culture shaped the math that came out of it, connecting ideas like philosophy, debate, and civic life to the way Greek thinkers approached geometry and proof.
Students explain why ancient Greece became a center of mathematical and philosophical thinking, and what eventually caused that tradition to fade. History and ideas, not just numbers.
Students examine what helped ancient Greek society grow and what eventually caused it to decline, connecting those forces to why Greek mathematical thinking flourished when it did.
| Standard | Definition | Code |
|---|---|---|
| Engage in the mathematical and cultural accomplishments of the ancient Greeks… | Students explore the math ancient Greeks developed, from geometric proofs to early number theory, to see where modern math came from and why it still works the way it does. | HM.LMIR.3 |
| Prove statements in a deductive system by using its definitions, postulates | Students prove that a statement must be true by building a logical chain of accepted rules, one step at a time, until the conclusion follows with no gaps. | HM.LMIR.3.1 |
| Prove the first five propositions in Book I of Euclid's <em>Elements</em> | Students work through the opening proofs in Euclid's Elements, the 2,300-year-old geometry textbook that still shapes how math is taught today. Each proof builds a geometric fact using only a compass, a straightedge, and logic. | HM.LMIR.3.2 |
| Construct a regular pentagon with a straight-edge and compass | Students draw a five-sided shape with equal sides and equal angles using only a straight-edge and compass, the same method ancient Greek mathematicians used more than 2,000 years ago. | HM.LMIR.3.3 |
| Compute the areas of regular polygons by Heron's formulas | Students use an ancient formula to find the area of shapes like hexagons and pentagons, knowing only the side lengths. No height measurement needed. | HM.LMIR.3.4 |
| Translate Greek geometric algebra into modern algebraic notation | Students rewrite geometric proofs from ancient Greece using today's algebraic symbols and equations, connecting the visual reasoning of early mathematicians to the formulas used in modern math class. | HM.LMIR.3.5 |
| Find the first four perfect numbers using Euclid's formula | Students find the first four perfect numbers, which are numbers whose factors add up to the number itself (6 is one example: 1+2+3=6). They use a formula traced back to Euclid to generate each one. | HM.LMIR.3.6 |
| Justify statements concerning figurate numbers using both graphical | Students show why patterns in figurate numbers (like triangular or square numbers) are true by drawing dot arrangements the way ancient Greeks did, then confirming the same result with an equation. | HM.LMIR.3.7 |
| Solve systems of linear and nonlinear equations using Diophantus' method | Students use a method developed by the ancient Greek mathematician Diophantus to find the values that satisfy two equations at once, including equations with squared or higher-power terms. | HM.LMIR.3.8 |
| Explain the distinction made between number and magnitude, commensurable and… | Ancient Greeks separated "numbers" (whole amounts you can count) from "magnitudes" (lengths or areas you can measure). Students explore why discovering that some lengths cannot be expressed as a fraction shook the foundations of Greek mathematics. | HM.LMIR.3.9 |
| Describe the cultural aspects of Greek society that influenced the way… | Students explain how Greek culture shaped the math that came out of it, connecting ideas like philosophy, debate, and civic life to the way Greek thinkers approached geometry and proof. | HM.LMIR.3.10 |
| Describe the theories for the rise of intellectual thought in ancient Greece… | Students explain why ancient Greece became a center of mathematical and philosophical thinking, and what eventually caused that tradition to fade. History and ideas, not just numbers. | HM.LMIR.3.11 |
| Analyze factors involved in the rise and fall of ancient Greek society | Students examine what helped ancient Greek society grow and what eventually caused it to decline, connecting those forces to why Greek mathematical thinking flourished when it did. | HM.LMIR.3.12 |
Students figure out the most efficient route or sequence in a real-world situation, like the shortest delivery path or the least costly production order, then use that math to make an actual decision.
Students look at a real-world situation, such as delivery routes or a map of connected roads, and draw it as a network of dots and lines that shows the relationships between locations or steps.
Students use step-by-step repeating rules to solve path and routing problems, applying the same process over and over until the best solution appears.
When a situation changes (a road closes, a price shifts), students revisit their original solution and work out whether a different path or choice now gives the better result.
| Standard | Definition | Code |
|---|---|---|
| Solve contextual, mathematical problems involving optimal paths and use the… | Students figure out the most efficient route or sequence in a real-world situation, like the shortest delivery path or the least costly production order, then use that math to make an actual decision. | MIG.ARDDM.4 |
| Relate context to a network representation | Students look at a real-world situation, such as delivery routes or a map of connected roads, and draw it as a network of dots and lines that shows the relationships between locations or steps. | MIG.ARDDM.4.1 |
| Apply appropriate recursive algorithms | Students use step-by-step repeating rules to solve path and routing problems, applying the same process over and over until the best solution appears. | MIG.ARDDM.4.2 |
| Examine alternate decisions in response to contextual changes | When a situation changes (a road closes, a price shifts), students revisit their original solution and work out whether a different path or choice now gives the better result. | MIG.ARDDM.4.3 |
Students use vectors, graphs, and 3-D coordinates to describe how objects move or fit together in space, then apply that math to solve real engineering problems like designing structures or analyzing forces.
Students write equations that describe lines and flat surfaces in three-dimensional space, using vectors and 3D graphs to pin down exactly where those shapes sit and how they're oriented.
Students use two ways of multiplying vectors to write equations that describe flat surfaces in 3D space and to find whether lines or planes are parallel, perpendicular, or angled relative to each other.
Vectors use numbers to describe direction and strength together, like tracking how fast a wind is blowing and which way. Students learn to use this tool to analyze moving objects and forces acting on real structures.
Students work with grids of numbers called matrices, learning how to calculate with them and use their properties to solve equations. This shows up in engineering whenever a problem involves multiple variables acting together.
Students find the value a function or vector-based expression approaches as the input gets closer to a specific number. This is the foundation for understanding how things change in engineering, like speed, direction, or load over time.
Students find the lines or curves on a graph where a two-variable function stays at the same output value, the way a topographic map shows lines of equal elevation.
Students examine a multivariable function (one that uses two or more inputs, like length and width together) and identify which input combinations produce smooth, unbroken output with no gaps or sudden jumps.
| Standard | Definition | Code |
|---|---|---|
| Using the engineering design process, express spatial and functional… | Students use vectors, graphs, and 3-D coordinates to describe how objects move or fit together in space, then apply that math to solve real engineering problems like designing structures or analyzing forces. | EC.AR.3 |
| Determine the equations of lines and surfaces using vectors and 3D graphing | Students write equations that describe lines and flat surfaces in three-dimensional space, using vectors and 3D graphs to pin down exactly where those shapes sit and how they're oriented. | EC.AR.3.1 |
| Apply dot and cross products of vectors to express equations of planes… | Students use two ways of multiplying vectors to write equations that describe flat surfaces in 3D space and to find whether lines or planes are parallel, perpendicular, or angled relative to each other. | EC.AR.3.2 |
| Describe the role of vectors in engineering applications, such as modeling the… | Vectors use numbers to describe direction and strength together, like tracking how fast a wind is blowing and which way. Students learn to use this tool to analyze moving objects and forces acting on real structures. | EC.AR.3.3 |
| Evaluate matrices and apply their properties to solve problems expressed as… | Students work with grids of numbers called matrices, learning how to calculate with them and use their properties to solve equations. This shows up in engineering whenever a problem involves multiple variables acting together. | EC.AR.3.4 |
| Compute limits of scalar and vector-valued functions | Students find the value a function or vector-based expression approaches as the input gets closer to a specific number. This is the foundation for understanding how things change in engineering, like speed, direction, or load over time. | EC.AR.3.5 |
| Identify and graph level curves of multivariate functions | Students find the lines or curves on a graph where a two-variable function stays at the same output value, the way a topographic map shows lines of equal elevation. | EC.AR.3.6 |
| Find the regions of continuity of multivariate functions | Students examine a multivariable function (one that uses two or more inputs, like length and width together) and identify which input combinations produce smooth, unbroken output with no gaps or sudden jumps. | EC.AR.3.7 |
Students use the bell-curve shape of a normal distribution to answer real questions, like figuring out how unusual a test score or measurement is. They decide what the data means and what to do about it.
Students use the bell curve shape of a normal distribution to decide the most efficient outcome in a real situation, such as figuring out the best production target or cutoff score where most results fall close to the middle.
Students calculate the chance of an outcome using real data and compare it to what the math predicts. They work with both raw numbers and scores scaled to a standard curve to decide whether a result is typical or unusual.
Students look at real-world details that could affect a decision, such as who was surveyed or what was left out, before drawing conclusions from a normal distribution. The goal is to catch the factors that numbers alone can miss.
Students use normal distributions to decide whether a manufactured product falls within acceptable limits. They flag items that fall too far from the expected range as defects.
| Standard | Definition | Code |
|---|---|---|
| Solve contextual, mathematical problems with normal distributions to make… | Students use the bell-curve shape of a normal distribution to answer real questions, like figuring out how unusual a test score or measurement is. They decide what the data means and what to do about it. | MIG.ARPDM.5 |
| Use properties of normal distributions to make decisions about optimization and… | Students use the bell curve shape of a normal distribution to decide the most efficient outcome in a real situation, such as figuring out the best production target or cutoff score where most results fall close to the middle. | MIG.ARPDM.5.1 |
| Calculate, analyze and interpret theoretical and empirical probabilities using… | Students calculate the chance of an outcome using real data and compare it to what the math predicts. They work with both raw numbers and scores scaled to a standard curve to decide whether a result is typical or unusual. | MIG.ARPDM.5.2 |
| Consider contextual factors and investigate issues within the decision-making… | Students look at real-world details that could affect a decision, such as who was surveyed or what was left out, before drawing conclusions from a normal distribution. The goal is to catch the factors that numbers alone can miss. | MIG.ARPDM.5.3 |
| Apply techniques to quality control settings | Students use normal distributions to decide whether a manufactured product falls within acceptable limits. They flag items that fall too far from the expected range as defects. | MIG.ARPDM.5.4 |
Students use probability formulas for situations like counting successes in repeated tries or rare events over time. They pick the right distribution for the problem and use it to make a decision backed by math.
Students figure out how likely something is to happen, both by working through the math and by looking at real data from experiments or surveys. They compare what the numbers predict to what actually occurred.
Students calculate the probability of something happening, then explain what that number actually means for the real situation being studied. A 0.03 probability isn't just a decimal; it means the event is rare and worth planning around.
Students look at real-world details that could affect a probability decision, such as sample size or missing information, and decide whether those factors change the answer they would give.
| Standard | Definition | Code |
|---|---|---|
| Solve contextual, mathematical problems using other distributions | Students use probability formulas for situations like counting successes in repeated tries or rare events over time. They pick the right distribution for the problem and use it to make a decision backed by math. | MIG.ARPDM.6 |
| Calculate theoretical and empirical probabilities using standardized and… | Students figure out how likely something is to happen, both by working through the math and by looking at real data from experiments or surveys. They compare what the numbers predict to what actually occurred. | MIG.ARPDM.6.1 |
| Analyze and interpret the probabilities in terms of context | Students calculate the probability of something happening, then explain what that number actually means for the real situation being studied. A 0.03 probability isn't just a decimal; it means the event is rare and worth planning around. | MIG.ARPDM.6.2 |
| Consider contextual factors and investigate issues within the decision-making… | Students look at real-world details that could affect a probability decision, such as sample size or missing information, and decide whether those factors change the answer they would give. | MIG.ARPDM.6.3 |
Students explore how mathematicians from medieval civilizations, roughly 500 to 1500 CE, developed the number systems, geometry, and algebra that modern math still builds on.
Students take math problems written by scholars centuries ago and rewrite them using today's symbols and methods, then solve them. The work connects algebra students learn now to the people who invented it.
Students use a geometric drawing method developed by the medieval Persian mathematician Omar Khayyam to solve a cubic equation, the kind where a variable is cubed. It connects ancient geometric thinking to the algebra students already know.
A cyclic quadrilateral is a four-sided shape where all four corners touch a circle. Students use Ptolemy's Theorem to find missing side or diagonal lengths in those shapes, a method developed by the ancient Greek astronomer Ptolemy.
Students explore how triangles drawn on the surface of a sphere behave differently from flat triangles. Sides curve, angles add up to more than 180 degrees, and the usual rules of geometry no longer hold.
Students study the Muslim scholars of the Middle Ages who developed early algebra and advanced geometry, laying groundwork that later became standard math. Think al-Khwarizmi, whose name gave us the word "algorithm."
Students explain how Chinese mathematicians during the Middle Ages developed early algebra and geometry, including methods for solving equations and measuring shapes that later shaped the math taught in schools today.
Students trace how the number system we use today, including digits 0 through 9, spread from South Asia and the Arab world into Europe over roughly 500 years. They explain why merchants and scholars adopted it over older systems like Roman numerals.
Students trace how ancient Greek math ideas passed through Islamic scholars before reaching medieval Europe, explaining how each culture added to and passed along what they knew.
Students examine how the Catholic Church and Charlemagne shaped what got taught in schools during the Middle Ages, including why math was treated as a core subject rather than an optional one.
Students practice multiplication and division using the step-by-step methods that mathematicians in medieval societies developed, like lattice multiplication, before modern shortcut methods existed.
| Standard | Definition | Code |
|---|---|---|
| Engage in the mathematical and cultural accomplishments of the world's… | Students explore how mathematicians from medieval civilizations, roughly 500 to 1500 CE, developed the number systems, geometry, and algebra that modern math still builds on. | HM.LMIR.4 |
| Translate medieval mathematical problems that involve linear, quadratic | Students take math problems written by scholars centuries ago and rewrite them using today's symbols and methods, then solve them. The work connects algebra students learn now to the people who invented it. | HM.LMIR.4.1 |
| Use Khayyam's geometric construction to find a solution to a cubic equation | Students use a geometric drawing method developed by the medieval Persian mathematician Omar Khayyam to solve a cubic equation, the kind where a variable is cubed. It connects ancient geometric thinking to the algebra students already know. | HM.LMIR.4.2 |
| Identify cyclic quadrilaterals and find associated lengths by Ptolemy's Theorem | A cyclic quadrilateral is a four-sided shape where all four corners touch a circle. Students use Ptolemy's Theorem to find missing side or diagonal lengths in those shapes, a method developed by the ancient Greek astronomer Ptolemy. | HM.LMIR.4.3 |
| Investigate the relationships among the sides and angles of a spherical… | Students explore how triangles drawn on the surface of a sphere behave differently from flat triangles. Sides curve, angles add up to more than 180 degrees, and the usual rules of geometry no longer hold. | HM.LMIR.4.4 |
| Describe the algebraic and geometric contributions of Islamic mathematicians in… | Students study the Muslim scholars of the Middle Ages who developed early algebra and advanced geometry, laying groundwork that later became standard math. Think al-Khwarizmi, whose name gave us the word "algorithm." | HM.LMIR.4.5 |
| Describe the algebraic and geometric contributions of Chinese mathematicians in… | Students explain how Chinese mathematicians during the Middle Ages developed early algebra and geometry, including methods for solving equations and measuring shapes that later shaped the math taught in schools today. | HM.LMIR.4.6 |
| Describe the transition of Hindu-Arabic numerals from regional use in the 10th… | Students trace how the number system we use today, including digits 0 through 9, spread from South Asia and the Arab world into Europe over roughly 500 years. They explain why merchants and scholars adopted it over older systems like Roman numerals. | HM.LMIR.4.7 |
| Describe the transmission of ideas from the Greeks, through the Islamic… | Students trace how ancient Greek math ideas passed through Islamic scholars before reaching medieval Europe, explaining how each culture added to and passed along what they knew. | HM.LMIR.4.8 |
| Describe the influence of the Catholic Church and Charlemagne on the… | Students examine how the Catholic Church and Charlemagne shaped what got taught in schools during the Middle Ages, including why math was treated as a core subject rather than an optional one. | HM.LMIR.4.9 |
| Use historical multiplication and division algorithms | Students practice multiplication and division using the step-by-step methods that mathematicians in medieval societies developed, like lattice multiplication, before modern shortcut methods existed. | HM.LMIR.4.10 |
Students learn to find how a two-variable equation changes when one variable shifts while the other holds still. They use that technique to model real engineering problems, like how pressure or temperature changes across a surface.
Students find how a two-variable equation changes when one variable shifts while the other stays fixed. They repeat that process a second time to measure how the rate of change itself is changing.
Students apply the chain rule to functions built from two independent variables, finding how the output changes when one variable shifts while the other is held fixed. This handles cases where the inputs are themselves functions of other variables.
Students find the gradient of a function with two or more variables by calculating how steeply the function rises or falls in each direction. That gradient vector points toward the fastest rate of change, which engineers use to solve real design problems.
Students use calculus to find the best possible value of something, like minimizing material costs or maximizing load capacity, when two or more variables are in play. They work through the math and explain what the answer means in a real engineering context.
Students apply partial derivatives to write balance equations for engineering systems, such as heat flow or fluid pressure, where two variables change at once but only one is treated as moving at a time.
| Standard | Definition | Code |
|---|---|---|
| Define, describe, and represent the differentiation of functions of two… | Students learn to find how a two-variable equation changes when one variable shifts while the other holds still. They use that technique to model real engineering problems, like how pressure or temperature changes across a surface. | EC.AR.4 |
| Compute the first and second partial derivatives of a function | Students find how a two-variable equation changes when one variable shifts while the other stays fixed. They repeat that process a second time to measure how the rate of change itself is changing. | EC.AR.4.1 |
| Use the general chain rule to determine the partial derivatives of composite… | Students apply the chain rule to functions built from two independent variables, finding how the output changes when one variable shifts while the other is held fixed. This handles cases where the inputs are themselves functions of other variables. | EC.AR.4.2 |
| Compute and apply the gradient of multivariable functions | Students find the gradient of a function with two or more variables by calculating how steeply the function rises or falls in each direction. That gradient vector points toward the fastest rate of change, which engineers use to solve real design problems. | EC.AR.4.3 |
| Solve engineering optimization problems by applying partial differentiation or… | Students use calculus to find the best possible value of something, like minimizing material costs or maximizing load capacity, when two or more variables are in play. They work through the math and explain what the answer means in a real engineering context. | EC.AR.4.4 |
| Utilize partial derivatives in developing the appropriate system balances in… | Students apply partial derivatives to write balance equations for engineering systems, such as heat flow or fluid pressure, where two variables change at once but only one is treated as moving at a time. | EC.AR.4.5 |
Students use probability to weigh options and make better decisions, like deciding whether a risk is worth taking based on how likely different outcomes are.
Students map out the steps of a multi-part project, estimate how long each step takes, and use those estimates to predict when the whole project will finish.
Students build a table showing how likely something is to change from one state to another, like weather shifting from sunny to rainy, then use that table to predict what comes next over time.
Queuing theory uses math to figure out how long people wait in lines. Students apply those ideas to real decisions, like how many checkout lanes a store needs or how to schedule appointments so fewer people wait too long.
Students look at real-world factors, like cost, fairness, or risk, before making a decision based on probability. They think through what could go wrong, not just what the numbers say.
| Standard | Definition | Code |
|---|---|---|
| Use probabilistic models to make appropriate decisions | Students use probability to weigh options and make better decisions, like deciding whether a risk is worth taking based on how likely different outcomes are. | MIG.PR.7 |
| Use program evaluation review technique | Students map out the steps of a multi-part project, estimate how long each step takes, and use those estimates to predict when the whole project will finish. | MIG.PR.7.1 |
| Develop and apply transition matrices to make predictions using Markov Chains | Students build a table showing how likely something is to change from one state to another, like weather shifting from sunny to rainy, then use that table to predict what comes next over time. | MIG.PR.7.2 |
| Apply queuing theory | Queuing theory uses math to figure out how long people wait in lines. Students apply those ideas to real decisions, like how many checkout lanes a store needs or how to schedule appointments so fewer people wait too long. | MIG.PR.7.3 |
| Consider contextual factors and investigate issues within the decision-making… | Students look at real-world factors, like cost, fairness, or risk, before making a decision based on probability. They think through what could go wrong, not just what the numbers say. | MIG.PR.7.4 |
Students work out what a double integral or vector integral means in a real situation, such as finding the total force across a surface or the work done along a path. The math connects directly to problems engineers actually solve.
Students learn to rewrite a double integral by swapping the order in which variables are handled, substituting simpler expressions, or switching to polar or cylindrical coordinates, so a hard problem becomes one they can actually solve.
Students learn when a line integral gives the same answer no matter which route connects two points, then use that property to solve problems where path shape doesn't matter, like finding work done by a force field.
Students use integral rules to find the area of a region, the volume of a solid, or the mass of an object. They apply these properties to solve real engineering problems, not just abstract equations.
Students learn to measure how a force field pushes, spreads, or rotates at any point in space using vector integrals. These tools help engineers predict fluid flow, electrical fields, and other physical systems.
Green's theorem, Stokes' theorem, and Gauss's theorem each connect what happens inside a region to what happens on its boundary. Students apply these relationships to solve problems in physics and engineering, such as calculating fluid flow or electric fields.
| Standard | Definition | Code |
|---|---|---|
| Interpret integrals of functions of two independent variables and of vector… | Students work out what a double integral or vector integral means in a real situation, such as finding the total force across a surface or the work done along a path. The math connects directly to problems engineers actually solve. | EC.AR.5 |
| Manipulate integrals by changing the order of integration, introducing variable… | Students learn to rewrite a double integral by swapping the order in which variables are handled, substituting simpler expressions, or switching to polar or cylindrical coordinates, so a hard problem becomes one they can actually solve. | EC.AR.5.1 |
| Evaluate and apply line integrals that are independent of path | Students learn when a line integral gives the same answer no matter which route connects two points, then use that property to solve problems where path shape doesn't matter, like finding work done by a force field. | EC.AR.5.2 |
| Apply properties of integrals to calculate and represent area, volume | Students use integral rules to find the area of a region, the volume of a solid, or the mass of an object. They apply these properties to solve real engineering problems, not just abstract equations. | EC.AR.5.3 |
| Use integrals of vectors to define and apply the gradient, divergence | Students learn to measure how a force field pushes, spreads, or rotates at any point in space using vector integrals. These tools help engineers predict fluid flow, electrical fields, and other physical systems. | EC.AR.5.4 |
| Interpret the theorems of Green, Stokes | Green's theorem, Stokes' theorem, and Gauss's theorem each connect what happens inside a region to what happens on its boundary. Students apply these relationships to solve problems in physics and engineering, such as calculating fluid flow or electric fields. | EC.AR.5.5 |
Students run computer or physical simulations to test what will likely happen before making a real decision. They use the results to decide which choice makes the most sense.
Students use a computer or app to model something that happens in real life, like rolling dice or predicting weather, and then draw conclusions based on what the simulation shows.
Students run a simulation, such as a coin flip or spinner experiment, then look at the results to decide what they mean and whether the outcome makes sense. The focus is on reading what the data says, not just collecting it.
Students run a simulation, then change one condition (like adjusting how often an event happens) and compare the new results to the original. The goal is to decide whether a different choice would have led to a better outcome.
| Standard | Definition | Code |
|---|---|---|
| Use simulations to make appropriate decisions | Students run computer or physical simulations to test what will likely happen before making a real decision. They use the results to decide which choice makes the most sense. | MIG.ARPDM.8 |
| Use technology to simulate a real-world situation | Students use a computer or app to model something that happens in real life, like rolling dice or predicting weather, and then draw conclusions based on what the simulation shows. | MIG.ARPDM.8.1 |
| Analyze, evaluate, and interpret results of simulations | Students run a simulation, such as a coin flip or spinner experiment, then look at the results to decide what they mean and whether the outcome makes sense. The focus is on reading what the data says, not just collecting it. | MIG.ARPDM.8.2 |
| Examine alternate decisions in response to contextual changes of simulations | Students run a simulation, then change one condition (like adjusting how often an event happens) and compare the new results to the original. The goal is to decide whether a different choice would have led to a better outcome. | MIG.ARPDM.8.3 |
Students study the mathematical breakthroughs made in Europe between roughly 1400 and 1620, including early algebra, geometry, and number systems that became the foundation for math taught today.
Students practice the step-by-step methods European mathematicians used in the 1400s and 1500s to multiply and divide large numbers, before calculators or modern shortcuts existed.
Students use a 500-year-old formula developed by an Italian mathematician to solve equations where the highest power of the unknown is three, the same type of problem that stumped mathematicians for centuries before algebra had real tools for it.
Students explain why algebra grew in 15th-century Italy, pointing to trade, competition among scholars, and the cultural climate that pushed mathematicians to solve harder problems, then trace how those ideas spread across Europe.
Students study how Galileo, Copernicus, and Kepler changed the way people understood the solar system, and compare their ideas to what Aristotle and the church taught before them.
Students learn what three mathematicians from the 1600s actually figured out: Fermat's work on numbers and probability, Pascal's triangle and its patterns, and Descartes' idea of plotting points on a grid to connect algebra and geometry.
| Standard | Definition | Code |
|---|---|---|
| Engage in the mathematical accomplishments of Europe in the 15th century… | Students study the mathematical breakthroughs made in Europe between roughly 1400 and 1620, including early algebra, geometry, and number systems that became the foundation for math taught today. | HM.LMIR.5 |
| Use historical multiplication and division algorithms | Students practice the step-by-step methods European mathematicians used in the 1400s and 1500s to multiply and divide large numbers, before calculators or modern shortcuts existed. | HM.LMIR.5.1 |
| Use Cardano's cubic formula to find a solution to a cubic equation | Students use a 500-year-old formula developed by an Italian mathematician to solve equations where the highest power of the unknown is three, the same type of problem that stumped mathematicians for centuries before algebra had real tools for it. | HM.LMIR.5.2 |
| Explain the cultural factors that encouraged the development of algebra in 15th… | Students explain why algebra grew in 15th-century Italy, pointing to trade, competition among scholars, and the cultural climate that pushed mathematicians to solve harder problems, then trace how those ideas spread across Europe. | HM.LMIR.5.3 |
| Identify the works of Galileo, Copernicus | Students study how Galileo, Copernicus, and Kepler changed the way people understood the solar system, and compare their ideas to what Aristotle and the church taught before them. | HM.LMIR.5.4 |
| Describe the mathematical contributions of Fermat, Pascal | Students learn what three mathematicians from the 1600s actually figured out: Fermat's work on numbers and probability, Pascal's triangle and its patterns, and Descartes' idea of plotting points on a grid to connect algebra and geometry. | HM.LMIR.5.5 |
Students figure out how many representatives a group should get based on its size, so the final count reflects the real makeup of the population.
Students practice different voting methods, compare how each one can produce different winners, and decide which method best represents what a group actually wants.
Students learn how to divide up a limited number of seats or spots so each group gets a share that reflects its size fairly. They compare different methods and decide which one best represents the whole population.
Students figure out how to draw voting district boundaries so each district represents roughly the same number of people and no group gets an unfair advantage at the polls.
| Standard | Definition | Code |
|---|---|---|
| Using quantitative reasoning, determine fair methods to reflect the wishes of a… | Students figure out how many representatives a group should get based on its size, so the final count reflects the real makeup of the population. | MIG.ARPDM.9 |
| Develop and analyze fair methods for voting | Students practice different voting methods, compare how each one can produce different winners, and decide which method best represents what a group actually wants. | MIG.ARPDM.9.1 |
| Develop and analyze fair methods for apportioning representatives | Students learn how to divide up a limited number of seats or spots so each group gets a share that reflects its size fairly. They compare different methods and decide which one best represents the whole population. | MIG.ARPDM.9.2 |
| Develop fair methods for setting voting district boundaries | Students figure out how to draw voting district boundaries so each district represents roughly the same number of people and no group gets an unfair advantage at the polls. | MIG.ARPDM.9.3 |
Students organize data into grids called matrices, add and multiply them, and use those skills to solve systems of equations. The work builds toward real problems like figuring out the best way to allocate a budget or schedule resources.
Students organize data into grids called matrices, then add, subtract, and multiply them. Along the way, they discover which rules that work with regular numbers also work with matrices and which ones don't.
A system of linear equations is a set of equations that share the same variables. Students learn to pack all those equations into a single grid of numbers, called a matrix, so the math is easier to organize and solve.
Students learn to find a matrix's inverse and use it as a shortcut for solving two or more equations at once, the way you might use division to undo multiplication. It's a method for getting to the solution without working through each equation step by step.
Students use systems of inequalities to map out the limits of a real-world situation, then figure out which answers actually fit within those limits and which ones don't.
| Standard | Definition | Code |
|---|---|---|
| Represent data with matrices, perform mathematical operations | Students organize data into grids called matrices, add and multiply them, and use those skills to solve systems of equations. The work builds toward real problems like figuring out the best way to allocate a budget or schedule resources. | AA.PAR.6 |
| Use matrices to represent data | Students organize data into grids called matrices, then add, subtract, and multiply them. Along the way, they discover which rules that work with regular numbers also work with matrices and which ones don't. | AA.PAR.6.1 |
| Rewrite a system of linear equations using a matrix representation | A system of linear equations is a set of equations that share the same variables. Students learn to pack all those equations into a single grid of numbers, called a matrix, so the math is easier to organize and solve. | AA.PAR.6.2 |
| Use the inverse of an invertible matrix to solve systems of linear equations | Students learn to find a matrix's inverse and use it as a shortcut for solving two or more equations at once, the way you might use division to undo multiplication. It's a method for getting to the solution without working through each equation step by step. | AA.PAR.6.3 |
| Utilize linear programming to represent constraints by equations or inequalities | Students use systems of inequalities to map out the limits of a real-world situation, then figure out which answers actually fit within those limits and which ones don't. | AA.PAR.6.4 |
Students explore how mathematicians from the late 1600s through early 1900s built the ideas behind modern math, from calculus to probability. That history shows where today's math rules and formulas actually came from.
Students find the slope of a line that just touches a curved graph at one point, using the same step-by-step algebra methods that Newton and his predecessors worked out in the 1600s.
Students learn how the French Revolution changed the way math was taught, including why schools began treating math as a subject every citizen needed rather than a skill reserved for specialists.
Students prove that the two top angles of a four-sided shape with equal sides and two right base angles must match each other, then show why you cannot prove those top angles are also right angles without borrowing a rule about parallel lines.
Students compare three different systems of geometry: the flat, grid-like geometry used in everyday math, the curved geometry of a sphere, and a third kind where space bends the other way. Each system follows different rules about parallel lines and angles.
In non-Euclidean geometry, students prove that if two shapes look the same but one is larger, that situation is actually impossible. When angles stay acute in this system, similar figures must be identical in size.
Students explain why it took so long for mathematicians to accept that geometry could work differently from Euclid's ancient rules. They look at the social and cultural pressures that slowed down new ideas in math.
Quaternions are a number system invented in the 1840s that extends beyond regular algebra. Students add, subtract, and multiply pairs of quaternions, following rules where the order of multiplication changes the result.
Students explore the rules that govern number systems and operations, like why the order you add or multiply numbers can matter or stay the same. This connects to 20th-century math that reshaped how algebra is taught.
Students learn what makes a set of numbers (or objects) plus one operation, like addition or multiplication, count as a "group" in formal math. They check four specific rules to decide whether the combination qualifies.
Students trace how math shifted from rules built around real objects (like lines drawn in sand) to rules built around pure logic, with no physical shapes required. This shift, developed over centuries, is the backbone of modern mathematical thinking.
Students solve a puzzle where a number, multiplied by a given value, leaves a specific remainder when divided by another number. It is the modular arithmetic behind clocks, codes, and encryption.
Students use two number theory shortcuts to find the remainder when a large power like 7 to the 300th is divided by another number. The full calculation would be impossible by hand, but these theorems cut it down to something manageable.
Students learn a number-theory rule, developed by Gauss, that tells them whether a perfect square can leave a specific remainder when divided by a prime. They use that rule to solve equations of the form x squared equals some remainder, working with two odd prime numbers at once.
A prime number like 5 can be split into two squares (1 + 4), which means it factors further in a number system that includes imaginary numbers. Students check which familiar primes lose their primeness once that system expands.
Students learn what Isaac Newton, Leonhard Euler, and Carl Friedrich Gauss each figured out and why their discoveries still shape the math taught in schools today.
Students research the lives and discoveries of African American mathematicians from the 1600s through the 1800s and explain how their work shaped the math we use today.
Students research women who shaped mathematics before the 1900s and explain what those mathematicians discovered or built. The focus is on real contributions to the field, not just biography.
| Standard | Definition | Code |
|---|---|---|
| Engage in the mathematical and cultural accomplishments of the world's… | Students explore how mathematicians from the late 1600s through early 1900s built the ideas behind modern math, from calculus to probability. That history shows where today's math rules and formulas actually came from. | HM.LMIR.6 |
| Determine tangents to quadratic curves using the algebraic techniques of… | Students find the slope of a line that just touches a curved graph at one point, using the same step-by-step algebra methods that Newton and his predecessors worked out in the 1600s. | HM.LMIR.6.1 |
| Describe the influence the French Revolution had on mathematics education | Students learn how the French Revolution changed the way math was taught, including why schools began treating math as a subject every citizen needed rather than a skill reserved for specialists. | HM.LMIR.6.2 |
| Prove that the summit angles of an isosceles birectangle are congruent | Students prove that the two top angles of a four-sided shape with equal sides and two right base angles must match each other, then show why you cannot prove those top angles are also right angles without borrowing a rule about parallel lines. | HM.LMIR.6.3 |
| Compare and contrast the hypotheses of the acute angle | Students compare three different systems of geometry: the flat, grid-like geometry used in everyday math, the curved geometry of a sphere, and a third kind where space bends the other way. Each system follows different rules about parallel lines and angles. | HM.LMIR.6.4 |
| Prove that under the hypothesis of the acute angle, similarity implies… | In non-Euclidean geometry, students prove that if two shapes look the same but one is larger, that situation is actually impossible. When angles stay acute in this system, similar figures must be identical in size. | HM.LMIR.6.5 |
| Describe the societal factors that inhibited the development of non-Euclidean… | Students explain why it took so long for mathematicians to accept that geometry could work differently from Euclid's ancient rules. They look at the social and cultural pressures that slowed down new ideas in math. | HM.LMIR.6.6 |
| Add, subtract, and multiply two quaternions | Quaternions are a number system invented in the 1840s that extends beyond regular algebra. Students add, subtract, and multiply pairs of quaternions, following rules where the order of multiplication changes the result. | HM.LMIR.6.7 |
| Investigate abstract algebra and group-theoretic concepts | Students explore the rules that govern number systems and operations, like why the order you add or multiply numbers can matter or stay the same. This connects to 20th-century math that reshaped how algebra is taught. | HM.LMIR.6.8 |
| Identify whether a given set with a binary operation is a group | Students learn what makes a set of numbers (or objects) plus one operation, like addition or multiplication, count as a "group" in formal math. They check four specific rules to decide whether the combination qualifies. | HM.LMIR.6.9 |
| Explain how the ancient Greek pattern of material axiomatics evolved into… | Students trace how math shifted from rules built around real objects (like lines drawn in sand) to rules built around pure logic, with no physical shapes required. This shift, developed over centuries, is the backbone of modern mathematical thinking. | HM.LMIR.6.10 |
| Solve simple linear congruences of the form ax = b mod m | Students solve a puzzle where a number, multiplied by a given value, leaves a specific remainder when divided by another number. It is the modular arithmetic behind clocks, codes, and encryption. | HM.LMIR.6.11 |
| Use Fermat's Little Theorem and Euler's Theorem to simplify expressions of the… | Students use two number theory shortcuts to find the remainder when a large power like 7 to the 300th is divided by another number. The full calculation would be impossible by hand, but these theorems cut it down to something manageable. | HM.LMIR.6.12 |
| Use Gauss' Law of Quadratic Reciprocity to determine quadratic residues of two… | Students learn a number-theory rule, developed by Gauss, that tells them whether a perfect square can leave a specific remainder when divided by a prime. They use that rule to solve equations of the form x squared equals some remainder, working with two odd prime numbers at once. | HM.LMIR.6.13 |
| Verify that the real primes which can be expressed as the sum of two squares… | A prime number like 5 can be split into two squares (1 + 4), which means it factors further in a number system that includes imaginary numbers. Students check which familiar primes lose their primeness once that system expands. | HM.LMIR.6.14 |
| Describe the mathematical contributions of Newton, Euler | Students learn what Isaac Newton, Leonhard Euler, and Carl Friedrich Gauss each figured out and why their discoveries still shape the math taught in schools today. | HM.LMIR.6.15 |
| Explore the history of African American mathematicians in the 17th, 18th | Students research the lives and discoveries of African American mathematicians from the 1600s through the 1800s and explain how their work shaped the math we use today. | HM.LMIR.6.16 |
| Explore the history of female mathematicians in the 17th, 18th | Students research women who shaped mathematics before the 1900s and explain what those mathematicians discovered or built. The focus is on real contributions to the field, not just biography. | HM.LMIR.6.17 |
Students practice spotting patterns in real data, like population growth or loan payments, and use those patterns to predict what comes next or find a total over time.
Sequences are functions in disguise. Students show that a sequence like 2, 4, 6, 8 follows the same input-output rule as a function, where each position number (1st, 2nd, 3rd) maps to exactly one value.
Students show the same number pattern three ways: as a formula, as a list of values in a table, and as points plotted on a graph. Each version reveals something the others don't.
Students figure out whether a sequence of numbers settles toward a fixed value as it keeps going, or whether it grows without bound and has no limit.
A series adds up the terms of a sequence rather than just listing them. Students show what that running total looks like as a formula, a table of values, and a graph.
Students learn to predict what happens when you keep adding more and more terms in a sequence. They find whether the running total settles toward a fixed number or grows without bound.
Students learn a shortcut formula to add up a geometric sequence (where each term multiplies by the same number) without listing every term. They then use that formula to solve real problems like calculating compound savings or total loan payments.
Students learn when it's valid to add up an infinite string of shrinking numbers and get a finite answer. They use a single formula to find that total, then apply it to real problems like calculating a bouncing ball's total distance.
| Standard | Definition | Code |
|---|---|---|
| Demonstrate how sequences and series apply to mathematical models in real-life… | Students practice spotting patterns in real data, like population growth or loan payments, and use those patterns to predict what comes next or find a total over time. | PC.PAR.7 |
| Demonstrate that sequences are functions whose domain is the set of natural… | Sequences are functions in disguise. Students show that a sequence like 2, 4, 6, 8 follows the same input-output rule as a function, where each position number (1st, 2nd, 3rd) maps to exactly one value. | PC.PAR.7.1 |
| Represent sequences graphically, numerically | Students show the same number pattern three ways: as a formula, as a list of values in a table, and as points plotted on a graph. Each version reveals something the others don't. | PC.PAR.7.2 |
| Determine the limit of a sequence if it exists | Students figure out whether a sequence of numbers settles toward a fixed value as it keeps going, or whether it grows without bound and has no limit. | PC.PAR.7.3 |
| Demonstrate that a series is the sum of the sequence and represent series… | A series adds up the terms of a sequence rather than just listing them. Students show what that running total looks like as a formula, a table of values, and a graph. | PC.PAR.7.4 |
| Describe the behavior of a series in terms of the limit of its partial sums | Students learn to predict what happens when you keep adding more and more terms in a sequence. They find whether the running total settles toward a fixed number or grows without bound. | PC.PAR.7.5 |
| Derive and use the sum formula of a finite geometric series to solve contextual… | Students learn a shortcut formula to add up a geometric sequence (where each term multiplies by the same number) without listing every term. They then use that formula to solve real problems like calculating compound savings or total loan payments. | PC.PAR.7.6 |
| Derive and use the sum formula of an infinite geometric series to solve… | Students learn when it's valid to add up an infinite string of shrinking numbers and get a finite answer. They use a single formula to find that total, then apply it to real problems like calculating a bouncing ball's total distance. | PC.PAR.7.7 |
Students read graphs of rational and piecewise functions to answer real questions about patterns, limits, and breaks in the data. They explain what the graph's shape means in context.
Students graph functions that behave differently across different intervals of a number line, including step functions that jump between fixed values and absolute value functions that form a V-shape.
Reading a piecewise function means figuring out which rule applies in each section of a graph. Students identify where the function switches rules and describe what the graph does in each piece, including slope, direction, and any gaps or jumps.
Students read a graph or a formula to describe what value a piecewise function is heading toward at a specific point, even if it never quite lands there. They also translate limit notation into plain language about that behavior.
Students practice splitting one polynomial expression into equal parts by dividing it by another, using methods like long division or synthetic division. This skill shows up when breaking down complex equations into simpler, workable pieces.
Students graph rational functions (fractions with variables in the denominator) and describe where the graph has gaps, vertical or horizontal asymptotes, and where it crosses the axes.
Students write limit notation to describe what happens to a rational function as the graph approaches a vertical asymptote or stretches toward the far ends of the x-axis.
Students read limit notation and explain what a function's output approaches as the input gets close to a specific value, using a graph or an expression to show their reasoning.
Students solve equations that contain fractions with variables in the denominator, then check whether each answer actually works in the original equation. Some answers that look correct turn out to be invalid, and students explain why.
Students split a single rational expression into simpler fractions added together, using factors that appear only once in the denominator. This makes certain algebra and calculus problems much easier to work with.
Students use sine and cosine to solve problems involving repeating patterns, like sound waves or seasonal temperature changes. They write equations that model how those patterns rise and fall over time.
Students learn that a radian is just the arc length of a circle divided by its radius. From there, they work out why one full rotation around a circle equals exactly 2π radians.
Students use small right triangles plotted inside a unit circle to find the exact sine, cosine, and tangent values for three key angles. Then they use symmetry across each quadrant to read those same values everywhere around the circle.
Students learn all six trig ratios (sine, cosine, tangent, and their reciprocals) using a circle centered at the origin. They also read angles in radians as a measure of rotation around that circle, going either left or right.
Students prove that basic trig relationships, like sin squared plus cos squared equaling 1, follow directly from the unit circle and the definitions of sine and cosine. These are the building blocks every other trig formula depends on.
Given a angle or a point on the unit circle, students find the exact value of sine, cosine, or tangent. The conditions might include a specific angle measure, a quadrant, or a known ratio.
Students read and build graphs of sine, cosine, and similar wave-shaped curves by adjusting how tall, how wide, and how far left or right the wave sits. They use those adjustments to model repeating real-world patterns like tides or sound.
Students sort the six trig functions into two groups: even functions, which are symmetric across the y-axis, and odd functions, which are symmetric around the origin. This classification helps students predict how each function behaves with negative inputs.
Students learn why the sine or cosine curve has to be cut down to a smaller section before it can be reversed, then graph that reversed curve. They also practice plugging numbers into inverse trig expressions to find missing angles.
| Standard | Definition | Code |
|---|---|---|
| Analyze the behaviors of rational and piecewise functions to model contextual… | Students read graphs of rational and piecewise functions to answer real questions about patterns, limits, and breaks in the data. They explain what the graph's shape means in context. | PC.FGR.2 |
| Graph piecewise-defined functions, including step functions and absolute value… | Students graph functions that behave differently across different intervals of a number line, including step functions that jump between fixed values and absolute value functions that form a V-shape. | PC.FGR.2.1 |
| Describe characteristics by interpreting the algebraic form and graph of a… | Reading a piecewise function means figuring out which rule applies in each section of a graph. Students identify where the function switches rules and describe what the graph does in each piece, including slope, direction, and any gaps or jumps. | PC.FGR.2.2 |
| Represent the limit of a function using both the informal definition and the… | Students read a graph or a formula to describe what value a piecewise function is heading toward at a specific point, even if it never quite lands there. They also translate limit notation into plain language about that behavior. | PC.FGR.2.3 |
| Divide polynomials using various methods | Students practice splitting one polynomial expression into equal parts by dividing it by another, using methods like long division or synthetic division. This skill shows up when breaking down complex equations into simpler, workable pieces. | PC.FGR.2.4 |
| Graph rational functions and identify key characteristics | Students graph rational functions (fractions with variables in the denominator) and describe where the graph has gaps, vertical or horizontal asymptotes, and where it crosses the axes. | PC.FGR.2.5 |
| Represent the behavior of a rational function using limit notation for vertical… | Students write limit notation to describe what happens to a rational function as the graph approaches a vertical asymptote or stretches toward the far ends of the x-axis. | PC.FGR.2.6 |
| Represent the limit of a function using both the informal definition and the… | Students read limit notation and explain what a function's output approaches as the input gets close to a specific value, using a graph or an expression to show their reasoning. | PC.FGR.2.7 |
| Solve simple rational equations in one variable | Students solve equations that contain fractions with variables in the denominator, then check whether each answer actually works in the original equation. Some answers that look correct turn out to be invalid, and students explain why. | PC.FGR.2.8 |
| Perform partial fraction decomposition of rational functions using non-repeated… | Students split a single rational expression into simpler fractions added together, using factors that appear only once in the denominator. This makes certain algebra and calculus problems much easier to work with. | PC.FGR.2.9 |
| Utilize trigonometric expressions to solve problems and model periodic… | Students use sine and cosine to solve problems involving repeating patterns, like sound waves or seasonal temperature changes. They write equations that model how those patterns rise and fall over time. | PC.FGR.3 |
| Use the concept of a radian as the ratio of the arc length to the radius of a… | Students learn that a radian is just the arc length of a circle divided by its radius. From there, they work out why one full rotation around a circle equals exactly 2π radians. | PC.FGR.3.1 |
| Utilize right triangles on the unit circle to determine the values of the six… | Students use small right triangles plotted inside a unit circle to find the exact sine, cosine, and tangent values for three key angles. Then they use symmetry across each quadrant to read those same values everywhere around the circle. | PC.FGR.3.2 |
| Define the six trigonometric ratios in terms of x, y | Students learn all six trig ratios (sine, cosine, tangent, and their reciprocals) using a circle centered at the origin. They also read angles in radians as a measure of rotation around that circle, going either left or right. | PC.FGR.3.3 |
| Derive the fundamental trigonometric identities | Students prove that basic trig relationships, like sin squared plus cos squared equaling 1, follow directly from the unit circle and the definitions of sine and cosine. These are the building blocks every other trig formula depends on. | PC.FGR.3.4 |
| Determine the value(s) of trigonometric functions for a set of given conditions | Given a angle or a point on the unit circle, students find the exact value of sine, cosine, or tangent. The conditions might include a specific angle measure, a quadrant, or a known ratio. | PC.FGR.3.5 |
| Graph and write equations of trigonometric functions using period, phase shift | Students read and build graphs of sine, cosine, and similar wave-shaped curves by adjusting how tall, how wide, and how far left or right the wave sits. They use those adjustments to model repeating real-world patterns like tides or sound. | PC.FGR.3.6 |
| Classify the six trigonometric functions as even or odd and describe the… | Students sort the six trig functions into two groups: even functions, which are symmetric across the y-axis, and odd functions, which are symmetric around the origin. This classification helps students predict how each function behaves with negative inputs. | PC.FGR.3.7 |
| Restrict the domain of a trigonometric function to create an invertible… | Students learn why the sine or cosine curve has to be cut down to a smaller section before it can be reversed, then graph that reversed curve. They also practice plugging numbers into inverse trig expressions to find missing angles. | PC.FGR.3.8 |
Students research real mathematicians from the last hundred years and explain what each person discovered or invented. The focus is on the people behind the math, not just the formulas.
Students explore what happens when a set of numbers goes on forever, like all the decimals between 0 and 1, and learn why some infinities are bigger than others.
Students compare two types of infinite sets: those whose members can be listed one by one (like counting numbers) and those too large to list at all (like all the points on a number line). The work comes from Georg Cantor's 20th-century research into the sizes of infinity.
Students learn that some numbers (like square roots of whole numbers) are roots of simple equations, while others (like pi) cannot be. They practice sorting numbers into these two categories.
Students learn what Georg Cantor figured out about infinity: that some infinite sets are larger than others. His work changed how mathematicians think about size, numbers, and the structure of math itself.
Students study two ideas that changed how mathematicians think about their own subject. Klein's Erlangen Programme showed that geometry is really about symmetry and transformation. Gödel's Incompleteness Theorem proved that some true mathematical statements can never be proven.
Students research the lives of Black mathematicians from the 1900s and explain what each person figured out or built that changed how math is used today.
Students research real women who shaped 20th-century math and explain what each one discovered or built. The focus is on connecting a person's life and work to ideas still used in math today.
Students explore the lives of Indian, Asian, and Latin American mathematicians from the 1900s and explain how their discoveries shaped modern math.
| Standard | Definition | Code |
|---|---|---|
| Investigate and describe modern mathematicians and their contributions to… | Students research real mathematicians from the last hundred years and explain what each person discovered or invented. The focus is on the people behind the math, not just the formulas. | HM.LMIR.7 |
| Investigate the implications of infinite sets of real numbers | Students explore what happens when a set of numbers goes on forever, like all the decimals between 0 and 1, and learn why some infinities are bigger than others. | HM.LMIR.7.1 |
| Compare and contrast denumerable and nondenumerable sets | Students compare two types of infinite sets: those whose members can be listed one by one (like counting numbers) and those too large to list at all (like all the points on a number line). The work comes from Georg Cantor's 20th-century research into the sizes of infinity. | HM.LMIR.7.2 |
| Identify algebraic and transcendental numbers | Students learn that some numbers (like square roots of whole numbers) are roots of simple equations, while others (like pi) cannot be. They practice sorting numbers into these two categories. | HM.LMIR.7.3 |
| Describe the mathematical contributions of Cantor | Students learn what Georg Cantor figured out about infinity: that some infinite sets are larger than others. His work changed how mathematicians think about size, numbers, and the structure of math itself. | HM.LMIR.7.4 |
| Describe the implications of Klein's Erlangen Programme and Gödel's… | Students study two ideas that changed how mathematicians think about their own subject. Klein's Erlangen Programme showed that geometry is really about symmetry and transformation. Gödel's Incompleteness Theorem proved that some true mathematical statements can never be proven. | HM.LMIR.7.5 |
| Explore the history of 20th century African American mathematicians and… | Students research the lives of Black mathematicians from the 1900s and explain what each person figured out or built that changed how math is used today. | HM.LMIR.7.6 |
| Explore the history of 20th century female mathematicians and describe their… | Students research real women who shaped 20th-century math and explain what each one discovered or built. The focus is on connecting a person's life and work to ideas still used in math today. | HM.LMIR.7.7 |
| Explore the history of 20th century Indian, Asian, Hispanic, Latin American… | Students explore the lives of Indian, Asian, and Latin American mathematicians from the 1900s and explain how their discoveries shaped modern math. | HM.LMIR.7.8 |
Students learn a circle with radius 1 to map out angles and their sine and cosine values, then use that map to solve equations involving those values.
Students learn to define sine, cosine, and tangent using a circle centered at the origin. Each ratio connects the x and y coordinates of a point on that circle to its distance from the center.
Students use the unit circle, a circle with radius 1, to find angles and coordinates that solve real-world trigonometry problems, such as modeling waves or finding the position of a rotating object.
| Standard | Definition | Code |
|---|---|---|
| Develop an introductory understanding of the unit circle | Students learn a circle with radius 1 to map out angles and their sine and cosine values, then use that map to solve equations involving those values. | AA.GSR.7 |
| Define the three basic trigonometric ratios in terms of x, y | Students learn to define sine, cosine, and tangent using a circle centered at the origin. Each ratio connects the x and y coordinates of a point on that circle to its distance from the center. | AA.GSR.7.1 |
| Apply understanding of the angle measures and coordinates of the unit circle to… | Students use the unit circle, a circle with radius 1, to find angles and coordinates that solve real-world trigonometry problems, such as modeling waves or finding the position of a rotating object. | AA.GSR.7.2 |
Students study circles, ellipses, parabolas, and hyperbolas, then use their properties to solve real-world problems. They also work with polar coordinates, a different way of plotting points on a graph.
Students read an equation and figure out whether it describes a circle, ellipse, parabola, or hyperbola, then sketch its shape on a coordinate plane.
Students learn to recognize circles, ellipses, parabolas, and hyperbolas from their equations, then rewrite those equations into a cleaner standard form by completing the square.
Students learn a second way to pinpoint a location on a graph: by stating how far from the center a point is and at what angle. They then practice converting those distance-and-angle addresses into the familiar left-right, up-down coordinates they already know.
Students learn to recognize the distinct shapes that certain polar equations always produce, like spirals, roses, and cardioids, then use those patterns to solve real problems.
Students plot points and sketch curves on a polar grid, where location is described by angle and distance from a center point rather than the usual x-y axes.
| Standard | Definition | Code |
|---|---|---|
| Analyze the behaviors of conic sections and polar equations to model contextual… | Students study circles, ellipses, parabolas, and hyperbolas, then use their properties to solve real-world problems. They also work with polar coordinates, a different way of plotting points on a graph. | PC.GSR.5 |
| Identify and graph different conic sections given the equations in standard… | Students read an equation and figure out whether it describes a circle, ellipse, parabola, or hyperbola, then sketch its shape on a coordinate plane. | PC.GSR.5.1 |
| Identify different conic sections in general form and complete the square to… | Students learn to recognize circles, ellipses, parabolas, and hyperbolas from their equations, then rewrite those equations into a cleaner standard form by completing the square. | PC.GSR.5.2 |
| Define polar coordinates and relate polar coordinates to Cartesian coordinates | Students learn a second way to pinpoint a location on a graph: by stating how far from the center a point is and at what angle. They then practice converting those distance-and-angle addresses into the familiar left-right, up-down coordinates they already know. | PC.GSR.5.3 |
| Classify special polar equations and apply to contextual situations | Students learn to recognize the distinct shapes that certain polar equations always produce, like spirals, roses, and cardioids, then use those patterns to solve real problems. | PC.GSR.5.4 |
| Graph equations in the polar coordinate plane with and without the use of… | Students plot points and sketch curves on a polar grid, where location is described by angle and distance from a center point rather than the usual x-y axes. | PC.GSR.5.5 |
Students rearrange and verify trig equations like sin²x + cos²x = 1, then use those relationships to solve real problems involving angles and measurements.
Students use basic trig identities, like the Pythagorean identity, to rewrite and simplify expressions, then check whether two different-looking trig expressions are actually equal.
Students use formulas that break down angles into smaller, known pieces to simplify complex trig expressions and solve equations. This includes working with doubled angles, halved angles, and sums or differences of two angles.
Students solve real-world problems where an unknown angle or repeating pattern is described by a trigonometric equation, such as finding when a swinging pendulum reaches a certain height or when a wave hits a peak.
Students use two formulas to find missing side lengths and angles in any triangle, not just ones with a right angle. They apply each formula based on what measurements they already know.
Students find the area of a triangle that has no right angle, using two side lengths and the angle between them instead of a standard base and height.
Students use vectors to show quantities that have both size and direction, like wind speed or a moving force. They set up and solve real problems using those representations.
Students draw vectors as arrows showing direction and length, then write those same arrows using coordinates or angle notation to capture exactly how far and which way the vector points.
Students add, subtract, and scale vectors to find a single combined vector. In practice, that means adjusting direction and magnitude together, like tracking the actual path of a boat pushed by both its engine and a current.
Students add and subtract vectors on a coordinate plane by combining arrows that show direction and distance. They use component form and visual methods like tip-to-tail to find the result.
Students use vectors to solve real-world problems involving speed, direction, and force. They set up the math, work through it, and interpret what the answer means in context.
Students graph a curve where both x and y are defined by separate equations using a third variable, usually time, then mark which direction the curve travels as that variable increases.
Parametric equations use separate formulas for x and y, each tied to a third variable like time. Students use them to model moving objects, such as a ball in flight or a car on a curved road.
| Standard | Definition | Code |
|---|---|---|
| Manipulate, prove, and apply trigonometric identities and equations to solve… | Students rearrange and verify trig equations like sin²x + cos²x = 1, then use those relationships to solve real problems involving angles and measurements. | PC.AGR.4 |
| Apply the fundamental trigonometric identities to simplify expressions and… | Students use basic trig identities, like the Pythagorean identity, to rewrite and simplify expressions, then check whether two different-looking trig expressions are actually equal. | PC.AGR.4.1 |
| Use sum, difference, double-angle | Students use formulas that break down angles into smaller, known pieces to simplify complex trig expressions and solve equations. This includes working with doubled angles, halved angles, and sums or differences of two angles. | PC.AGR.4.2 |
| Solve trigonometric equations arising in modeling contexts | Students solve real-world problems where an unknown angle or repeating pattern is described by a trigonometric equation, such as finding when a swinging pendulum reaches a certain height or when a wave hits a peak. | PC.AGR.4.3 |
| Prove and apply the Law of Sines and the Law of Cosines to find unknown… | Students use two formulas to find missing side lengths and angles in any triangle, not just ones with a right angle. They apply each formula based on what measurements they already know. | PC.AGR.4.4 |
| Determine the area of an oblique triangle | Students find the area of a triangle that has no right angle, using two side lengths and the angle between them instead of a standard base and height. | PC.AGR.4.5 |
| Represent and model vector quantities to solve problems in contextual… | Students use vectors to show quantities that have both size and direction, like wind speed or a moving force. They set up and solve real problems using those representations. | PC.AGR.6 |
| Represent vector quantities as directed line segments | Students draw vectors as arrows showing direction and length, then write those same arrows using coordinates or angle notation to capture exactly how far and which way the vector points. | PC.AGR.6.1 |
| Add and subtract vectors and multiply vectors by a scalar to find the resultant… | Students add, subtract, and scale vectors to find a single combined vector. In practice, that means adjusting direction and magnitude together, like tracking the actual path of a boat pushed by both its engine and a current. | PC.AGR.6.2 |
| Add and subtract vectors on a coordinate plane using different methods | Students add and subtract vectors on a coordinate plane by combining arrows that show direction and distance. They use component form and visual methods like tip-to-tail to find the result. | PC.AGR.6.3 |
| Solve contextual vector problems, such as those involving velocity, force | Students use vectors to solve real-world problems involving speed, direction, and force. They set up the math, work through it, and interpret what the answer means in context. | PC.AGR.6.4 |
| Sketch the graph of a curve represented parametrically, indicating the… | Students graph a curve where both x and y are defined by separate equations using a third variable, usually time, then mark which direction the curve travels as that variable increases. | PC.AGR.6.5 |
| Apply parametric equations to contextual problems | Parametric equations use separate formulas for x and y, each tied to a third variable like time. Students use them to model moving objects, such as a ball in flight or a car on a curved road. | PC.AGR.6.6 |
End-of-course exam for Algebra: Concepts and Connections and equivalent high school algebra courses.
Most of the year centers on algebra: working with linear functions, writing and solving equations and inequalities, graphing on the coordinate plane, and starting on quadratic and exponential functions. Students also learn to read and build models from real situations, like growth over time or money problems.
Ask students to explain the problem in their own words and to point to where the numbers come from. Sketching a quick graph, making a small table of values, or trying a simpler version with smaller numbers usually unsticks the work. A short, calm five minutes beats a long frustrated hour.
Students can take a real situation, write an equation or inequality for it, graph it, and explain what the slope and intercepts mean in plain words. They can solve linear and basic quadratic equations and tell whether an answer makes sense in context.
A common path: number and expression work first, then linear equations, then linear functions and arithmetic sequences, then systems and inequalities, then quadratics, and finally exponentials. Save the function families comparison for the back half, once students have linear fluency to anchor it.
Slope as a rate of change, the difference between an expression and an equation, and reading function notation like f(3). Plan short spiral reviews across the year rather than one big unit, and tie each return back to a graph or a real situation.
Treat algebra like a skill, not a talent. Short, regular practice on a few problems beats long cram sessions. Praise the steps and the second attempts, not the speed, and let students teach a problem back to you when they get one right.
Graphing by hand a few times per topic is worth the time. It forces students to notice slope, intercepts, and shape, which is what later questions actually ask about. Use graphing tools after that to check work and explore changes quickly.
It means turning a real story into an equation, table, or graph that answers a question. A phone plan with a monthly fee and a per-text cost becomes a linear equation. The point is not just to solve it, but to explain what each number stands for.
They should be able to solve linear and simple quadratic equations without panic, graph a line from an equation, write an equation from a graph or a word problem, and explain what slope and intercepts mean in context. If those feel shaky, target them over the summer with a few problems a week.